Weapons of the League

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League Aerospace

SAHA-HESA LF/A-01 'Lanner Aerospace Fighter

Stats

Speed: 12
Agility: 10
Evasion: 7
Armor: 0
Hits: 4
Component Space: 1/8
Excess Power: 0/4
External Carriage: 0/8

Internal Components:

1 Fusion Reactors (1 space, +4 Power)
2 Fusion Thrusters (2 space, -2 power, +2 speed, +1 Agility, + 1 Evasion)
2 Fusion Vernier (2 space, -2 power, +2 Agility, + 1 evasion)

Fixed Equipment:

1 Anti-Missile Gatling (2 spaces)

Standard Loadout(Standard):

2 Cluster Missiles (4 Spaces, 0 power, 6 shots)
2 Anti-Air Missiles( 4 spaces, 0 power, 2 shots)



SAHA-HESA LF/A-02 Laggar Aerospace Fighter

Stats

Speed: 14
Agility: 13
Evasion: 9
Armor: 0
Hits: 4
Component Space: 0/12
Excess Power: 0/8
External Carriage: 10/10

Frame Expansion 1

Internal Components:

2 Fusion Reactors (2 space, +8 Power
4 Fusion Thrusters (4 space, -4 power, +4 speed, +2 Agility, + 2 Evasion)
4 Verniers (4 space, -4 power, +4 Agility, +2 Evasion)

Fixed Equipment:

1 Anti-Missile Gatling (2 spaces)

Standard Loadout:

2 Cluster Missiles (4 Spaces, 0 power, 6 shots)
3 Anti-Air Missiles(6 spaces, 0 power, 3 shots)



SAHA-HESA LF/S-01 Scoops Owl Strike Fighter

Stats

Speed: 15
Agility: 9
Evasion: 8
Armor: 6
Hits: 4
Component Space: 12/12
Excess Power: 0/8
External Carriage: 10/10

Frame Expansion 1

Internal Components:

2 Fusion Reactors (2 space, +8 Power)
8 Fusion Thrusters (8 space, -8 power, +8 speed, +4 Agility, + 4 Evasion)

Fixed Equipment:

1 Anti-Missile Gatling (2 spaces)

Standard Loadout(Standard):(10 spaces, 0 power)

5 Anti-Air Missiles( 10 spaces, 0 power, 5 shots)



SAHA-HESA LF/S-02 Pharaoh Owl Strike Fighter

Stats

Speed: 19
Agility: 11
Evasion: 10
Armor: 6
Hits: 4
Component Space: 16/16
Excess Power: 4/16
External Carriage: 10/12

Frame Expansion 2

Internal Components:

4 Fusion Reactors (4 space, +16 Power)
12 Fusion Thrusters (12 space, -12 power, +12 speed, +6 Agility, + 6 Evasion)

Fixed Equipment:


Standard Loadout(Standard):(12 spaces, 0 power)

6 Strike Missiles( 12 spaces, 0 power, 6 shots)


SAHA-HESA LF/AS-03 Saker Strike/Superiority Fighter

Stats

Speed: 16
Agility: 16
Evasion: 12
Armor: 0
Hits: 4
Component Space: 1/16
Excess Power: 0/12
External Carriage: 12/12

Frame Expansion 2

Internal Components:

3 Fusion Reactors (3 space, +12 Power)
6 Fusion Thrusters (6 space, -6 power, +6 speed, +3 Agility, + 3 Evasion)
6 Verniers (6 space, -6 power, +6 Agility, +4 Evasion)

Standard Loadout:

2 External Fusion Reactor(4 spaces, +8 Power)
1 Plasma Gun (6 spaces, -8 Power)
1 Anti-Air Missile (2 spaces, 0 power)

Anti-Air Loadout:

6 Anti-Air Missiles(12 spaces, 0 power, 6 shots)

Strike Loadout:

6 Strike Missiles (12 spaces, 0 power, 6 shots)

Air Support Loadout:

6 Cluster Missiles (12 spaces, 0 power, 12 shots)






League Mecha

OMF-04-L Peltast-L Mobile Suit
Stats

Speed: 7
Agility: 8
Evasion: 6
Armor: 9
Hits: 4
Excess Power: 5
External Carriage: 12(12) Spaces


Standard loadout:


Saipa-Khodro Mechanics LMS-01 Arsames Combat MS

Stats

Speed: 8
Agility: 9.33
Evasion: 7
Armor: 12
Hits: 4
Component Space: 12/12
Excess Power: 0/12
External Carriage: 0/12

Assault Frame x0

Internal Components:

2 Fusion Reactors (2 Space, +8 power)
4 Thrusters (4 space, -4 power, +4 speed, +2 Agility, +2 Evasion)
4 Verniers (4 space, -4 power, +4 Agility, +2 Evasion)
2 Armor (2 space, +2 Armor, -0.66 Agility)

Standard Loadout: 0 Power, 12 Space

1 Autogun[Fixed] (8 Spaces, 0 power)
1 Small Shield (1 space, Block Difficulty 16, Armor 16[hardened])
1 Alpha Edge[Sword] (2 spaces, 0 power)
1 Alpha Edge[Knife] (1 space, 0 power)



Saipa-Khodro Mechanics LMS-02 Cyrus Combat MS

Stats

Speed: 10
Agility: 13
Evasion: 9
Armor: 10
Hits: 4
Component Space: 15/16
Excess Power: 12/12
External Carriage: 0/14

Assault Frame x1

Internal Components:

3 Fusion Reactors (3 Space, +12 power)
6 Thrusters (6 Space, -6 Power, +6 Speed, +3 Agility, +3 Evasion)
6 Verniers (2 Space, -6 power, +6 Agility, +3 Evasion)


Standard Loadout: 0 Power, 13 Spaces

1 Autogun (8 spaces, 0 power)
Anti Missile Gatling(2 spaces)
1 Small Shield (1 space, Block Difficulty 16, Armor 16[hardened])
1 Alpha Edge[sword](2 spaces,0 power)

Saipa-Khodro Mechanics LMS-03 Saeqah Heavy Assault MS

Stats

Speed: 10
Agility: 11
Evasion: 7
Armor: 10
Hits: 4
Component Space: 16/16
Excess Power: 24/24
External Carriage: 10/14

Assault Frame x1

Internal Components:

6 Fusion Reactors(6 Space, 24 Power)
6 Thrusters(6 Space,6 Power +6 Speed, +3 Agility, +3 Evasion)
4 Verniers(4 Space, 4 Power, +4 Agility, +2 Evasion)

Standard Loadout: 14 Power, 10 Spaces

Dual Plasma Gun (10 Spaces, 14 Power, -1 Evasion)
1 Alpha Edge[Pole] (4 Spaces, 0 power)


Saipa-Khodro Mechanics LMS-04 Eskander Multirole MS

Stats

Speed: 11-1
Agility: 10
Evasion: 9
Armor: 10
Hits: 4
Component Space: 19/20
Excess Power: 20/20
External Carriage: 16/16

Combat Frame x2

Internal Components:

5 Fusion Reactors (5 spaces, +20 Power)
6 Fusion Thrusters (6 spaces, +6 Speed, +3 Agility, +3 Evasion)
4 Fusion Verniers (6 spaces,+4 Agility, +2 Evasion)
4 Armor (4 spaces +4 Armor, -1.2 Agility)


Standard Loadout:(8 power, 16 spaces)

1 Plasma Gun (6 Spaces, 8 Power)
1 Bazooka (8 Spaces, 0 power)
1 Medium Shield(2 Spaces, 0 power, -1 speed, Block Difficulty 12, Armor 18[hardened])



Saipa-Khodro Mechanics LMS-05 Darius Aerospace Superiority MS


Stats

Speed: 12
Agility: 16
Evasion: 11
Armor: 10
Hits: 4
Component Space: 20/20
Excess Power: 0/16
External Carriage: 16/16

Assault Frame x2

Internal Components:

4 Fusion Reactors (5 spaces, +16 Power)
8 Fusion Thrusters (8 spaces, +8 Speed, +4 Agility, +4 Evasion)
8 Fusion Verniers (8 spaces,+8 Agility, +4 Evasion)


Standard Loadout: (10 Power, 16 spaces)

1 Plasma Gun (6 spaces, 8power)
2 Fusion Reactors[For Plasma gun](4 spaces, +8 power)
1 Alpha Edge[Sword] (2 spaces, 0 power)
1 Beam Saber {1 space, 2 power)
1 Fission Reactor[for Beam Saber](2 space, 2 power)
Small Shield (1 Space, Block Difficulty 16, Armor 16[hardened[)





League Mobile Arms

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Artemis Mobile Armour

LF/MA-03 Artemis (2x Mobile Armour)

Speed: 10
Agility: 6
Evasion: 6.5
Armor: 13
Hits: 8


Weapons:

4x Anti-Ship Missile Launchers (-20 Spaces)
2x Cluster Missile Launchers (-10 Spaces, ROF3)

External Carriage:

1x Tank Railgun (-12 External Carriage, -4 Power, ROF4)

Power & Propulsion:

4x Fusion Reactors (-5 Spaces, +16 Power)
6x Fusion Thrusters (-6 Spaces, -6 Power, +6 Speed, +3 Agility, +3 Evasion)
3x Verniers (-3 Spaces, -3 Power, +3 Agility, +1.5 Evasion)

Defenses:

3x Vulcan Point Defence (-6 Spaces)
6x Armour (-6 Spaces, +6 Armour, -2 Agility)


Verdeschlagen (0x Mobile Armour)

Speed: 10
Agility: 9.33
Evasion: 8
Armour: 12
Hits: 8

Internal Components

6x Fusion Thrusters (-6 spaces, -6 power, +6 speed, +3 agility, +3 evasion)
6x Fusion Verniers (-6 Spaces, -6 power, +6 agility, +3 evasion)
3x Fusion Reactors (-3 Spaces, +12 Power)
5x Armour (-5 spaces, +5 armour, -1.66 Agility)

Fixed Armament

1x Large Naval Rifle (-20 spaces)

External Equipment

4x Anti-Missile Gatling (-8 Spaces, ROF 4)

League Ships

Minkowski Hyper Awesomeboat
Stats

Mobility: 2
Armor: 18
Evasion: 0
Structure: 19
Hits: 128

Fixed Equipment

Scattering Field (+4 AP Protection)
1 Plasma Cannon
2 Dual-Purpose Cannons
6 Flak Cannons
5 Heavy Antiship Missiles
4 Strike Missile Launchers
3 Cluster Missile Launchers
1 Vulcan Point Defense


Eliant-class Destroyer

Stats

Mobility: 7
Evasion: 6
Armor: 4
Structure: 3.5
Hits: 12
Space: 60/60
Available Power: 5/60
Engineering Coefficient: 2
Hull Coefficient: 2

Expansion 2 Escort

Internal Components:

5 Fusion Reactors (5 Spaces, +75 power)
6 Fusion Thrusters (24 spaces, -48 power, +6 Mobility, +4 Evasion)
2 Jump Drives (1 space, -2 power)
Belted Armor(2 Spaces, +2 Armor, +.5 Structure, +2 Hits

Fixed Equipment:

2x Plasma Cannon (10 spaces, -20 Power)
2x Small Naval Rifles (10 spaces, 0 power)

Misc:

Passive Stealth (6 Space)
Charge Launcher (2 Space,0 power)


Vanguard II (2x Cruiser)

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Vanguard II
Mobility: 4
Evasion: 3
Armour: 16
Hits: 44
Structure: 8
Space: 119/120
Power: 73/75

Internal Components

4x Fusion Thrusters (-32 spaces, -64 power, +4 mobility, +2 evasion)
2x Jump Drives (-2 spaces, -8 power)
6x Belted Armour (-24 Spaces, +12 Armour, +3 Structure, +24 Hits)
5x Fusion Reactors (-5 spaces, +75 Power)

Armament

1x Vulcan Point Defence (-4 Spaces)
2x Flak Battery (-2 Spaces)
2x Anti-Ship Missile Launchers (-10 Spaces)
2x Large Naval Rifle (-40 spaces)


Rook II (2x Cruiser)

Rook II
Mobility: 2
Evasion: 1
Armour: 20
Hits: 48
Space: 119/120
Power: 72/75

Internal Components

2x Fusion Thrusters (-16 spaces, -32 power, +2 mobility, +1 evasion)
2x Jump Drives (-2 spaces, -8 power)
7x Belted Armour (-28 Spaces, +14 Armour, +3.5 Structure, +28 Hits)
1x Scattering Field (-4 Spaces, -32 Power, +4 Armour, -1 Evasion, -1 Sensors/ECM, +4 AP)
5x Fusion Reactors (-5 spaces, +75 Power)

Armament

4x Vulcan Point Defence (-8 Spaces)
3x Flak Cannons (-6 Spaces)
2x Anti-Ship Missile Launchers (-10 Spaces)
2x Large Naval Rifle (-40 spaces)


Adonis IV Light Carrier (2x Cruiser)

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Adonis IV Light Carrier
Mobility: 1
Evasion: 1.5
Armor: 21.5
Structure: 8.5
Hits: 34
Space: 120/120

Hangar Space

60x Hangar (-60 Spaces)

Internal Components

1x Fusion Thruster (-8 Spaces, -16 power, +1 mobility, +0.5 evasion)
3x Jump Drive (-0.75 Spaces, -12 Power)
1x Scattering Field (-4 Spaces, -32 power, -1 sensors/ECM, +4 armour, +4 AP protection)
7x Laminate Armour (-28 Spaces, +17.5 Armour, +3.5 Structure, +14 Hits)
4x Fusion Reactors (-4 Space, +60 power)

Defensive Armament

2x Charge Launcher (-6 spaces)
2x Flak Cannon (-4 spaces)
2x Vulcan Point Defence (-4 Spaces)



Salamis-class Mobile Cruiser

Salamis

Stats

Mobility: 5
Evasion: 4
Armor: 12
Structure: 7
Hits: 28
Space: 120/120
Available Power: 120/120
Engineering Coefficient: 4
Hull Coefficient: 4

Expansion 2 Cruiser

Internal Components:

8 Fusion Reactors(8 Space, +120 Power)
5 Fusion Thrusters(32 space, 80 Power, +5 Mobility, +4.5 Evasion)
2 Jump Drives(2 Space, 8 Power)
1 Scattering Field(4 space, 32 Power, +4 Armor, -1 Evasion, -1 Sensors/ECM, +4 AP Protection)
2 Belted Armor(8 Space, +4 Armor, +2 Structure, +8 Hits)

Fixed Equipment:

2 Strike Missile Launchers (10 Spaces, 0 power)
2 Medium Naval Rifles (20 spaces, 0 power)
6 Flak Cannons (12 spaces, 0 power)
4 Vulcan Point Defense (8 Spaces)

Misc:

24 Hangar Space
1 External Latch(2 spaces)


Samsara-class Cruiser

Stats

Mobility: 4
Evasion: 4
Armor: 12
Structure: 7
Hits: 28
Space: 119/120
Available Power: 118/120
Engineering Coefficient: 4
Hull Coefficient: 4

Expansion 2 Cruiser

Internal Components:

8 Fusion Reactors(8 Space, +120 Power)
4 Fusion Thrusters(24 space, 64 Power, +4 Mobility, +4 Evasion)
2 Jump Drives(2 Space, 8 Power)
1 Scattering Field(4 space, 32 Power, +4 Armor, -1 Evasion, -1 Sensors/ECM, +4 AP Protection)
2 Belted Armor(8 Space, +4 Armor, +2 Structure, +8 Hits)

Fixed Equipment:

1 Plasma Cannon (5 Spaces, 10 Power)
2 DP Cannons (8 Spaces, 4 Power)
2 Cluster Missile Launchers (10 Spaces)
2 Strike Missile Launchers (10 Spaces)
2 Anti-Ship Missile Launchers (10 Spaces)
2 Medium Naval Rifles (20 spaces)
6 Flak Cannons (12 spaces, 0 power)
4 Vulcan Point Defense (8 Spaces)


Pegasus-class Assault Carrier

Pegasus

Stats

Mobility: 5
Evasion: 4
Armor: 16
Structure: 12
Hits: 44
Space: 140/140
Available Power: 140/150
Engineering Coefficient: 4
Hull Coefficient: 4

Expansion 4 Cruiser

Internal Components:

10 Fusion Reactors(8 Space, +150 Power)
5 Fusion Thrusters(32 space, 80 Power, +5 Mobility, +4.5 Evasion)
2 Jump Drives(2 Space, 8 Power)
1 Scattering Field(4 space, 32 Power, +4 Armor, -1 Evasion, -1 Sensors/ECM, +4 AP Protection)
4 Belted Armor(16 Space, +8 Armor, +4 Structure, +16 Hits)
1 Structural Reinforcement(8 Spaces, +3 Structure, +8 Hits )

Fixed Equipment:

2 Strike Missile Launchers (10 Spaces, 0 power)
2 Plasma Cannons (10 space, 20 Power)
6 Flak Cannons (12 spaces, 0 power)
4 Vulcan Point Defense (8 Spaces)

Misc:

24 Hangar Space
1 External Latch(2 spaces)
Passive Stealth (12 Space)


Susa-class Battleship

Susa

Stats

Mobility: 2
Evasion: 0
Armor: 20
Structure: 16
Hits: 104
Space: 240/240
Available Power: 50/240
Engineering Coefficient: 10
Hull Coefficient: 8

Expansion 2 Battleship

Internal Components:

16 Fusion Reactors( 16 spaces, 240 Power)
2 Fusion Thrusters( 40 Spaces, 80 Power, +2 Mobility, +1 Evasion)
2 Jump Drives(5 Space, 10 Power)
2 Structural Reinforcement(32 Space, +6 Structure, +32 Hits
4 Belted Armor (32 Space, +8 Armor, +2 Structure, +32 Hits)
Scattering Field(10 Spaces, 80 Power, Armor +4, Evasion -1, -1 Sensors/ECM, +4 AP Protection)

Fixed Equipment:

2 Large Naval Rifles (40 Space, 0 Power)
2 Plasma Cannons (10 Spaces 20 power)
5 Medium Naval Rifles (25 Spaces, 0 Power)
13 Flak Cannons (26 spaces, 0 power)

Misc:

2 External Latches (4 Spaces)

Craft Weapons

Note that all stats below are, ultimately, provisionary. I can't say for sure that they're properly balanced and aren't over/underpowered, so they might change over time.

Melee Weapons

Alpha Edge (sword)

Spaces: 2
Power: 0
Parry: +5
Accuracy +4, penetration +4, Strength +0, Parry +5, Brutish

Alpha Edge (pole)

Spaces: 4
Power: 0
Accuracy +6, penetration +5, Strength +1, Parry +7, Brutish

Alpha Edge (Axe)

Spaces: 2
Power: 0
Accuracy +3, penetration +5, Strength +0, Parry 6, Brutish

Alpha Edge (Knife)

Spaces: 1
Power: 0
Accuracy +4, penetration +2, Strength +0, Parry 2, Brutish

Plasma Knives

Spaces: 1
Power: 2
Accuracy +8, penetration -2, Strength +0, Parry +7, Cleave

Plasma Lance

Spaces: 1
Power: 2
Accuracy +5, penetration +0, Strength +3, Parry +5, Cleave

Ranged Weapons

Anti-Missile Gatling

2 Space

Mecha-SMG

Spaces: 5
Power: 0
Range 4, accuracy +8, penetration +0, Strength -2

Autogun

Spaces: 8
Power: 0
Range 6, accuracy +6, penetration +1, Strength +0

Heavy Gun

Spaces: 10
Power: 0
Range 10, accuracy +3, penetration +3, Strength +2

Automatic Railgun

Spaces: 8
Power: 2
Range 8, accuracy +6, penetration +2, Strength +0

Heavy Railgun

Spaces: 10
Power: 3
Range 12, accuracy +3, penetration +5, Strength +2

Tank Railgun

Spaces: 12
Power: 4
Range 16, accuracy +0, penetration +8, Strength +2, AP +3

Coilgun

Spaces: 5
Power: 5
Range 6, accuracy +8, penetration +0, Strength -2

Heavy Coilgun

Spaces: 8
Power: 10
Range 16, accuracy +0, penetration +6, Strength +0, AP +4

Shotcannon

Spaces: 5
Power: 2
Range 4, accuracy +0, penetration +0, Strength -3, Burst Bonus +9

Bazooka

Spaces: 8
Power: 0
Range 4, accuracy -2, penetration +8, Strength +6, Damage 3, 3 Shots, ROF 3

Giant Bazooka

Spaces: 12
Power: 0
Range 4, accuracy -5, penetration +12, Strength +12, Damage 6, 2 Shots, ROF 2

Plasma Gun

Spaces: 6
Power: 8
Range 4, accuracy -1, penetration +2, Strength +4, AP Bonus +8, Ship Damage 2

Dual Plasma Gun

Spaces: 10
Power: 14
Range 4, accuracy -1, penetration +2, Strength +4, AP Bonus +8, ROF 2, Ship Damage 2
Fixed weapon
-1 Evasion

Cluster Missiles

Spaces: 2
Range 8, accuracy +10, penetration +2, Strength +0, Guided +8, 3 Shots

Anti-Air Missile

Spaces: 2
Range 25, accuracy +10, penetration +3, Strength +0, Guided +13, 1 Shot

Strike Missile

Spaces: 2
Range 25, accuracy +7, penetration +7, Strength +5, Guided +5, 1 Shot

Assault Missile

Spaces: 2
Range 25, accuracy -1, penetration +10, Strength +10, Guided +5, 1 Shot, 2 damage

Mecha Grenades

Spaces: 1
Range 2, accuracy Thrown, penetration +1, Strength +0, Thrown, 3 Shots

USASF Mk 16 Remote Drones

Range 12, accuracy +15, penetration +0, Strength +0, No Range Penalty, Remote
Space: 4
Power: 5

Transbaal Type-Four Semiautonomous Attack Drone

Range 12, accuracy +16, penetration +2, Strength +0, No Range Penalty, Remote
Space: 4
Power: 5

ACLS Wardens

Range 4, accuracy +20, penetration +2, Strength +0, No Range Penalty, Remote
Space: 3
Power: 4

'Shiranui' Assault Funnels

Range 12, accuracy +14, penetration +3, Strength +2, No Range Penalty, Remote, AP +3
Space: 6
Power: 8

Components

IOW, everything that's not a weapon. All Components take up double the amount of space if they're fitted externally in External Carriage.

Thrusters

Fusion thrusters provide linear speed and a small boost to Evasion.
+1 Speed, +0.5 Agility, +0.5 Evasion
Space: 1
Power: 1

Verniers

Verniers increase Agility and also provide a small increase to Evasion.
+1 Agility, +0.5 Evasion
Space: 1
Power: 1

Microjump Unit

In-system FTL
Space: 1
Power: 1

Fission Reactor

Space: 1
Power Output: 2

Fusion Reactor

Space: 1
Power Output: 4

Armor

Provides . . . Armor. Also decreases agility somewhat, due to the intrinsic mass of all that heavy plating.
+1 Armor, -0.33 Agility
Space: 1

Scattering Field

Bubble-field system.
+3 Armor, -1 Evasion (non-stacking), -1 Sensors, +3 AP Protection
Space: 1
Power: 8


Ship Weapons

Point Defence

Vulcan Point Defence

Spaces: 2
Power: 0

Electrochemical Weapons

Flak Cannon

Spaces: 2
Power: 0
Range 12, accuracy +5, penetration +0, Strength +0, Burst Bonus +6

Small Naval Rifle

Spaces: 5
Power: 0
Range 12, accuracy -1, penetration +7, Strength +7, Damage 2

Medium Naval Rifle

Spaces: 10
Power: 0
Range 20, accuracy -1, penetration +10, Strength +10, Damage 3, Burst -2

Large Naval Rifle

Spaces: 20
Power: 0
Range 26, accuracy -1, penetration +15, Strength +15, Damage 4, Burst -4

Railguns

DP Cannon

Spaces: 4
Power: 2
Range 16, accuracy +2, penetration +3, Strength +3, Burst Bonus +3

Small Railcannon

Spaces: 5
Power: 4
Range 16, accuracy -1, penetration +7, Strength +7, Damage 2

Medium Railcannon

Spaces: 10
Power: 8
Range 24, accuracy -1, penetration +10, Strength +10, Damage 3, Burst -2

Large Railcannon

Spaces: 20
Power: 16
Range 32, accuracy -2, penetration +15, Strength +15, Damage 4, Burst -2

Linear Cannon

Spaces: 5
Power: 10
Range 40, accuracy +0, penetration +6, Strength +6, AP Bonus +8

Siege Railcannon

Spaces: 50
Power: 20
Range 60, accuracy -10, penetration +?, Strength +?, Damage:d10+10, Warm-up:1, Cool-down:1


Special Energy Weapons

Plasma Cannon

Spaces: 5
Power: 10
Range 8, accuracy -3, penetration +8, Strength +12, AP Bonus +10, Damage 4

Missiles

Cluster Missile Launcher

Spaces: 5
Range 8, accuracy +10, penetration +2, Strength +0, Guided +8, ROF 3

Anti-Air Missile Launcher

Spaces: 5
Range 25, accuracy +10, penetration +3, Strength +0, Guided +13

Strike Missile Launcher

Spaces: 5
Range 25, accuracy +7, penetration +7, Strength +5, Guided +5

Anti-Ship Missile Launcher

Spaces: 5
Range 80, accuracy -2, penetration +12, Strength +12, Guided +5, Damage 4

Heavy Anti-Ship Missile Launcher

Spaces: 10
Range 80, accuracy -5, penetration +15, Strength +15, Guided +5, Damage 8

Leap Missile Launcher

Spaces: 5
Range SPECIAL, accuracy -2, penetration +12, Strength +12, Guided +5, Damage 4

Remotes

USASF Mk 16 Remote Drones

Spaces: 5
Range 12, accuracy +18, penetration +0, Strength +0, Remote, ROF 2

Transbaal Type-Four Funnels

Spaces: 5
Range 12, accuracy +16, penetration +2, Strength +0, Remote, ROF 2

ACLS Wardens

Spaces: 5
Range 4, accuracy +20, penetration +2, Strength +0, Remote, ROF 3

Variants

Burst-Modal Variant Fire

Spaces: 0
Increases cost
For Railguns
Range x0.67, accuracy +0, penetration -3, Strength -3, Burst Bonus +5

Alpha Capacitor

Spaces: 0
Increases cost
Provides +1 Shot w/ +1 ROF, rechargeable

Ship Components

Propulsion

Fusion Thrusters

Spaces: 2 x Engineering Coefficient
Power: 4 x Engineering Coefficient
+1 Mobility, +0.5 Evasion

Jump Drive

Spaces: 0.25 x Engineering Coefficient
Power: 1 x Engineering Coefficient

Power

Fission Reactor

Spaces: 1
Power Output: 8

Fusion Reactor

Spaces: 1
Power Output: 15

Armour

Belted Armor

Spaces: 1 x Hull Coefficient
Armor +2, Structure +0.5, Hits +1 x Hull Coefficient

Depleted Uranium Armor

Spaces: 1 x Hull Coefficient
Armor +2, Structure +1, Hits +1.5 x Hull Coefficient, -0.33 Mobility

Belted Iridium Armor

Spaces: 1 x Hull Coefficient
Armor +2.33, Structure +1, Hits +2 x Hull Coefficient, -0.33 Mobility

Double-Bonded Lunar Titanium Armor

Spaces: 1 x Hull Coefficient
Armor +2.25, Structure +1.5, Hits +2 x Hull Coefficient

Laminate Armor

Spaces: 1 x Hull Coefficient
Armor +2.5, Structure +0.5, Hits +0.5 x Hull Coefficient

Anti-Beam Laminate

Spaces: 1 x Hull Coefficient
Armor +2, Structure +0.5, Hits +0.5 x Hull Coefficient, +0.5 AP (energy) Protection

Polarized Laminate

Spaces: 1 x Hull Coefficient
Power: 2 x Hull Coefficient
Armor +2.5, Structure +0.5, Hits +0.5 x Hull Coefficient, +0.5 AP (energy) Protection

Bistate Polarized Laminate

Spaces: 1 x Hull Coefficient
Power: 2 x Hull Coefficient
Armor +2.5, Structure +0.75, Hits +1 x Hull Coefficient, +0.5 AP (energy) Protection

Phase Shift Laminate

Spaces: 1 x Hull Coefficient
Power: 2 x Hull Coefficient
Armor +2.5, Structure +0.5, Hits +0.5 x Hull Coefficient, +0.5 AP (kinetic) Protection

Trans-Phase Laminate

Spaces: 1 x Hull Coefficient
Power: 1 x Hull Coefficient
Armor +2.5, Structure +0.75, Hits +1 x Hull Coefficient, +0.5 AP (kinetic) Protection

Variable Phase Polarization Laminate

Spaces: 1 x Hull Coefficient
Power: 1 x Hull Coefficient
Armor +2.75, Structure +1, Hits +1 x Hull Coefficient, +0.5 AP Protection

Structural Reinforcement

Spaces: 2 x Hull Coefficient
Structure +3, Hits +2 x Hull Coefficient

Shields

Scattering Field

Spaces: 1 x Hull Coefficient
Power: 8 x Hull Coefficient
Armor +4, Evasion -1, -1 Sensors/ECM, +4 AP Protection

Miscellaneous

Passive Stealth

Spaces: 3 x Hull Coefficient

Charge Launcher

Spaces: 1 + 0.5 x Hull Coefficient
Smoke Charge: +3 Evasion, -5 Sensors, +1 Stealth
Anti-Beam Charge: +5 Armor (energy only), -3 Sensors, -2 Stealth

Utility

Hangar

Spaces: 1
A typical mobile suit takes 4 spaces

External Latch

Spaces: 2
For every 50% of Hull Coefficient, required space doubles


See also Weapons of the Magnate War