LOE Ship Armour Test

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Represented as MDP added and Soak.

Soak is represented by dice rolled against each attack. Each rolled success reduces damage by one. If two numbers are shown, the second represents total damage absorbed before the armor's effects are ablated. (NOTE: Misunderstood requirement. Will be removed.)


TL1

+1 Oak Boarding
1|2 Soak

+1 Bracing
1 MDP

+1 Hides
2|2 Soak vs Energy

+1 Fore/Aftercastle
Extra defense vs boarding actions

+2 Mayope Boarding
2|4 Soak

TL2

+1 Ceramic Plating
2|1 Soak

+1 Improved Hull Ribbing
2 MDP

+2 Ironclad
3|5 Soak

+2 Metal Frame
4 MDP

+2 Silvered 3|4 Soak vs Energy

TL3

+1 All or Nothing Armor
4|5 Soak -1 MDP

+3 Mirrored
5|5 Soak vs Energy

+1 Improved Bulkheads
2 MDP

+2 Capital Bracing
5 MDP

+3 STS Steel
7 MDP

+1 Torpedo Blisters
4|2 Soak vs Torpedoes

+1 Reactive Armor
3/1 Soak

+6 Stealth
Reduces Detection Chance

TL4

+1 Kinetic Battle Screen
2 Soak vs Projectiles

+2 Deflectors
3 Soak

+2 Ablative Armor
6/3 Soak

+4 Capital Plate
7/12 Soak

+4 Stealth
Reduces Detection Chance

+3 Inteference Field
Defense: 3+
Penalty: 1/2 Move, ship cannot fire or perform launch/recovery operations while shield is active.

TL5

+2 Bubble Shield
4 MDP (lost before soak) (regenerative)

+3 Intra-Hull Shielding
4 MDP (regenerative)

+2 Battle Pods
Adds 3 Option Slots -2 MDP

+2 Ballenger Shields
3/10 Soak (fast repair)

+2 Stealth
Reduces Detection Chance

ML1

ML2

ML3

ML4

ML5