Delten Technocracy
History Paths
- A1 Resource Base (+100 PIP)
- A2 Dominately Transgene (+40 Transgene)
- A3 Resource Rich World
- A6 Relic Dust (+100 Dust)
- B1 Military Action (+2,500 Military)
- B3 Miner Beatdown (+100 PIP)
- C1 Artifact Find (+100 Dust)
- C2 Reverse-Engineerable (+ 100 Application)
- D1 "I'm a Magnate!" (+20 SP, + Morale)
- D5 Planning for the Long Term (+2,500 Stockpiles, +100 PIP, +100 CIP, +4,000 Mothball Fleet)
- M1 Time-Motion Engineers (+250 PIP, +200 CIP, + Logistics)
- M2 Holy Shit it's the Clans (+4 Global Techlevel, + 200 Application, +100 CIP)
- N1 Future Government (++ Morale, +20 Transgene)
- Ran outta people (+ Computer Application, -60 Pop)
Starting Applications
- + Ground Application
- + Aerospace Application
- +5 Shipbuilding Application
- Cruiser Construction
- + Railgun Application
- [Time-Motion Engineers] Capital Construction
Summary of Bonuses
- +20 SP
- +550 PIP
- +400 CIP
- +200 Dust
- +60 Transgene
- + Logistics
- +2,500 Military
- +++ Morale
- +4,000 Mothball Fleet
- +300 Application
- + Computer Application
- -60 Pop
SP Purchases
- Available: 20
- 100 Application Points (-10 SP)
- +2 Railguns Tech Level, +2 Xenotech Tech Level, +1 Shipbuilding Tech Level, +1 Transgenic Tech Level, +2 Aerospace Tech Level (-4 SP)
- 1,500 Military (-6 SP)
Tech Spread
- Global Tech Level: 16
Tech Bonuses
- [Dominantly Transgene] +4 Transgenics
- [Artifacts!] +5 Basic Theotech
- [Artifacts!|Reverse-Engineerable] +5 Basic Theotech
- [Future Government] +2 transgenics
- Railguns +4
- Materials +4
- Transgenics +9
- Ground +4
- Xenotech +14
- Collarize +14
- [Time-Motion Engineers]: +4 Shipbuilding, Collarize +10
- [Holy Shit It's the Clans]: +4 Global Tech Level, +2 Weapons Tech, -4 Civilian Tech
- [SP Purchase] +2 Railguns, +2 Xenotech, +1 Shipbuilding, +1 Transgenic, +2 Aerospace
Final Breakdown
- Global Tech Level 20
- Railguns 26
- Materials 24
- Transgenics 36
- Ground 24
- Xenotech 36
- Collarize 44
- Basic Theotech 30
- Shipbuilding 25
- Weapons Tech 22
- Civilian Tech 16
- Aerospace 22
Genetic Modification in the Principality
- Points Available: 60
- Level 3 Enhanced Intelligence (Complex)
- Base Cost: 24
- Transgenics Level: 36
- Cost: 15
- Population Coverage: >90%
- Adjusted Cost: 60
Transgenic Benefits
- +30% Population Wealth Output
- -15% R&D Costs
Finalized Power Statistics
- Population: 240
- Wealth: 510 + 156 = 666
- PIP: 1050 + 120 = 1,170
- CIP: 900 + 120 = 1020
- Dust: 450
- Military: 29,000
- Mothball Fleet: 4,000
Deltenian Shipyards
Battleship
Mobility: 1
Evasion: 1
Armor: 14
Structure: 15
Hits: 108
Space: 300
Engineering Coefficient: 10
Hull Coefficient: 8
Hull Expansion: +20
- Hull expanded five times
- + 100 Spaces
- Spaces Available: 300
- + 100 Spaces
Power Generation
- Fusion Reactor
- Spaces: 1
- Power Output: 15
- Twenty fitted
- Spaces Used: 20
- Power Output: 300
- Twenty fitted
Engines
- Fusion Thrusters
- Spaces: 20
- Power: 40
- Mobility: +1
- Evasion: +0.5
- Two fitted
- Spaces Used: 40
- Power Consumed: 80
- Mobility: +2
- Evasion: +1
- Two fitted
- Jump Drive
- Spaces: 2.5
- Power: 8
- Two fitted
- Spaces Used: 5
- Power Consumed: 16
- Two fitted
Defensive Equipment
- Depleted Uranium Armor
- Spaces: 8
- Armor: +2
- Structure: +1
- Hits: +12
- Three fitted
- Spaces Used: 24
- Armor: +6
- Structure: +3
- Hits: +36
- Three fitted
- Structural Reinforcement
- Spaces: 16
- Structure: +2
- Hits: +16
- Two fitted
- Spaces Used: 32
- Structure: 4
- Hits: +32
- Two fitted
- Shields (To be determined type)
- Spaces: 8
- Power: 64
- One fitted
- Spaces Used: 8
- Power Consumed: 64
- One fitted
Weaponry
- Large Railcannons
- Spaces: 20
- Power: 16
- Range: 32
- Accuracy: -5
- Penetration: +15
- Strength: +15
- Damage: 3
- Three mounted
- Space Used: 60
- Power Consumed: 48
- Three mounted
- Medium Railcannon
- Spaces: 10
- Power: 8
- Range: 24
- Accuracy: -3
- Penetration: +10
- Strength: +10
- Damage: 2
- Three mounted
- Space Used: 30
- Power Consumed: 24
- Three mounted
- Small Railcannon
- Spaces: 5
- Power: 4
- Range: 16
- Accuracy: -1
- Penetration: +7
- Strength: +7
- Damage:
- Six mounted
- Space Used: 30
- Power Consumed: 24
- Six mounted
- Vulcan Point Defense
- Spaces: 2
- Power: 0
- Twelve mounted
- Spaces Used: 24
- Power Consumed: 0
- Twelve mounted
- Flak Cannon
- Spaces: 2
- Power: 2
- Range: 12
- Accuracy: +5
- Penetration: +0
- Strength: +0
- Burst Bonus: +6
- Twelve mounted
- Space Used: 24
- Power Consumed: 24
- Twelve mounted
Overall Power Consumption: 280
- Power Remaining: 20
Spaces Used: 297
- Spaces Remaining: 3