Hard Target
Hard Target
The Right Hand
Once a criminal, always a criminal. He's been working for gangs most of his life, but now he's got some real power behind him. Sure it's sometimes kinda weird having the boss in your head, but he's got nothing to hide. He's loyal as all hell.
Attributes
23 Ability Points
Physical
Physical 7+4
Strength 5 (Kick-Ass!)
- Mega Strength 1 (Crush)
- Brawl 3
- Might 3
Dexterity 4 (Fast as Lightning)
- Mega Dexterity 1 (Rapid Strike)
- Athletics 3
- Firearms 3
- Drive 2
Stamina 5 (Tough as Nails)
- Mega Stamina 1 (Resiliency)
- Endurance 3
- Resistance 3
Mental
Mental 3+2
- Perception 4 (I See You)
- Mega-Perception 1 (Electromagnetic Vision)
- Awareness 3
Intelligence 2 Wits 2
- Biz 1
Social
Social 5
- Charisma 2
- Manipulation 2
- Streetwise 1
- Seduction + 3
- Streetwise 1
- Appearance 4 (All Girls Want Bad Boys)
- Intimidation 3
- Staredowns + 2
- Style 1
- Intimidation 3
Backgrounds
7
- Node 2
- Cipher 2
- Resources 3
Bonus Points
15 BP
- 7 BP for Quantum 2
- 4 BP for +4 Willpower
- 3 BP for Combat Veteran
- 2 BP for Devotion
- 1 BP for Ambidextrous
- 1 BP for Debt
- +5 BP for Uneducated
- +2 BP for Intolerance (Cops)
Merits
- Combat Veteran: Rolls 2 dice for Initiative, always takes higher of 2 results.
- High Pain Tolerance: -1 to wound penalties
- Devotion (Serving Overlord): +3 difficulty to sway from goal.
- Ambidextrous: +1 dice when attacking with two weapons.
- Debt (1 pt): There's a guy who owes him.
Flaws
- Uneducated: Pays double to raise Intelligence-based skills.
- Intolerance (Cops): Hates cops. Will never let them take him alive. (Suits the cops too)
Nova Points
20+4 (Taint 2)
- -3 for Quantum Transfer 1
- -2 for 6 Quantum Pool
- -2 for 6 Attributes
- -3 for Mega-Stamina 1
- -3 for Mega-Dexterity 1
- -3 for Mega-Strength 1
- -3 for Mega-Perception 1
- -3 for Premonition-Affects Others (Tainted)
- -2 for Body Modifications (Hyperdense Skeleton, Extra Health Levels x 3)
- Extra: Affects Others
Quantum Stuff
Quantum Pool 33
Taint 3
- Temporary Taint 0/10
Powers
Quantum Transfer (it's a reversed Quantum Leech natch)
- Roll Intelligence + Quantum Transfer, success transfers 3 Quantum to user.
Premonition
- Perception + Premonition to get hints of danger, can be used to detect danger to nearby friendlies.
Body Modifications
- Hyperdense Skeleton (+1B/2L soak, +1 unarmed damage)
- Extra Health Levels x 3 (6 x Extra Maimed Health Levels)
Possessed Powers
Strength/Stamina 8 (+3 to melee damage)
- Soak +16B/16L (total 26B/25L)
- Bioentropy Storm pool of 7d + 1 (9d + 1 with Red7)
- Degradation Accuracy of 7d + 1 (9d + 1 with Red7)
Defenses
Soak 5B/2L + 2B/2L (M-Sta) + 1B/2L (Skeleton) + 2B/3L (Kevlar) = 10B/9L
- -1 dice penalty to dodging and other athletics actions
Willpower 8
- Temporary Willpower 8
Health Levels:
- [ ] -0 x 1
- [ ] -0 x 1
- [ ] -0 x 1
- [ ] -0 x 1
- [ ] -1 x 7
- [ ] -2 x 1
- [ ] Incapacitated
Attacks
Add +2 to all accuracy when Red 7 is in use, and +3 to accuracy to strikes/kicks when possessed. Add +2 accuracy to firearms and throwing attacks when possessed.
Strike: Accuracy 10d, Damage 8B + [5]
Kick: Accuracy 10d (+1 difficulty), Damage 10B + [5]
Shotgun: Accuracy 12d + 1, Damage 6L, Range 30m, RoF 2, Magazine 8+1
Heavy Pistol: Accuracy 7d + 1, Damage 5L, Range 50m, RoF 3, Magazine 7+1
Throwing Knives: Accuracy 7d + 1, Damage 7L + [5], Range 200m.
Experience
15 XP for +5 Quantum Pool
5 XP for specialties
9 XP for High Pain Tolerance
Total: 29 XP