Talk:Economy and Diplomacy Prototypes
Foreign Relations
Foreign Relations are measured on a 0-10 scale.
- 0: At war. The two nations are actively at war and no normal communication can be created.
- 1-2: Hostile. There are no normal communications at this point but there is no active war either.
It's a good system, but there are flaws to work out; 'Friendly' should be a logical step up from 'Neutral', not the starting point for intra-bloc relations. 'Friendly' is what the EU and PACT were during the Zodiac War. Blocs like the EU, PACT, and ZOCU should start off 'Allied' to any other bloc member. --Ezekiel- 21:55, 10 February 2010 (UTC)
Foreign Relations By Bloc
PACT
- ZOCU: 4 (higher than EU, less enthused and invested during the war)
EU
- ZOCU: 3 (The EU has accepted ZOCU's independence, however grudgingly)
CIS
- China: 3 (they are stealing china's colonies right now)
- [Fringe State] China -2 [1]
China
- CIS: 3 (they are stealing china's colonies right now)
- [Running Back Into The Fold] China +2 [8]
ZOCU
- Magnate: 3
Magnate
- ZOCU: 3 (mags invaded and are jerks)
- [We're People Too] +1 to all relations
Peel 12:34, 10 February 2010 (UTC)
Independent
- All Relations at 4 (except Magnates which defaults to 3)
- 10 points to improve relations (up to +3 in any one category)
- Every +2 to EU or PACT relations applies -1 to ZOCU relations
- Every +2 to ZOCU relations applies -1 to EU relations
- Every +2 to China or CIS relations applies -1 to the other
- Every +2 to League or Magnate relations applies -1 to the other
- Phezzan grants a +1 bonus to all relations
Peel 21:17, 10 February 2010 (UTC)
Morale
Descriptions.
- 0: Your state does not exist except in those areas where your remaining loyal soldiers or foreign peacekeepers force it to. Autonomous regions will appear and demand recognition. Production mostly vanishes and will reappear in the hands of your enemies.
- 1: The rule of law is tenuous, many areas are no-go for your soldiers and revolutionary groups openly challenge your rule. Rebels will spawn and your own soldiers may join them. Production is greatly reduced.
- 2: Rioters clash with police and bombs threaten your institutions. Stay in the palace. Production is reduced.
- 3: The government is deeply unpopular. People will turn to unorthodox methods and parties to express this.
- 4: The government is unpopular. Democratic incumbents should consider being attacked or possibly abolishing elections.
- 5: Eh.
- 6: The government is popular. Even if people grumble, they fundamentally approve and will defend their nation against jeers and heckles.
- 7: The government is very popular. People who seriously question its policies face ostracism and questions about their loyalty.
- 8: Society is unashamedly ultranationalist. Dissent is unpatriotic, and the unpatriotic face open discrimination and even violence.
- 9: The people will gladly go to their deaths in droves for the cause. To abandon the nation is to abandon what makes life worth living.
- 10+: There is little distinction to be made between the will of the government and the will of the people. Notions of 'democracy' or 'dictatorship' cease to have meaning.
Spending Support
Using MJ's 5x morale quarterly system, support could maybe buy:
- (15-integration) production of PIP, CIP or Wealth.
- 100 IP in light infantry
- Public tolerance of war crimes. The cost is only known after the fact.
- Public tolerance of offensive war. Quarterly cost = 5 x relations (pre-war).
- Public tolerance of losses in war, dependent on IP total and lives lost, and success in operations.
You can 'deficit spend' with support but it is costly. Unlike positive support, negative support *is* banked, and your negative total is the percentage chance each quarter for a reduction in your morale rating. When your morale reduces, your debt is cleared.
Buying Support
Using MJ's 5x morale quarterly system, support could maybe be bought with:
- 20W produces 1 support up to some maximum
- Success in war grants bonuses, dependent on enemy destroyed IP total and victories gained.
- Being attacked grants some bonus.
If you end a quarter with more support than your normal production, record the surplus before discarding unspent support. When the total over time (including subtracted deficit) hits 50 or 100 or something, morale increases by 1.