Minor Powers Prototypes

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Minor Powers

Most blocs are full of colonies and other people who you can lean on to give you goodies, and some Independent worlds even have client states which form a small but still significant alliance. On the other hand, being able to do so means that you're responsible for not being excessive in your requisitions. Abuse will cause severe problems with bloc relations.

Requisitioning Things from Minor Nations

To requisition stuff from a minor colonies, your relations with that power must be relatively high and you must also be a part of their bloc. As PCs are bloc leaders, they're allowed to "borrow" stuff from minor colonies without significant repercussion. However too much borrowing is going to cause inevitable backlash-nations do have their own obligations.

Any PC can run a single minor nation in its entirety but a significant portion of their production is earmarked for their own usage. The PC can, however, siphon some of the minor power's production for themselves. Furthermore, all secret production cannot be requisitioned. Abuse of this privilege will result in it being revoked.

If multiple PCs have to share a NPC, it is suggested that the NPC be upgraded to PC-level and that they split the amount they can siphon. If the PCs would have differing relations

A PC can siphon up to 50% of a minor nation's production in CIP, PIP, Wealth, Delta Dust, and Theta Dust for their own usage. This is before factoring in population bonuses. A PC with "+own bloc relations" increases this to 60%.

Example: A member of ZOCU wants to build a battleship but cannot do so on his own. He is partnered with a minor nation which can, and possesses 400 CIP, 600 PIP, and 200 Dust. The battleship costs 1200 PIP, 800 CIP, and 400 Dust (arbitrary cost). As he lacks Guiding Star, it will take 4 quarters, or 1 year, before the order can be finished.

If the same PC had industry to spare but needed 400 dust, he could not take 400 dust that quarter and nothing else, but would instead have to requisition 200 dust and buy/trade for the other 200.

Conquests

Magnate Continuum members are the primary players who need to deal with conquests (although some Independents may have conquests), which are generally much smaller than minor colonies and produce commensurately less. On the other hand, a conquest is under occupation and you are under no obligation to leave them surplus industrial output-although stealing their entire fleet for adventurism might mean that you need to reconquer them later.

A conquest's production is completely available for your usage with no restrictions. You do however have to keep them conquered.

Example: A Magnate decides that he wants to take all 200 of Make Do's Delta Dust production for his battleships. Make Do's interim government, existing entirely due to Magnate backing, cannot do more than grumble about it.