Talk:Second Sphere Transgenic Rules

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Ideas-

Atrophied Statistics

Some particularly specialized transgenic caste systems found in the Rim hyperspecialize their people towards one end, neglecting all others.

Reducing a primary statistic by 1 using genetic engineering reduces the cost of the Template by 2 points, while reducing one by 2 (making them completely useless at the category in question) reduces it by 4 points. These reduce the total cost of the transgenic upgrade's integration as well.

Secondary Abilities

Some potential secondary abilities

Physical

Trauma Resistant
Effect: Not Dying (Personal DamCon)

Enhanced Endurance
Effect: Reduced Fatigue (Reduction of penalties for particularly long battles, increase in infantry strategic mobility)

Hyper-Twitch Musculature
Effect: Increased infantry agility

Hyper G-Tolerant
Effect: Increased Piloting

Mental

Pattern-Recognition/Mathematical Aptitude
Effect: Improved Electronics

Boosted Creativity
Effect: Improved Research Contribution?

Boosted Senses
Effect: Infantry sensors

Social

Improved Teamwork
Effect: Increased Command

Naturally Happy
Effect: Increased Morale

Influence Improvement
Effect: Increased Diplomacy

Exotic

Organic Explosives
Effect: Derka derka Jihad.

Addictive Secretions
Effect: Can't get enough of you!

Adrenaline Overproduction
Effect: Like hypercapacitors but for infantry!

Tertiary Abilities

Some of these are intended to be one-point wonders, although I suppose if you want iridescent glowing hair and eyes that shimmers between colors depending on mood and desires or something fabulous like that, you could blow 5 points on a few of them.

Exotic Hair/Eye/Skin Colors
Looking Good
Healthy
Environmental Adaptation
Knowing People
Plug-n-Play Approved (cheaper cybernetic enhancement)
Neoteny (Syntha Approved!)
Natural Nightvision/Thermal Vision/etc
Reinforced Bones (Spartan Approved!)
Personal USB Port (Na'vi Approved!)