User talk:Bossmuff

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Longshots Transgene Possibility

Merchant-class

Enhanced Socialization 2 (12)
Enhanced Intelligence 1 (7)

Point Sum: 19
Prevalence: 25% pop (X2)
Total Cost: 38


Conquistador-class

Enhanced Socialization 1 (6)
Enhanced Reactions 1 (7)
Enhanced Physical 1 (6)

Point Sum: 19
Prevalence: 10% (X1)
Total Cost: 19


Main Sphere Stuff

Kentwich Upgrade

+3 Intelligence
24 points before transgenic bonus

Alternate Kentwich Upgrade

+2 Intelligence, +2 Multitasking
22 points before transgenic bonus

Daphne 2.0 Protosheet

Name: Dominating Powerhouse Negotiator (Daphne)
Concept: Combat-Maid
Exalt: Alchemical
Caste: Soulsteel
Motivation: Battle and defeat the champions of the Realm, and prove Autocthonian superiority in Creation
Intimacies: Leaf, cigars, the Autocthonian Expeditionary Force, the Leaf Group

Stamina: ***** ** (+2 from Charm)
Manipulation: ****
Perception: ****

Strength: ***
Dexterity: ***** *(+2 from Charm)
Appearance: ***** * (+2 from Charm)

Charisma: **
Intelligence: **
Wits: ***

Athletics: ****
Awareness: ***
Dodge: **
Martial Arts: **
Melee: ****
Resistance: **
Integrity: ***
Larceny: **
Linguistics: **
Presence: **
Performance: *
Socialize: ***
Stealth: *** (Ambush)
Survival: *
Bureaucracy: *
Craft (Magitech): *
Investigation: **
Lore: **
Medicine: **

Virtues:

Compassion: *
Conviction: ***
Temperance: **
Valor: ****

Backgrounds:

Allies: ** (Hess, Moonsilver Alchemical)
Artifact: ***** (Beam Grand Daiklaive (3m commit, 5 mote activation))
Artifact: *** (Essence Capaciter (gives three motes/h, 1 mote commit))
Artifact: ** (Precision Goggles)
Artifact: * (Flaw Scanner)
Artifact: *** (Victorious General’s Galea, Soulsteel)) (4m Commit)
Class (3 Free): ***
Eidelon: ****
Familiar: ** (Monitor)
Savant: *

Charms
Dedicated Slots (16)
Fourth Dexterity Augmentation (1m)
Fourth Dexterity Augmentation (0m)
Fourth Stamina Augmentation (1m)
Fourth Stamina Augmentation (0m)
Fourth Appearance Augmentation (1m)
Fourth Appearance Augmentation (0m)
Integrated Artifact Transmogrifier (1m) (Loom Server Migration, Essence-Muting Baffles, Deep Cover Mode)
Husk-Shaping Apparatus (2m) (Voice Modulator Field, Essence-Warping Anatomy)
Aim Calibrating Sensors (1m) (Inward Focus Refractor) [Array: Aggressive Engagement Suite]
Recursive Fractal Targeting Calculations (1m) [Array: Aggressive Engagement Suite]
Magnetic Joint Bearings (1m)
Auxiliary Essence Storage Unit (1m)
Subcutaneous Armour Plating (1m)
Exoskeletal Armour Plating (1m)
Transitory Invulnerability Engine (Valor) (1m) (Sustained Invulnerability Engine)
Body Reweaving Matrix (1m) (Pattern Restoration System)


General Slots (4)
Manifold Transhuman Implants: (Terrifying Mane, Claws [on the hair-tips, retractable], Wolf’s Pace) (1m)
Personal Gravity Manipulation Apparatus (1m)
Pain Suppression Nodes (1m) (Emergency Damage Compensators)
Alloyed Reinforcement of Flesh (0) (Death-defeating Processors)

Panoply:

Strain-Resistant Chassis Modification (3 -2 health levels) (1m)
Rogue Cell Isolation Protocol (0m) [Array: Interrogative Engagement Suite]
Transcendant Brutality Programming (1m) [Array: Interrogative Engagement Suite]
First Manipulation Augmentation (1m) [Array: Interrogative Engagement Suite]
Fifth Strength Augmentation (1m)
Hydraulic Musculature Reinforcement (1m)

Essence: 5
Willpower: 6

Personal: 21m (4m after install)
Peripheral: 51m (41 after commit)
Installed: 17m
Committed: 10m

Pool:
Personal: 4m
Peripheral: 41m

Bonus Points: 15 + 20 (Bonus from FBH)
Essence 3 (10 BP)
Alloyed Reinforcement of Flesh (1 BP)
Magnetic Joint Bearings (1 BP)
Artifact to 5 (Beam Grand Daiklaive) (2 BP)
Eidelon to 4 (2 BP)
Artifact 3 (Flaw Scanner, Precision Goggles) (1BP)
Artifact 3 (Victorious General’s Galea, Soulsteel) (1 BP)
Specialty (Stealth: Ambush) (1 BP)
Auxiliary Essence Storage Unit (1m) (1 BP)
Strain-Resistant Chassis Modification (3 -2 health levels) (1m) (1 BP)
Rogue Cell Isolation Protocol (0m) (1 BP)
Transcendant Brutality Programming (1m) (1 BP)
First Manipulation Augmentation (1m) (1 BP)
Fifth Strength Augmentation (1m) (1 BP)
Hydraulic Musculature Reinforcement (1m) (1 BP)
Fourth Appearance Augmentation (1m) (1 BP)
Subcutaneous Armour Plating (1m) (1 BP)
Exoskeletal Armour Plating (1m) (1 BP)
Transitory Invulnerability Engine (1m) (1 BP)
Body Reweaving Matrix (1m) (1 BP)
Recursive Fractal Targeting Calculations (1m) (1 BP)
Fourth Dexterity Augmentation (1m) (1 BP)
Fourth Stamina Augmentation (1m) (1 BP)
Fourth Appearance Augmentation (1m) (1 BP)


XP Total: 250
XP Spent:
XP Retained:

Essence to 4 (27)
Essence to 5 (36)
Dedicated Slot (4)
Dedicated Slot (4)
Dedicated Slot (4)
Dedicated Slot (4)
Dedicated Slot (4)
Dedicated Slot (4)
Dedicated Slot (4)
Dedicated Slot (4)
Dedicated Slot (4)
Dedicated Slot (4)
Dedicated Slot (4)
Dedicated Slot (4)
Submodule: Loom Server Migration (2)
Submodule: Essence-Muting Baffles (4)
Submodule: Deep Cover Mode (3)
Submodule: Vocal Modulator Field (5)
Submodule: Essence-Warping Anatomy (3)
Submodule: Emergency Damage Compensators (6)
Submodule: Inward Focus Refractor (4)
Submodule: Death-defeating Processors (6)
Submodule: Pattern Restoration System (6)
Submodule: Sustained Invulnerability Engine (6)
Array: Aggressive Engagement Suite (2)
Array: Interrogative Engagement Suite (3)
Dexterity to 4 (9)
Manipulation to 4 (9)
Stamina to 5 (12)
Athletics to 4 (6)
Awareness to 2 (2)
Awareness to 3 (4)
Martial Arts to 2 (2)
Melee to 4 (6)
Integrity to 2 (2)
Integrity to 3 (4)
Larceny to 2 (2)
Linguistics to 2 (2)
Presence to 2 (2)
Socialize to 2 (2)
Socialize to 3 (4)
Stealth to 2 (2)
Stealth to 3 (4)
Investigation to 2 (2)
Lore to 2 (2)
Medicine to 2 (2)
Valor to 4 (9)

Cassandra Reinhart Possible Statistics

Character

Template: Seraph: (+2 Physical, +2 Aleph, +1 Smarts, +1 Education, +1 Charisma)
Class: Lictor (+1 Pilot, +1 Charisma, +1 Rank)

Pilot: 7 [6+1] (21)
Aleph: 8 [6+2] (21)
Physical: 3 [1+2] (1)
Smarts: 5 [4+1] (10)
Education: 5 [4+1] (10)
Charisma: 7 [5+2] (15)

Specialties:
Pilot (Melee) 2 (3)
Charisma (Cute) 1 (1)
Education (Medical) (1)

Rank: 1 [0+1]
Command (Mecha Squadrons): 1 (1)
Conspiracy (Seraphim): 3 (6)
Tuneup (Crack Pilot): 4 (10)


Traits: Blademaster

Advantages: Type Master (Newtypes) 3

Disadvantages: Adventurous -3

Aleph Powers (18):

High-Level Control (3)
Limit Break X 2 (4)
Spatial Awareness (2)
Empathic Detection (1)
Newtype Flash (2)
Inspirational Aura (6)

Mecha: Oceanid

Rank: LV2 (10 + 4 (Tuneup))
Melee: 4
Firepower: 1
Defense: 2
Speed: 4
Special: (3) Alpha Edge, Aleph Matrix, Aleph Bits

Nexus Nation: Shard

(Work in Progress)


History

The Everpresent: The End of History

Humanity doesn’t always win.

Good does not always triumph over evil. Entire species succumb to heartless natural forces, alien despots, and their own hubris, their histories ending in blood and tragedy. Sometimes, the mad scientist succeeds, or the evil god enacts its vision upon the world. And sometimes, transhumanism does, in fact, lead to monstrosity.

In one version of the universe, civilization was destroyed by the hubris and dark otherworldly powers that other universes stave off or stamp out. In this particular facet of existence, there was no heroic holdout – not one that’s made a difference, anyway – and there’s no thrilling redemption in sight. Then again, it’s difficult to tell when virtually every instance of organic or synthetic life has been consumed by a monolithic, ever-growing entity.

The God that overtook the universe has had countless names given to it. Most of the civilizations that would have named it have long since been subsumed, or have given themselves to it in sacrifice. Amongst its own components, there is no need to refer to it, as it is eternally a part of each of its components. It is a part of their identity and their body, for it is Everpresent within them. This is as much of a name as they can give it; and in some part of their individual brains, they refer to this binding entity as such.

Very few creatures exist in its universe that are not a part of the Everpresent; aside from a handful of small post-singularity fragments, all organic and inorganic matter has been assimilated by the god’s body. It has grown so great that the stars themselves are its flesh, its protoplasm filling the expanse of space with intricate caverns of living and synthetic tissues. Entire worlds exist within the folds of its body, with new life and civilizations rising and falling within cavities, and cities forming of thousands of entities of every bizarre configuration. Everything it has assimilated is blended and transfigured, assembling components from many life-forms and even devices to form new life, all mentally subsumed to the giant, eldritch mind that governs the entire universe. The rebels swim amid these canyons of fat, desperately seeking the few yawning voids that exist in this universe, knowing that anything they find is a part of the titantic force that would consume them, reducing them to component parts.


The Extrusion: Exploration and Loss

Perhaps when the portal opened into the Nexus, it was curious. Perhaps it wanted to plunder a new universe, seeing an opportunity for new resources to break the monotony of its own creations. Perhaps it was merely reflexive, lashing out at something outside of itself as it had done to the few dwindling rebellions. At any rate, an extrusion was crafted from the surrounding fleshscape, extending through the gate in a tentacle composed of thousands of varied organic, inorganic, and synthetic compounds. The extrusion filled the gateway, forcing itself outward in a gigantic mass of bluish matter.

It’s not clear exactly what burst free of the biomass, tearing at it from the inside; it was most likely a rebel faction that had found its way to the area where the portal opened, desperate to escape its dying universe. The fish-like, tendrilled creature attacked the extrusion mercilessly, tendrils slicing huge rents in it while streaks of fire launched from its midsection, blasting apart the mass. It did tremendous damage before the thousands of monstrous arms seized it and crushed it, and the ragged appendage retreated so hastily that a sizable portion of it tore free, toppling through foreign space as the Extrusion and its attacker returned to their world. Seconds later, the portal imploded amid flashes of multi-coloured energy, no doubt forcibly sealed by the Everpresent. All that remained was a colossal slab of myriad matter, breaking apart as it toppled through space.

It was only a day before the damaged systems came back online, the fleshy mass quickening to life. Soon after, it began to fragment violently, sections peeling back to reveal small, buzzing forms rising from it. It was only as they escaped the fleshy mass that they were revealed to be ships, each bearing within it several different entities – all once symbiotic parts of the alien whole, now freed from the Everpresent subsuming their consciousness. They were no longer part of their god-body; they were free, a shard of amalgamated matter floating in an unknown see of emptiness.

They were, for the first time in their known history, alone.


Shard: Coping with Freedom

Without the Everpresent to guide them, the extrusion quickly separated into its component minds. Their second shock came from the realization that they WERE individual entities – the god had not dissolved their consciousness, but had rather overwritten it, manipulating it directly as an extension of itself. What’s more, they remembered their captivity perfectly, as well as the knowledge they learned through their psychic communication networks, and the experiences they accrued in their lives. Many understandings were fragmentary, contained with several different entities, but at least the wayward souls were not blank shells, with no understanding of anything.

Fortunately, due to the myriad and composite nature of the Everpresent, most knowledge was decentralized. The Shard, as they came to call it, was effectively full of organic computers, containing historical and technical records of civilizations long past. Even as stable individual minds separated, components that did not possess strong autonomy remained whole, and the general biomass did not disperse entirely. What remained with tough, vacuum resistant hide, containing natural life support and biomechanical supercomputers. Many remembered how to access these machines, and were allowed to, thanks to the survival of their most valuable component resource – the synergy paste. This substance, despite its innate ties to the Everpresent, remained stable, if inert, and could be quickened by the application of lesser minds.

It didn’t take long for the Shard to organize themselves into hierarchies. Individuals that acted as sub-controllers in the Everpresent hive-consciousness were given priority, due to their optimization towards leadership and direction, as well as their possession of the vital Control Cysts. The most sentient individuals appeared to be creatures derived from human templates, though nearly all were tremendously altered by their stay within the Everpresent; other entities, such as vessels or as war forms, ranged from low artificial intelligence to full sentience. Experimentation and debate led to a preliminary government, and to a decision to take the name ‘Shard’ as their special designation, as well as their national identity.

The cast-off mass managed to reach a star-system before the damaged worsened to fatal levels. Through the efforts of their scientists, the Shard managed to convert the mass into a more stable form, using its control relays to shape it into a spherical shape and to stabilize it. The result robbed it of its flexibility and much of its ambulatory systems, but effectively healed the damage, leaving it as an artificial, living planet in stable orbit around their star. The Shard immediately sent out to the surrounding worlds, eager to use their resources to build other settlements and to stabilize their position in this new world.

Decision hasn’t been made on what to do if any alien life-forms are found; the old Everpresent attitude of assimilation or destruction does not seem valid anymore. If life exists in this wide gulf, it is certain that it will be alien – as alien as the derelict that has been dropped into its tides.


Technology

Synergy Paste

<recovering data>


Statistics

Population: 2 (3)

Transhumanism: 4 (6)

Infrastructure: 2 (1+1)

Growth Potential: 3 (2+1)

Military Support: 2 (2)

Space Fleet: 2 (2)

Diplomacy: 1 (1) [-1 Rank with nations of Transhumanism Rank 1 or 2]

Espionage: 2 (2)

General Advancement: 1 (4)

Unique Technology: 3 (4+1)

Emergent Technologies: 3 (6)

Magic: 2 (2)

Zang Liu Working Build

Provinces:

1: Kongming (Lost District)
2: Jian (Lost District)
3: Ming Zao
4: Rong Chu Long Fortified Province
5: Ji (1 Node [10]) Fortified Province
6: Xu Chu (2 Node [17]) Heavily Fortified Province, Planetary Defense System
7: Song Pao (Lost District)
8: Cao
9: Zhuge

Military:

Nobility Points: 40/six months
Military Points: 27/one month

Starting Nobility: 320
Starting Military: 1296

Terrain:

Fortified Province X2 [50 MP]
Heavily Fortified Province X1 [50 MP]
Planetary Defense System X1 [50 MP]


Infantry:

‘You Ling’ Special Ops X10 [10 MP]
You Ling’ Special Ops (Engineer) X10 [30 MP]
Conscripts X10 [1 MP]
Infantry X50 [10 MP]
Terracota Infantry (Robot) X30 (18 MP)
Power Armour X10 [10 MP]
Power Armour (Guard) X4 (12 MP)
Heavy Tanks 10X [10 MP]
Heavy Tanks (Shocktrooper) 5X [15 MP]
Hover Tanks 20X [20 MP]
Hover Tanks (Mercenary) X5 (15 MP)
‘Celestial’ Battleforts (Command) X5 [30 MP]
‘Iron Mountain’ Battleforts X2 [10 MP]
Rocket Artillery X7 [7 MP]
Rocket Troops X20 [20 MP]
Rocket Troops (Shock) X4 (12 MP)
Power Walker X10 [10 MP]
Power Walker (robot) X5 (15 MP)
Grav Sleds X10 [10 MP]
Gravity Siege Units X5 [5 MP]

Ships:

‘Arrow’ Dagger X10 [50 MP]
- 3 Stealth
- 3 Dropship
- 4 Assault
‘Steed’ Rapier X8 [96 MP]
- 3 ‘Red Hare’ Dropship
- 3 Escort
- 2 Assault
‘Arbalest’ Broadsword X5 [150 MP]
- 2 Dropship
- 3 Assault

‘Air Palace’ Monitoring Station X1 [90 MP]

- 1 C3I

Frigates X10 [150 MP]
- 5 Escort
- 5 Assault
Jumpers X4 [100MP]
- 2 Carriers
- 2 Armoured
Kirin Star Cruisers 4X [160 MP]
- 2 ‘Archer’ Carrier
- 2 C3I
‘Wu Long’ Syscon X1 [80 MP]

Blame!Alchemical Character In Progress

Name: Masterwork Eye Forgemaster
Concept: Inventor Explorer
Caste: Oricalium

Motivation: Restore Autochthon to full functionality and restore all lost technology.


Attributes

Caste:
Strength: ***
Charisma: ****
Intelligence: ***** * (+1 Charm)

Favoured:
Wits: ***
Perception: **** (+1 Charm)
Dexterity: **** (+1 Charm)

Other:
Appearance: ***
Manipulation: **
Stamina: **


Abilities

Craft: (Air) **
Craft (Fire): **
Craft (Water): *
Craft (Magitech): **
Martial Arts: ****
Thrown: * (enhanced to ***** by Augmentation)
Awareness: **
Presence: *
Lore: ****
Occult: **
Linguistics: * (Automation Code)
Integrity: *
Larceny: *
Dodge: *
Investigation: **


Virtues

Compassion: **
Conviction: ***
Temperance: **
Valour: ***


Backgrounds

Backgrounds: 10 (Artifacts 3-for-1, costs double for dots 4 and 5)
Class: *** (free)
Artifact: *** (Gyroscopic Chakram, Orichalcum) 5 mote
Artifact: ** (Precision Goggles) 2 mote
Artifact: * (Flaw Scanner)
Artifact: ** (Reinforced Buff Jacket) 3 motes
Artifact: * (Hearthstone Amulet – Orichalcum) 1 mote
Artifact: *** (Essence Core: Acumen Stunner)
Backing: ** (Tripartate)
Savant: ****
Charm: ***

Essence and Expendables

Essence: 2
Willpower: 6

Personal: 12
Free: 0
Install: 12
Peripheral: 34
Free: 23
Committed: 11 motes


Other Stuff

Join Battle Pool: 5

Dodge DV: 4 (Dex 4, Dodge 1, Essence 2 /2 round up)
Parry DV: 5 (Dex 4, Martial Arts 4, Weapon 2 /2 round up)
Dodge Mental DV: 4 (Willpower 6, Integrity 1, Essence 2, /2 round down)
Parry Mental DV: 3 (Charisma 4, Presence 1 /2)

Soak: 14B/10L(Stamina 2B/1L, Reinforced Buff Jacket 12B/9L)
Hardness: 5B/5L

Health Levels: -0, -1, -1, -2, -2, -2, -2, -4, Incap (Two -2 for Essence 2)


Weapons

Gyroscopic Chakram (ranged): Speed 4, Accuracy +1, Damage +3 Lethal, Rate 3, Range 90, reduces enemy DV by 1
Gryoscopic Chakram (melee): Speed 5, Accuracy +3, Damage +1 Lethal, Defense +3, Rate 4
Punch: Speed 6, Accuracy +0, Damage +0 Bashing, Defense 0, Rate 1
Kick: Speed 5, Accuracy +0, Damage +3 Bashing, Defense -2, Rate 2
Clinch: Speed 5, Accuracy +1, Damage +0 Bashing, Defense +2, Rate 3


Charms

Dedicated Slots: 5
4th Intelligence Augmentation [1m]
6th Dexterity Augmentation (Thrown) [1m]
Omnitool Implant [1m] (Masterwork workshop in my hand for 4 motes)
Anticipatory Simulation Processor [1m] (1-3 motes to negate surprise attacks)
Magnetic Join Bearings [1m] (-1 to multiple action penalties)


General Slots: 5
4th Perception Augmentation [1m]
Perfected Lotus Matrix [2m]
Optical Enhancement (Cross-Phase Scanner, Light-Intensification Filters, Ultraperipheral Awareness) [2m]
4th Dexterity Augmentation [1m]
Imprinted Data Cluster (Craft (Magitech): Automata (X2); Lore: Netsphere Structure) [1m]


Panoply Dynamic Reaction Enhancement System [1m] (Reduces Speed to max 3 (2m per 1 dropped)
2nd Intelligence Augmentation [1m] (2 motes = 1 autsux, up to max of trait rating)
Aim-Calibrating Sensors [1m] (3m negate external penalties on attack)
Accelerated response System (Parry) [1m] (2m eliminates penalties on parry equal to dex (4)


Martial Arts Charms
The Circle Screams (1m adds either Essence/2 to accuracy or Essence to raw damage of attack)
Gear Catches Gear Defense (3m increases PDV by 2 for a parry and forces target to refresh a tick later by retroactively increasing attack’s speed by 1. Can parry lethal and ranged without stunt)
Thousand Wounds Gear Form (5m lets you use chakram as target shield with no mobility/fatigue, do lethal with bare hands, and ignore hardness with unarmed strikes (Chakram too)


Bonus Points

Bonus Points: 15
Savant to 4 (2)
Backing to 2 (2)
Martial Arts to 4 (2)
Lore to 4 (2)
Extra Charms (4)
Valour to 3 (3)


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