Delten Technocracy

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The Stats

A1 Resource Base (+100 PIP)
A2 Dominately Transgene (+40 Transgene)
A3 Resource Rich World
A6 Relic Dust (+100 Dust)
B1 Military Action (+2,500 Military)
B3 Miner Beatdown (+100 PIP)
C1 Artifact Find (+100 Dust)
C2 Reverse-Engineerable (+ Tech)
D1 "I'm a Magnate!" (+20 SP, + Morale)
D5 Planning for the Long Term (+2,500 Stockpiles, +100 PIP, +100 CIP, +4,000 Mothball Fleet)
M1 Time-Motion Engineers (+250 PIP, +200 CIP, + Logistics)
M2 Holy Shit it's the Clans (+4 Global Techlevel, ++ Tech, +100 CIP)
N1 Future Government (++ Morale, +20 Transgene)
Ran outta people (+ Computer Tech, -60 Pop)

Starting Applications

+ Ground Application
+ Aerospace Application
+5 Shipbuilding Application
Cruiser Construction
+ Railgun Application
[Time-Motion Engineers] Capital Construction


Summary of Bonuses

+20 SP
+550 PIP
+400 CIP
+200 Dust
+60 Transgene
+ Logistics
+2,500 Military
+++ Morale
+4,000 Mothball Fleet
+++ Tech
+ Computer Tech
+4 Global Techlevel
-60 Pop

SP Purchases

Available: 20
5 Transgene Points (-2)
100 Application Points (-10)
40 Population (-8)

Tech Spread

Global Techlevel 24
Weapons Tech 26
Civilian Tech 20
Railguns 28
Materials 28
Transgenics 39
Ground 28
Xenotech 38
Collarize 48
Shipbuilding 28
Basic Theotech 34

Genetic Modification in the Principality

Points Available: 65
Level 3 Enhanced Intelligence
Cost: 18
Transgenics Level: 39
Population Coverage: >90%
Adjusted Cost: 63
2 Transgene Points converted to 10 Wealth

Finalized Power Statistics

Population: 280
Wealth: 510 + 140 = 650
PIP: 1050 + 140 = 1190
CIP: 900 + 140 = 1040
Dust: 450
Military: 27,500
Mothball Fleet: 4,000

Deltenian Shipyards

Battleship

Principality Battleship
Principality Battleship

Mobility: 2
Evasion: 1
Armor: 14
Structure: 15
Hits: 108
Space: 300
Engineering Coefficient: 10
Hull Coefficient: 8
Hull Expansion: +20

Hull expanded five times
+ 100 Spaces
Spaces Available: 300

Power Generation

Fusion Reactor
Spaces: 1
Power Output: 15
Twenty fitted
Spaces Used: 20
Power Output: 300

Engines

Fusion Thrusters
Spaces: 20
Power: 40
Mobility: +1
Evasion: +0.5
Two fitted
Spaces Used: 40
Power Consumed: 80
Mobility: +2
Evasion: +1
Jump Drive
Spaces: 2.5
Power: 8
Two fitted
Spaces Used: 5
Power Consumed: 16

Defensive Equipment

Depleted Uranium Armor
Spaces: 8
Armor: +2
Structure: +1
Hits: +12
Three fitted
Spaces Used: 24
Armor: +6
Structure: +3
Hits: +36
Structural Reinforcement
Spaces: 16
Structure: +2
Hits: +16
Two fitted
Spaces Used: 32
Structure: 4
Hits: +32
Shields (To be determined type)
Spaces: 8
Power: 64
One fitted
Spaces Used: 8
Power Consumed: 64

Weaponry

Large Railcannons
Spaces: 20
Power: 16
Range: 32
Accuracy: -5
Penetration: +15
Strength: +15
Damage: 3
Three mounted
Space Used: 60
Power Consumed: 48
Medium Railcannon
Spaces: 10
Power: 8
Range: 24
Accuracy: -3
Penetration: +10
Strength: +10
Damage: 2
Three mounted
Space Used: 30
Power Consumed: 24
Small Railcannon
Spaces: 5
Power: 4
Range: 16
Accuracy: -1
Penetration: +7
Strength: +7
Damage:
Six mounted
Space Used: 30
Power Consumed: 24
Vulcan Point Defense
Spaces: 2
Power: 0
Twelve mounted
Spaces Used: 24
Power Consumed: 0
Flak Cannon
Spaces: 2
Power: 2
Range: 12
Accuracy: +5
Penetration: +0
Strength: +0
Burst Bonus: +6
Twelve mounted
Space Used: 24
Power Consumed: 24


Overall Power Consumption: 280

Power Remaining: 20

Spaces Used: 297

Spaces Remaining: 3