Submissions

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Chinese

Yu (Peel)

Garden World -> Population Boom (+120 pop, -100 wealth)
Quiet (+60 pop, +100 wealth) or Transgene Migration
Quiet (+60 pop, +100 wealth) or Transgene Migration
Collapse of the Middle Kingdom -> Muddle Through (+60 pop, +100 PIP)
Running Back Into the Fold (+Techlevel, +100 Wealth, +60 Pop)
Former Trade Hub (+Civilian Tech, +120 Pop, +100 Dust, -100 Wealth)
Fort Up (+2,500 military, +defensive stuff, +ground doctrines, +ground tech)
Communist Manifesto (+100 PIP, -100 wealth)

A world with a verdant 0.9 ecosystem that became a burgeoning jewel of wealth and power before the breakdown, then cruelly collapsed during it. The colonial governors responded by invoking the achievements of China in the 20th century, and desperately rushing to build native infrastructure to house and provide for everyone. Now it has a large (and exploding) population living in relative poverty, and a lot of money flowing in from a Beijing seeking to refurbish its imperial crown.

Naixin (Peel)

Longshot
Garden World -> Population Boom (+120 pop, -100 wealth)
Artefacts -> Relic Dust (+200 dust)
Military Action -> Regime Changed (+5,000 military, +logistics, -morale)
Collapse of the Middle Kingdom -> Muddle Through (+60 pop, +100 PIP)
Reconquista (+2,500 Military, +100 PIP, ++Logistics, -Morale)
Nationalised (+200 PIP, +100 CIP, +2,500 Military, -Debt)
Crysis Situation (+200 Dust, +Tech, +Sneaky Shit)

The dudes who did the breakdown. Longshot swallowed up by later immigration. Seperatists found/made the virus and set it off. Swiftly reconquered afterwards. Makes lots of dust for China.

PACT

Atzlan (Peel)

Late National (+100 pop)
Broken Down/Isolated
Civil Unrest?
Corporate Direction
Transhumanize!

The Spanish-speaking nations of the Americas were outstripped by Brazil over the course of the 21st century, but as the 22nd rolled in they managed a collaborative effort to establish a colony (with support, as typical for the arm, from some helpful corporations). The system was unfortunately not catapulted before the breakdown hit, and in the social chaos that ensued the corporate assets on-world were able to exert their power over the crumbling central government. The largely non-southamerican upper echelons did not possess the same social mores as their workforce, and by the time the world was reconnected had already begun augmenting their children, a policy that was continued through to the modern day. The general public and the colony's national backers are upset, but their formal government is weak, and the rest of PACT is more happy to allow augmentation on the planet in exchange for hearty cooperation.

Espinhaço (Peel)

Early National
Terraformable World
Artifact Rush
Artifacts
Relic Dust
Catapulted
Hyperdrive Repair Research
Corporate State
Center for Research/Arms Production Center
Area 52

Brazil, apex power of the South, was eager to join the rush to colonise. Their colony was built on a world ripe for terraforming and riddled with rich veins of physics-bending precursor dust. Governments, universities and corporations built vast research infrastructure to study this, which paid rich dividends in the fields of pulse/beam weaponry and FTL travel. Investment has only increased since the Zodiac War and the demonstration of the power of 'theotechnology'.

League

Pilgrim's End (MJ12)

Late National (+60 Pop)
Dominantly Baseline (+60 Pop, +Logistics)
Terraformable World
Get to Work (+60 Pop)
Quiet (+100 Wealth, +60 Pop)
Quiet (+100 Wealth, +60 Pop)
Isolated (+100 PIP)
Juche (+100 PIP, +Morale)
Make My Own Bloc (+100 PIP, +Logistics)
Still Alive (and out there!) (+200 PIP, +100 dust, -2 Global Tech Level)
Mao Mode (+2,500 military, +100 PIP, +doctrines, +2,500 stockpiles, +morale, -100 CIP, -2 Global Tech Level)
Scrap Heaps (+100 PIP, ++Logistics, +5,000 military, +doctrines, -Applications)
Shoot the Scientists (+Applications, -2 Global Tech Level)
Multiparty Democracy (+Morale, +Application (common), + 100 Wealth)

Infrastructure Totals: +300 Pop (600), +600 PIP (1100+300), -100 CIP (400+300), +300 Wealth (800+300), +100 Dust (350), +++Logistics
Other Totals: +7,500 military (32,500), +2,500 stockpiles, +Application (common), +++Morale, ++Doctrines, -6 Global Techlevel

A quiet world on the edge of the Rim settled by a private venture. The planet itself was terraformable but not terribly hospitable-the terraforming effort took a lot of time and industry, meaning that the world didn't develop the high-quality educational infrastructure needed to "keep up with the boonies", and relied on imports and technical assistance to keep its quality of living equivalent. With the Breakdown, they didn't have any of that and thus had to depend on very simple, robust equipment.

On the other hand they were huge and industrialized, and their mighty industry allowed them to contribute masses and masses of tanks and ships for the League, making up for their technological disadvantages with skillful tactics, numbers, and extreme valor. Even now, they're still backwards but now they're backwards settlers who don't want to be bothered, and have a military large enough to ensure they won't be.

Van der Teega (Peel)

Longshot Colony (+100 fabs)
Artefacts (+100 dust)
Extra Fabs (+100 fabs)
Artefacts (+100 dust)
Extra Fabs (+100 fabs)
Isolated (+2500 stockpiles)
The Boys from Brazil (+2500 military, +doctrines)
Law of the Gun (+2500 military, +100 PIP -morale)
JITTerbugs (+300 fabbers, +logistics, -50 PIP, -50 CIP)
Battlefield World (+2,500 military, +stockpiles, ++defensive stuff, ++ground doctrines, -60 pop)

Van der Teega was established amid towering posthuman ruins filled with fabricators, on a basis of divestment from the cruel inequalities of Earth. It was relatively prosperous once, with each citizen guaranteed a stipend from the fabbers, but the strain of battling cruel magnates for decades caused a collapse into tyranny and warlordism.

Magnate

Axial (Peel)

Planning for the Long Term (+stockpiles, +PIP, +CIP, +mothball fleet)
"We come in sixpacks." (+++pop, +PIP, +CIP)
Evangelical Transhumanism (++military, +doctrines, ++logistics)

Axial is a planned society. The gradual expansion of the population, disposition of genetic tendencies and evolution of the culture is laid out in the annual Blueprints from the Chief Directorate Council, who consult the latest research and run endless simulations before preparing their next Blueprint. As part of their long outlook, they are disinterested in the desire to expand inwards into the crowded Expanse, instead preferring to maintain peaceful relations with the central powers while expanding into the Rim. Once the Core's influence reaches those far reaches, they will be presented with the control of the Rim by many established, prosperous Magnate-derived societies as a fait accompli, and will have nothing else to do but watch the superior models of the Magnates advance away from them until they adopt similarly sensible government.

Escargot (Peel)

Voice for Peace (+tech, +pop, +wealth, +dust)
THINK HARDER! (++TL, +doctrines, +common tech, +CIP)
Reverse Engineering (+mecha tech, +tech, +ground doctrines, +air doctrines, +CIP)
Tyranny
My Toaster hit Singularity (+dust, -CIP)

Unlike many Magnate systems Escargot is not (currently) an attempt to create an ideal society, instead remaining primarily dedicated to advanced cognitive and transhuman research. However despite their general disinterest in transhuman evangelism, the scientists of Escargot were a critical part of the Magnate war machine. They were the first to develop and deploy the superlatively capable 'Aleph' superhumans, and key in the reverse engineering of the potent weapons deployed on the ZOCU front.

The society of Escargot is distinctively unhappy among the Magnates. The founder Dr. Laura Lopez, feeling overshadowed by her peers, made some attempts to adapt her research into making an 'ideal society', but disinterest and distraction led to repeated reenactments of the Brazilian Debacle. The 'citizens' of Escargot huddle in simplistic cities, ranging from the almost-normalised to the completely anarchic, tended and controlled by robotic overseers from the gleaming Facilities. There have been many calls for the whole sorry situation to be wiped in favour of a better organised and prepared social model, but Dr. Lopez has resisted so far in the hopes that interesting science will emerge from the chaos.

More (Peel)

Perfected Society (+pop, +CIP, +doctrines, +transgene)
A Truly Managed Society (+transgene, +population, +wealth, +PIP, +morale, Managed Society)
The Science of War (+transgene, +logistics, ++doctrines, +morale)
Future Government (++morale, +transgene)

More is perfect. There is a place for every citizen, and every citizen is in that place, with optimised genes and precise socialisation to ensure they live a happy and productive life. The application of science has solved the problems of society. While not the most powerful world, More is something of a spiritual leader and exemplar of the Magnates.

Sige (Peel)

Diplomatic Cunning (+stolen tech, +secret stuff, +logistics, +SP)
Exhumanize! (++transhuman, +++supersoldiers)
Face Dancers (++sneaky stuff, +stealth tech, +CIP, +military)

Where More pursues the One Perfect Society, Sige seeks to explore the full extent of sociological space. Dozens of organisational principles are modeled on its surface in the various arcologies, then eliminated when the time comes to make way for a new experiment. The analysts of Sige can understand any culture, and produce optimised agents to infiltrate, subvert and if necessary unravel it.

Unity (MJ12)

Resource Base (+100 PIP)
Dominantly Transgene (++Transgene)
Resource Rich World
Simple Ores (+100 PIP)
Prosperous (+2500 Stockpiles, +Morale)
Transgene Migration (+60 Pop, +Transgene)
Magnate (+Morale)
Perfected Society (+60 Pop, +100 CIP, +doctrines, +Transgene)
We Come in Sixpacks (+180 Pop, +100 PIP, +100 CIP)
The Science of War (+Transgene, +Logistics, ++Doctrines, +Morale)
Future Government (++Morale, +Transgene)

Unity is a nation with purity of purpose-you are born in a caste, never questioning what you might do. Whether you're one of the diminutive and agile warriors, the thinkers with atrophied bodies which exist solely to support their bulging minds, a heavily muscled laborer, or one of the nonsentient drone breeders, you are born with a purpose, instinctual knowledge telling you what you must do, and understand that you will be doing this until you die. The society is everything, and you solely exist to serve it, the subspecies living in symbiosis, optimized for their task and nothing more. Efficiency is everything-why does a thinker need to move, when there are laborers who can move him and feed him? Why must a breeder consume art, or work, when it would be far more efficient if his or her sole purpose was to reproduce? Why do warriors need the ability to have sex, to enjoy entertainment, to sympathize with the enemy, when that only distracts them from fighting?

Vigor (MJ12)

Longshot (+100 Fabers)
Dominantly Transgene (++Transgene)
Garden World
Xenomorphs (+2500 military)
Military Action (+2500 military)
Feral Drone Attack (+2500 military)
Military Action (+2500 military)
Feral Drone Attack (+2500 military)
Magnate (+Morale)
Diplomatic Cunning (+Stolen Tech, +Secret Stuff, +Logistics, +SP)
Exhumanize! (++Transgene, +++Supersoldiers)
Reverse Engineering (+Mecha Tech, +Tech, +Ground Doctrines, +Air Doctrines, +100 CIP)
My Little Lacus (+Transgene, +military)

Vigor is a colony where the flesh is exalted and that which emulates it is put on a pedestal-the world seeks out and hunts feral drones, searching for a method to create machinery entirely of flesh and nanotech, vessels that are truly alive and capable of living, reproducing, and going freely in deep space. It is necessary to remove our dependence on technology, to become creatures finally adapted to the hostile beauty of the universe, and if a few sacrifices need to be made for this, so be it.

Mandrake (MJ12)

Longshot (+100 Fabers)
Dominantly Transgene (++Transgene)
No Suitable World
Build Our Own (+100 PIP)
Artifact Find (+100 Dust)
Reverse-Engineerable (+Tech)
Crisis Situation
Innovate Madly (+100 CIP)
Magnate (+Morale)
Front Lines (+100 PIP, +5,000 military, +Logistics)
THINK HARDER! (+4 Global Tech Level, +doctrines, +Common tech, +100 CIP)
Holy Shit It's The Clans (+4 Global Tech Level, ++Tech, + 100 CIP)
Corporate Coalition Direction (+100 Wealth, +100 CIP, +Tech)
Development Hell (+2 Techlevel, -Tech)

At Mandrake testing technology to destruction is the name of the game. Mandrake itself is a hostile world, but its rewards are significant. Although too hostile to colonize, with heavy protection the highly augmented can survive on the world for enough time to mine its rich mineral deposits, and the sheer hostility of such an environment make it perfect to test state of the art military equipment-if it works there, it'll work anywhere else. Similarly the sheer amount of posthuman artifacts imply that the posthumans might have thought something similar, leaving various machinery there.

Magnate itself is primarily run by a coalition of all major Magnate powers, as its research and development pays significant dividends. The best and brightest minds in the Continuum come here to pore over posthuman ruins, develop new machines of war, and test them in hostile environments or mock battles. The best designs are selected through trial after trial, an emulation of natural evolution on a grand scale. The ones which don't cut it are left by the wayside.

Mandrake was ironically on the front lines of the Magnate War and was attacked repeatedly by the League, forcing the world to fortify significantly. With the Magnate War being fought over the span of decades, the long-term research dividends Mandrake could theoretically churn out were a strategic resource as important as industrial might, and treated as such. Even today significant Magnate Joint Operations units are stationed at Mandrake, as deterrence if war comes again.

Sable (Kerrus)

Voice for Peace (+Tech, +Pop, +Wealth, +Dust)
We're People Too (+Relations, +Logistics, +2GTL, +Dust)
War Winner (++Theta, +Common Tech, +Doctrines, +Logistics)
Relena's Rules (+Wealth, +Pop, +Morale, -Military, -Logistics, -Pacifist)

Sable exists as an attempt at creating a society without the drive for agression based warfare- and stands as a testament to the success of those ideals. While it participated in a limited standpoint during the Magnate War, it primarily served as a diplomatic party- negotiating ceasefires and withdrawals, as well as providing medical support to the line troops. Despite their distaste for warfare, they are still able to defend themselves- and maintain a small military for just that purpose. While most Magnate polities either won their part of the Magnate War through aggressive attacks or were fought off by the defending League, Sable managed to negotiate a successful truce between several of the involved polities, as well as procuring a quantity of the highly valuable Theta Dust in exchange for these and other services.

Conquests

Make Do (Peel)
The residents of Make Do chafed for years under the iron rule of Duke Wander. Then the Magnates came, with schools and hospitals and roads and ID chips and a new gospel for progress. The people accepted these gifts - so far.

Melian's Hope (Peel)
Melian's Hope minded its own business, building a new and honest life distant from the squabbles and corruption of Earth. Then the Magnates came, with their sterilisation virus, and now the slowly aging population builds boulevards and factories ready for Dr. Cuevere's New Men.

Rim

Extend (Peel)

Posthuman Structures (+dust)

Home of the Dust Engineers, who live in a series of diamondoid kilostructures and constantly war with defence drones over access to crucial fabricators and delta fountains. Explorers who brave the space perimeter find eager traders whose technology is dust-laden but generations out of date and whose bodies have been altered by persistent exposure to posthuman nanotechnology.