User talk:Maloncanth
>:|
1 intimacy
Basic Info
Model: Soulsteel
- Caste Stats: Stamina, Manipulation, Perception
- Favoured Stats: Strength, Dexterity (+1), Appearance
EXP: 0/0
Stats
Essence: 2 (18/26+18 committed)
Essence Recovery: 0/4/8 per hour
Willpower: 6
DDV: 6(7)
PDV: 8(9)
MDDV: 6
MPDV: 4
Soak: 9(10)L/8(9)B
Hardness: 2L/2B
Health: -0/-1/-1/-2/-2/-2/-2/-2/-2/-4/incapacitated/dying/dying/dying/dying/dying/dying/dying
Join Battle: 9
You can raise this value with bonus points, but Alchemicals may not start the game above Essence 3. An Alchemical’s Personal Essence pool, from which her Charms draw power (see Chapter Five), equals the sum of three times the Alchemical’s permanent Essence, plus her Willpower. 84 An Alchemical’s Peripheral Essence pool equals the sum of five times her permanent Essence, plus three times her Willpower, plus her highest Virtue times two.
In addition to the usual seven health levels of a mortal (one -0, two -1, two -2, one -4 and Incapacitated), the artificial bodies of the Alchemical Exalted possess an additional -2 health level for each dot they have of Essence. Charms may increase this total.
Attribute 4 (3 if a Caste or Favored Attribute) Ability 2 Background 1 (2 if the Background other than Artifact is being raised above 3) Specialty 1 Virtue 3 Willpower 2 Intimacies 3 to increase starting Intimacies to (Willpower + Compassion) Essence 10 General Charm Slot 4 Dedicated Charm Slot 3 Charm 1 Martial Arts Charm 6 (requires Perfected Lotus Matrix, pp. 170-171)
Virtues
Compassion: ●●
Conviction: ●●●
Temperance: ●
Valor: ●●●
Attributes
Strength: ●●
Dexterity: ●●●●●
Stamina: ●●
Charisma: ●
Manipulation: ●●●●
Appearance: ●●●
Perception: ●●●●●
Intelligence: ●
Wits: ●●●●●
Skills
Archery: -
Athletics: ●●●
Awareness: ●●●
Bureaucracy: -
Craft: -
Dodge: ●●●
Integrity: -
Investigation: -
Larceny: -
Linguistics: -
Lore: -
Martial Arts: ●●●
Medicine: -
Melee: ●●●
Occult: -
Performance: -
Presence: ●●●
Resistance: -
Ride: -
Sail: -
Socialize: -
Survival: -
Stealth: ●●●
Thrown: -
War: -
Charms
Generic
Backgrounds
Class: ●●●
Carouser (2) (+2 Social, +2 Stamina/Resistance during parties)
Vice: Alcohol (-4) (Difficulty 2)
Debt: ● (-1)
Artifact: ●●
- Moonsilver Hearthstone Bracers (+3 Dodge, +2L/0B)
Artifact Tattoo: ●●●
- Moonsilver Chain Shirt (5L/3B; 2L/2B hardness)
- Moonsilver Smashfist (Spd 5; Acc 12; 12B piercing; Rate 2)
- (Spd 6; Acc 12; 11B piercing clinch; Rate 1)
- Moonsilver God-kicking Boot (Spd 5; Acc 13; 13B piercing; Rate 2)
Hearts Blood: ●
- Cat
- Raiton
- Carp
Influence: ●
- Is known in town for kicking ass.