Apocalypse RPG
Introduction
As the idea of Apocalypse as a LoE style game is now pretty unlikely, I have begun adapting Shrike's General RPG system
Your Character
You have 50 points to design your character. Any excess points can be saved for increase later.
Level 1 - 1 CP - Hobbyist
Level 2 - 3 CP - Amateur
Level 3 - 6 CP - Professional
Level 4 - 10 CP - Skilled Professional
Level 5 - 15 CP - Experienced Professional
Level 6 - 21 CP - Expert
Level 7 - 28 CP - Master
Level 8 - 36 CP - Ancient Master
Level 9 - 45 CP - Superlative
Level 10 - 55 CP - Unmatched
In short, to improve a stat costs (current level + 1). This can be modeled by the formula XP = 0.5(L^2 + L) Any template bonuses act to reduce the cost of leveling up, so +1 Physical means Level 9 only costs 36 XP. Excel sheet available here
Stats
These are the defining 'hard' characteristics of your character.
Physical
How good you are at beating people up, taking hits, running around, etc.
Smarts
Your innate intelligence, as well as your ability to make snap decisions. Very high levels verge on precognition.
Education
How well you paid attention during school; a measure of your book learning. Very important to planning and using artifice
Perception
Your ability to notice things and track people. High levels often extend beyond the mere human senses.
Integrity
Your mental endurance, ability to resist torture and your ability to survive mental attacks.
Charisma
How (un)attractive you are and how well you can convince people to do what you tell them to do.
Artifice
How much magical power you can channel or your general tech compatibility.
Skills
These represent
Combat
This is the art of killing enemies and surviving to tell the tale. High Combat makes you a masterful operative, capable of fighting multiple enemies at once without loss.
Contacts
Contacts are useful people you know, who will be willing to help you out in a pinch. They are not just ordinary NPCs but important people who you design to help you. Each dot of contact represents one highly influential person who’s willing to help you out.
Note, you do not have to define all your contacts at the start, but can create them based on a situation, within reason.
Intrusion
Intrusion is the knack of beating high tech surveillance systems that are a common part of most civilised worlds, as well as high tech battlefield sensors. It’s a vital skill for military personnel and stealth minded civilians.
Piloting
Gunships! Deltas! Space Ships! Piloting will let you fly them all, and with far more fineness than can be done with physical or smarts
Mysticism
Sorcery, the Art of Will-working, and magitech design. Beyond Artifice, this is what makes a master of magic superior to
Enlightened Science
The ability to make more than normal use of technology, including advanced programming, AI design, advanced engineering, etc. Superior to education on its own
Command
The skill of leading humans into battle, and picking the right tactics and strategies to win.
Specialties
You may also buy Specialties, which are substats giving you additional strengths in one field. Each specialty is bought as per regular stats cost and adds during the appropriate situation. In especially appropriate situations, Specialties may add even more points to the stat.
Extras
Templates
All templates are free, based on your background options.