Weapons of the League

From Sphere
Revision as of 17:27, 19 January 2010 by Kerrus (talk | contribs) (Created page with '===League Aerospace=== '''LF/A-01 ''Mughal'' Aerospace Fighter ''' thumb|''Mughal'' '''Stats''' :Speed: 12 :Agility: 10 :Evasion: 7 :Armor: 0 :Hits: …')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

League Aerospace

LF/A-01 Mughal Aerospace Fighter

Stats

Speed: 12
Agility: 10
Evasion: 7
Armor: 0
Hits: 4
Component Space: 1/8
Excess Power: 0/4
External Carriage: 0/8

Internal Components:

1 Fusion Reactors (1 space, +4 Power)
2 Fusion Thrusters (2 space, -2 power, +2 speed, +1 Agility, + 1 Evasion)
2 Fusion Vernier (2 space, -2 power, +2 Agility, + 1 evasion)

Fixed Equipment:

1 Anti-Missile Gatling (2 spaces)

Standard Loadout(Standard):

2 Cluster Missiles (4 Spaces, 0 power, 6 shots)
2 Anti-Air Missiles( 4 spaces, 0 power, 2 shots)


LF/A-02 Turkic Aerospace Fighter

Stats

Speed: 14
Agility: 13
Evasion: 9
Armor: 0
Hits: 4
Component Space: 0/12
Excess Power: 0/8
External Carriage: 10/10

Frame Expansion 1

Internal Components:

2 Fusion Reactors (2 space, +8 Power
4 Fusion Thrusters (4 space, -4 power, +4 speed, +2 Agility, + 2 Evasion)
4 Verniers (4 space, -4 power, +4 Agility, +2 Evasion)

Fixed Equipment:

1 Anti-Missile Gatling (2 spaces)

Standard Loadout:

2 Cluster Missiles (4 Spaces, 0 power, 6 shots)
3 Anti-Air Missiles(6 spaces, 0 power, 3 shots)


LF/AS-03 Saladin Strike/Superiority Fighter

Stats

Speed: 16
Agility: 16
Evasion: 12
Armor: 0
Hits: 4
Component Space: 1/16
Excess Power: 0/12
External Carriage: 12/12

Frame Expansion 2

Internal Components:

3 Fusion Reactors (3 space, +12 Power)
6 Fusion Thrusters (6 space, -6 power, +6 speed, +3 Agility, + 3 Evasion)
6 Verniers (6 space, -6 power, +6 Agility, +4 Evasion)

Standard Loadout:

2 External Fusion Reactor(4 spaces, +8 Power)
1 Plasma Gun (6 spaces, -8 Power)
1 Anti-Air Missile (2 spaces, 0 power)

Anti-Air Loadout:

6 Anti-Air Missiles(12 spaces, 0 power, 6 shots)

Strike Loadout:

6 Strike Missiles (12 spaces, 0 power, 6 shots)

Air Support Loadout:

6 Cluster Missiles (12 spaces, 0 power, 12 shots)


League LF/A-A01 Icarus Strike Fighter

Icarus
Speed: 16
Agility: 15
Evasion: 10.5
Armour: 0
Hits: 4
16/16 Space (2x Expansions)
14/14 External Carriage
19/20 Power

Internal Compnents:

6x Fusion Thrusters (-6 Spaces, -6 Power, +6 Speed, +3 Evasion, +3 Agility)
5x Verniers (-5 Spaces, -5 Power, +5 Agility, +2.5 Evasion)
5x Fusion Reactors (-5 Spaces, +20 Power)

External Carriage

1x Plasma Gun (-6 External Carriage, -8 Power)
4x Anti-Air Missiles (-4 External Carriage, 1 shot each)
2x Cluster Missiles (-2 External Carriage, 3 shots each, ROF 3)





League Mecha

OMF-04-L Peltast-L Mobile Suit
Stats

Speed: 7
Agility: 8
Evasion: 6
Armor: 9
Hits: 4
Excess Power: 5
External Carriage: 12(12) Spaces


Standard loadout:

LMS-01 Feyadeen1 Combat MS

Stats

Speed: 11
Agility: 10.33
Evasion: 9.5
Armor: 10
Hits: 4
Component Space: 0/16
Excess Power: 10
External Carriage: 12/14

Frame Expansion x1

Internal Components:

6 Fusion Reactors (6 Space, +24 power)
8 Thrusters (8 Space, -8 Power, +8 Speed, +4 Agility, +4 Evasion)
2 Verniers (2 Space, -2 power, +2 Agility, +1 Evasion)


Fixed Equipment:

Flash Field (+.5 Evasion, + 2 Armor, + 2 AP Protection, 2 spaces)

External Equipment:

1 Fusion Reactor(2 Space, 4 Power)
2 Armor (2 space, -.66 Agility)

Standard Loadout:


LMS-02 Feyadeen-2 Multirole MS

File:Fedayeen1.jpg
Feyadeen 2 Space Model

Stats(Space Model)

Speed: 10
Agility: 12.5
Evasion: 9
Armor: 12
Hits: 4
Component Space: -
Excess Power: 6
External Carriage: 14 (16 Spaces)

Frame Expansion x2

Internal Components:

6 Fusion Reactors (+24 Power)
5 Fusion Thrusters (+5 Speed, +2.5 Agility, +2.5 Evasion)
4 Fusion Verniers (+4 Agility, +2 Evasion)
4 Armor (+4 Armor)
Flash Field (+.5 Evasion, + 2 Armor, + 2 AP Protection)

External Components:

1 Fusion Vernier (2 spaces,+1 Agility, +0.5 evasion)


Standard Loadout:


File:FedayeenGround.jpg
Feyadeen 2 Ground Model
File:Fedayeen Urban.jpg
Feyadeen Plasma Model

Stats(Ground Model)

Speed: 9
Agility: 11
Evasion: 7
Armor: 15
Hits: 4
Component Space: 2
Excess Power: 4
External Carriage: 14 (16 Spaces)

Frame Expansion x2

Internal Components:

5 Fusion Reactors (+20 Power)
4 Fusion Thrusters (+4 Speed, +2 Agility, +2 Evasion)
3 Fusion Verniers (+3 Agility, +1.5 Evasion)
6 Armor (+6 Armor)
Scattering Field-(1 Evasion, +3 Armor, +3 AP Protection)

External Components:

1 Fusion Vernier (+1 Agility, +0.5 evasion)

Fixed Equipment:

Standard Loadout:




League Mobile Arms

Error creating thumbnail: File missing
Artemis Mobile Armour

Artemis (2x Mobile Armour)


Speed: 10
Agility: 6
Evasion: 6.5
Armor: 13
Hits: 8


Weapons:

4x Anti-Ship Missile Launchers (-20 Spaces)
2x Cluster Missile Launchers (-10 Spaces, ROF3)

External Carriage:

1x Tank Railgun (-12 External Carriage, -4 Power, ROF4)

Power & Propulsion:

4x Fusion Reactors (-5 Spaces, +16 Power)
6x Fusion Thrusters (-6 Spaces, -6 Power, +6 Speed, +3 Agility, +3 Evasion)
3x Verniers (-3 Spaces, -3 Power, +3 Agility, +1.5 Evasion)

Defenses:

3x Vulcan Point Defence (-6 Spaces)
6x Armour (-6 Spaces, +6 Armour, -2 Agility)

League Ships

Minkowski Hyper Awesomeboat
Stats

Mobility: 2
Armor: 18
Evasion: 0
Structure: 19
Hits: 128

Fixed Equipment

Scattering Field (+4 AP Protection)
1 Plasma Cannon
2 Dual-Purpose Cannons
6 Flak Cannons
5 Heavy Antiship Missiles
4 Strike Missile Launchers
3 Cluster Missile Launchers
1 Vulcan Point Defense

League Weapons

Plasma Gun

Spaces: 5
Power: 5
Range 4, accuracy -1, penetration +4, Strength +4, AP Bonus +8

Dual Plasma Gun

Spaces: 8
Power: 8
Range 6, accuracy -1, penetration +4, Strength +4, AP Bonus +8, ROF 2

Plasma Cannon (warship scale)

Range 8, accuracy -3, penetration +8, Strength +12, AP Bonus +10, ROF 2, Damage 3

Alpha Edge (Axe)

Spaces: 2
Power: 0
Accuracy +3, penetration +5, Strength +0, Parry 6, Brutish

Alpha Edge (Knife)

Spaces: 1
Power: 0
Accuracy +4, penetration +2, Strength +0, Parry 2, Brutish

Smoothbore Cannon

Spaces: 10
Power: 0
Range 8, accuracy +5, penetration +4, Strength +0

Automatic Rifle

Spaces: 8
Power: 0
Range 6, accuracy +3, penetration +4, Strength +0

Submachine Gun

Spaces: 4
Power: 0
Range 3, accuracy +1, penetration +2, Strength +0

30mm Cannon

Spaces: 3
Power: 0
Range 4, accuracy +0, penetration +2, Strength +0

Mecha Grenades

Spaces: 1
Range 2, accuracy Thrown, penetration +1, Strength +0, Thrown, 3 Shots