Talk:Economy and Diplomacy Prototypes
Foreign Relations
Foreign Relations are measured on a 0-10 scale.
- 0: At war. The two nations are actively at war and no normal communication can be created.
- 1-2: Hostile. There are no normal communications at this point but there is no active war either.
Foreign Relations By Bloc
PACT
- ZOCU: 4 (higher than EU, less enthused and invested during the war)
EU
- ZOCU: 3 (The EU has accepted ZOCU's independence, however grudgingly)
CIS
- China: 3 (they are stealing china's colonies right now)
- [Fringe State] China -2 [1]
China
- CIS: 3 (they are stealing china's colonies right now)
- [Running Back Into The Fold] China +2 [8]
ZOCU
- Magnate: 3
Magnate
- ZOCU: 3 (mags invaded and are jerks)
- [We're People Too] +1 to all relations
Independent
- All Relations at 5 (except Magnates which defaults to 4)
- 6 points to improve relations (up to +2 in any one category)
Peel 12:34, 10 February 2010 (UTC)
Morale
- 0: Your state does not exist except in those areas where your remaining loyal soldiers or foreign peacekeepers force it to. Autonomous regions will appear and demand recognition.
- 1: The rule of law is tenuous, many areas are no-go for your soldiers and revolutionary groups openly challenge your rule. Rebels will spawn and your own soldiers may join them.
- 2: Rioters clash with police and bombs threaten your institutions. Stay in the palace.
- 3: The government is deeply unpopular. People will turn to unorthodox methods and parties to express this.
- 4: The government is unpopular. The majority would rather have the other guys in.
- 5: Eh.
- 6: The government is popular and can count on reelection.
- 7:
- 8:
- 9:
- 10+: There is little distinction to be made between the will of the government and the will of the people. Notions of 'democracy' or 'dictatorship' cease to have meaning.