LOE Ship Armour Test

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Armor

Ships may only have one armor upgrade, but as many structural upgrades as desired. Ships may only have one shield upgrade active at any time, but as many protection upgrades as desired.

HA# - Heavy Armor; reduces the rating of Pierce or Break effects (as appropriate) by the Heavy Armor rating.


TL1

+1 Oak Boarding
Armor
9+ Armor Save

'+1 Mayope boarding
8+ Armor Save

+1 Hides
Armor
8+ Armor Save vs Energy

+1 Bracing
Structural upgrade
+1 MDP

+1 Fore/Aftercastle
Structural upgrade
Extra defense vs boarding actions
May be built as an Option

TL2

+2 Ironclad
Armor
8+ Armor Save

+2 Silvered
Armor
7+ Armor Save vs Energy

+2 Metal Frame
Structural upgrade
+3 MDP

TL3

+2 Light Belt
Armor
8+ Armor Save

+3 Medium Belt
Armor
7+ Armor Save

+5 Heavy Belt
Armor
5+ Armor Save

+6 Superheavy Belt
Armor
4+ Armor Save

+1 Improved Bulkheads
Structural upgrade
+2 MDP

+0 All or Nothing Armor
Structural upgrade
-2 MDP, -50% Critical chance

+1 Kevlar protection
+1 MDP, +1 DamCon

+1 Mirrored
Structural upgrade
+1 Armor Save vs Energy weapons

+1 Torpedo Blisters
Structural upgrade
+1 Armor Save vs Slow weapons

+1 Reactive Armor
Shield
9+ Shield save

TL4

+0 Composite Belt upgrade
Structural upgrade (must be applied to armor)
-25% base MDP, +1 Armor Save, brings armor to Milieu 4

+3 Kinetic Battle Screen
Shield
7+ Shield save vs non-Energy weapons

+4 Deflectors
Shield
7+ Shield save

+2 Pin-Point Barriers
Shield
7+ Shield save, 2 blocks/turn

+2 Additional Barriers
+2 blocks/turn

+4 Scattering Field
Shield
6+ Shield save, -2 to all AA, Stealth and Sensor rolls

+3 Inteference Field
Shield
3+ Shield Save
Penalty: 1/2 Move, ship cannot fire or perform launch/recovery operations while shield is active.

+2 Bubble Field
Protection Upgrade
5 MDP field

+2 Double layer bubble
+4 Shield MDP
+2 Regenerative bubble
Regeneration 1/turn

TL5

+1 Matrix belt upgrade
Structural upgrade (must be applied to armor)
HA1, Armor is type Hybrid, brings armor to Milieu 5

+3 Unobtainium belt upgrade
Structural upgrade (must be applied to armor)
+1 Armor Save, HA1, brings armor to Milieu 5

+3 Intra-Hull Shielding
Structural upgrade
3 MDP
Regeneration 1/turn - may not regenerate more than the MPD gained from Intra-Hull Shielding.

+1 Boosted shielding
+1 regenerative MDP

+2 Battle Pods
Structural upgrade
-2 MDP, Adds 3 Option Slots

+3 Ballenger Shields
Shield
7+ Shield Save
Counts as armor, not shield for penetration purposes

+3 Stasis Field
Shield
2+ Shield Save
Penalty: Ship may not perform any actions or recharge weapons while field is active. May not operate for more than 2 consecutive turns.

+2 Stasis Controller
+1 turns of consecutive operation

+4 Perimeter Shields
Protection upgrade
8+ Shield Save
Can be stacked with other shields

+1 Hard Shields
Protection upgrade (must be applied to a shield system)
HA1, brings shield up to Milieu 5

ML1

+2 Petty Infused Armour
Armour
8+ Armour Save

ML2

+2 Minor Infused Armour
Armour
7+ Armour Save

ML3

+2 Lesser Infused Armour
Armour
6+ Armour Save

ML4

+2 Major Infused Armour
Armour
5+ Armour Save

ML5

+2 Greater Infused Armour
Armour
4+ Armour Save


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