Weapons of the PACT
Ground Vehicles and Infantry
M85A/B/C Combat Automata
M393 Advanced Multipurpose Medium Wheeled Vehicle (Amvee)
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M7A1 Stuart
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The Stuart is designed to handle troop transport and fire support in areas of considerable enemy presence. This vehicle was specifically built to defeat attacks from all angles, including mines and ambushes. The latest retrofit added networking capability to link up with soldiers and improve command effectiveness.
M6A4E3 Petraeus Omnitank
[1]
In the 2160s, military spacelift was at a premium due to the lingering effects of the Breakdown. With many colony worlds ill-equipped with anything heavier than armored cars and light towed artillery, the PACT Joint Chiefs of Staff submitted a tender for new armored vehicles. The most unorthodox of these was the XM6, a fairly conventional tank chassis fitted with a most unconventional twin turret. The soft-recoil railcannons were designed to double as artillery; an unusual decision in context of standard military design but with the primary limitation being spacelift, the XM6 was (controversially) accepted into colonial service under the name Type 61. The twin-cannoned vehicle proved unexpectedly popular on colonial stations, though detractors claimed this was primarily because any AFV was better than nothing.
Aerospace Craft and Mecha
F-87 Hellcat Fighter Family
Block 19 F-87 Hellcat
[2]
A long-awaited replacement for the aged F-76 Mustang III, the F-87 Hellcat was introduced in the years immediately preceeding the ZOCU war after a particularly protracted development cycle. The rapid slide into war saw a massive increase in Hellcat production as the USASF fell back and then held against ZOCU Hoplites, pitting speed and agility against firepower and armor. Its frame progressively updated both during and after the war, the Hellcat remains an effective, modern design that has only now hit its stride.
A-41 Vigilante-II Strike Fighter
Most of the USASF fields extremely advanced, sleek designs-but the A-41 could have come from the Rim. Robust, heavily armored, agile, and incredibly heavily armed, the A-41 is slow, ugly, and much-derided by friend and foe alike. On the other hand, it proved its worth against Chosonese armor, Ereban warships, and pretty much any target you can name. They even have a handful of mobile suit kills to their name, as although slow and plodding, their heavy weaponry and agility can allow a skilled or lucky pilot to pull a win in a dogfight. At the end of the First Space War, the motions to shelve or retire the A-41 all died on the vine, due to its performance under fire.
F-84 Phantom Superiority Fighter
In the early 80s, rumors of 'super-fighters' began to emerge from several ZOCU worlds. By the time these had been confirmed to actually be prototype combat-use mobile suits a number of Pacific states had already instituted a program to construct a true superfighter. Shrouded in secrecy and financed by a massive black budget, what eventually emerged as the F-84 Phantom blew all competition away - at a phenomenal price point. All the massive resources invested in developing and building the first Phantoms paid off however when ZOCU sent its Orbital Frames into battle, as only these craft could hope to engage them at rough parity.
It was only in 2190 that the United States officially unveiled these fighters and even today their full performance specifications remain highly classified.
B-8 Revenant Stealth Bomber
The B-8 was the first operational deployment of the ECS system found in the R/AV-88 and several other Pac-Am designs. Armed with a massive payload of standoff weaponry and nearly invisible over most of the visual spectrum, the B-8 was instrumental in many engagements, ranging from deep-strike bombing on Kanon to antishipping strikes over Theia. Revenant crews found that although easily neutralized when discovered due to their lack of defensive armament (necessitated by the low-observability design), their ECS and long range weaponry meant that they could minimize risk.
Unfortunately, crew chiefs found that the ECS system was extremely finicky and was prone to catastrophic failure if pushed too long, necessitating replacement of critical components after every sortie.
Warships and Support Vessels
Melbourne Light Carrier
Truxton Destroyer
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Antietam Heavy Cruiser (6x Cruiser)
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- Mobility: 4
- Evasion: 3.5
- Armor: 19
- Evasion: 3
- Structure: 14
- Hits: 40
- Space: 160
- Power: 200
- P. Consumption: 180
- Combat Fittings (62 spaces)
- Flash Field
- (-4 spaces, -32 power)
- 4 Dual-Setting Medium Beam Cannons
- (-32 spaces, -64 power)
- 2 Burst Cannons
- (-4 spaces, -8 power)
- 1 Leap Missile Launcher
- (-5 spaces)
- 3 Cluster Missile Launchers
- (-15 spaces)
- 1 Scattering Beam Point Defence
- (-2 spaces, -4 power)
- Noncombat Fittings (98 spaces)
- 4 Fusion Thrusters
- (-32 spaces, -64 power)
- 2 LockMartBoeing Jump Drives
- (-2 space, -8 power)
- Passive Stealth Design
- (-12 spaces)
- 2 Structural Reinforcements
- (-16 spaces)
- 6 Anti-Beam Laminate Armor...s?
- (-24 spaces)
- 10 Forced Fusion Reactors
- (-10 spaces)
- 1 Docking Ring
- (-2 spaces)
- Engineering Coefficient: 4
- Hull Coefficient: 4
Inchon Landing Platform Dock
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