Sphere:Longshots

From Sphere
Revision as of 22:23, 20 February 2010 by Peel (talk | contribs) (→‎History Paths)
Jump to navigation Jump to search

It's 2170. About 100 years since founding, and hundreds of light years from Earth. You don't really care. They've never spoken to you. All you have are second-hand tales from trade caravans, about FTL failures and killer drones. They call it 'the Rim', but you just call it home.

Base Infrastructure

  • 150 population
  • 300 PIP
  • 200 CIP
  • 200 wealth
  • 150 delta dust
  • 12,500 military

History Paths

A1) Origins

Pioneers
Some people petitioned the posthumans with the pure spirit of adventure. With no frontiers left on Earth, only longshots could satisfy the human drive for exploration and discovery.
Seperatists
Others left to escape persecution, real or imagined. Distance from Earth would shield them and let them start anew.
Idealists
Still others held in their minds an ideal for society. By travelling to a new land with like-minded people, they could make a better life, on sound principles.

A2) Colonists

Baseline
Mixed
Transhuman

A3) Destination

Garden World (+pop)
Tolerable World (+SP)
Hell World (+morale)
No World (+shipbuilding)

B1) Historical Events 1

Quiet (+pop)
Crisis Situation (+stockpiles)
Military Action (+military)
Artefact Find (+dust)

B2) Quiet

Exowombs (+pop)
Improvements (+transgene)
Digging (+PIP)
Development (+CIP)
Growth (+wealth)
Nationalism (+morale)
Prudence (+stockpiles)

B3) Crisis Situation

Sudden Change of Government (+morale)
Adapt (+transgene)
Tough It Out (+doctrines)
Shoot It Repeatedly (+military)
Muddle Through (+PIP)
Rush To Production (+CIP)
Innovate Madly (+apps)

B4) Military Action

Narco-Warfare (+military, +doctrines, -pop)
Coup (+military, -morale)
Feral Drone Attack (+military)
Piracy (+logistics)
Worst Battlefield Ever (+doctrines)
Miner Beatdown (+PIP)
Foreign Affairs

B5) Artefact Find

Feral Drone Attack (+military)
Ancient Resources (+dust)
Extra Fabs (+fabbers)
Useful Finds (+CIP)
Reverse-Engineerable (+apps)
Active Machinery (+200 theta, -100 dust)

C1) Historical Events 2

As B1.

D1) Political Stance

Keep On Keeping On
It's the 100th year since founding and we still haven't gone crazy. Pretty good for the neighbourhood.
Grand Ambition
To the power-hungry, the isolation and fragmentation of the Rim is an opportunity, not an obstacle.
The Podunk Union
Others look to soft power and cooperation against the challenges of deep space.
Open for Business
Despite the distances, trade can still be lucrative and many worlds focus on advancing opportunities.
Get Out
Worlds with bad experiences or things to hide take a tough line with outsiders.
Ideological Purity
Worlds based on certain ideologies can be extremely sanctimonious about them.

D2) Economic System

Get Digging
Hard work and strong backs wean colonies off fabricators and onto their own two feet.
New Gilded Age
Get back to work, scum.
Fabricator Rations
You had more than your share of fabricators, and your economy never graduated from dependence on them.
Social Management
Without annoying moralisers and lawyers looking over your shoulder, a rationally organised society can be set up.
Transistor Mines
Sophisticated structures of posthuman or alien origin can be torn apart for components to be used in other technology.
Crossroads
Worlds at convergences of trade routes reap dividends.
The Pirate Bay
Other worlds decide to take them by force.

D3) Military Doctrine

Death Spiral
Some worlds are desperate to gain any technical advantage they can, but without substantial research infrastructure this takes a severe toll.
Able Spacemen
A focus on a solid and reliable fleet is key to defence in the depths of space.
Swarms
Making effective smallcraft is a challenge for rim states, but pays dividends.
Tiptoes
For pirates, lurking is king.
The Low Road
Ships are hard. It's better to focus on a strong army to defend.
Into the Darkness
Effective interstellar travel is crucial to trade and power projection.
The Future's Fighting Man
Making better murderers.

Chaotic Events

Freaks (+radical morphological change, -pop)