Nefer

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Nefer (Planet)

History:

Modern Nefer:


Heliopolis

History:

Modern Heliopolis:


PYRAMID Heavy Industries

History: Born during the breakdown, PYRAMID started as a group of powerful individuals with interests across the board who came together during the economic recession that followed the loss of standard FTL effectiveness. With smaller companies no longer able to continue daily operations due to the cessation of trade, or even contact with the neighboring powers, many flocked to the banner of PYRAMID for the hope it embodied. While primarily a business concern, PYRAMID does appear to care for those in its employ and their dependents, going out of its way to ensure they are treated with a respect above the grade compared to its more coreward rivals.

Made up of five major corporations that unified in order to maintain their interests and that of their workers during the Breakdown, PYRAMID Heavy Industries supplanted the shattered remnant of Nefer's government, gradually picking up the slack left by the politicians and social workers whom had relied so greatly on foreign contact and trade to maintain their positions.


The Founding Interests

Toha Heavy Industries
Reliance Electrical Incorporated
Firebird Metalurgy
Ibrahim Aeronautics
The Khemet Agricultural Corporation



Modern PYRAMID: Modern PYRAMID is still a business- but it has also expanded into the role it took during the Breakdown, and later the Magnate War. As a full fledged government, it has generated social outreach programs, military spending, and spent a significant amount of time ensuring the safety of its dependents. While PYRAMID is naturally concerned with the continued growth, expansion, and wealth generated by its business operations, it also takes great care in managing the responsibilities that fall outside its corporate oversight.

Rules & Mechanics

A1: Late National
A2: Dominantly Baseline
A3-A4: Hell World | Make Do
B1-B3: Military Action | Training Ground
C1-C4: Artifact Find | Active Machinery
N1: Corporate Direction
D1-D2: Isolated | Experimental Drives
E1-L1: TZO | Make My Own Bloc
L1: Be Interventionalist
L2: Regional Port
L3: Magnate Killteams
CE: Cut to the Bone

Totals:

420 Pop
300 Dust
450 Theta
810 Wealth
910 CIP
910 PIP

Other Bonuses (not counting starting apps)

Scraphunters
+Tech
+Stealth Tech
+FTL Tech
++Shipbuilding Application
++Sneaky Stuff
++Logistics
++++Doctrines
+2500 Military

Penalties

-Ground Tech

Ships

Nep Class Medium Corvette

Mobility: 8
Evasion: 6
Armour: 17
Structure: 4
Hits: 8
Space: 36.5/37 (4x Patroller)
Power: 26/30

Internal Components

6x Fusion Thruster (-6 Spaces, -24 Power, +6 Mobility, +3 Evasion)
2x Jump Drive: (-0.5 Spaces, -2 Power)
2x Fusion Reactors (-2 Spaces, +30 Power)
6x Laminate Armour (-6 Spaces, +15 Armour, +3 Structure, +3 Hits)

Armament & Active Defences

2x Vulcan Point Defence (-4 Spaces)
4x Flak Cannons (-8 Spaces)
2x Anti-Air Missile Launchers (-10 Spaces)

Akhen Class Heavy Battleship

Mobility: 3
Evasion: 1.5
Armour: 22
Structure: 17
Hits: 116
Space: 279.5/280 (4x Battleship)
Power: 150/150

Internal Components

3x Fusion Thrusters (-60 Spaces, -120 Power, +3 Mobility, +1.5 Evasion)
3x Jump Drive (-7.5 Spaces, -30 Power)
10x Fusion Reactor (-10 Spaces, +150 Power)
2x Structural Reinforcement (-40 Spaces, +6 Structure, +40 Hits)
2x Belted Armour (-16 Spaces, +4 Armour, +1 Structure, +16 Hits)
4x Laminate Armour (-32 Spaces, +10 Armour, +2 Structure, +20 Hits)
4x External Latch (-8 Spaces)

Weaponry & Active Defences

4x Vulcan Point Defence (-8 Spaces)
2x Charge Launcher (-10 Spaces)
6x Anti-Ship Missile Launcher (-30 Spaces)
2x Anti-Air Missile Launcher (-10 Spaces)
4x Flak Cannon (-8 Spaces)
2x Large Naval Rifle (-40 Spaces)