Altus

From Sphere
Jump to navigation Jump to search

Played by Kerrus

National Overview

Altus

Concept: Future Government City on a Hell World. Currently engaged in resourcing operations to advance human understanding of the cosmos.

A1: Resource Base (+PIP)
A2: Dominantly Baseline (+Pop, +Logistics)
A3: Hell World (Go to A5)
A5: Tough It Out (+Morale, +Balls)

B1: Artifact Find (+Dust, Go to B4)
B4: Active Machinery (+Theta, - Dust)

C1: Artifact Find (+Dust, Go to C4)
C4: Reverse-Engineerable (+ Tech)

D1: Broken Down (+PIP, Go to D3)
D3: Theta Hub (+Theta, +Wealth, - Pop)

E1: Make My Own Bloc (+PIP, +Logistics, Go to K1)

K1: Fie on the Homeland (+PIP, ++Logistics, -Non-Rim Relations)
K2: League Production Center (++PIP, ++CIP, -Wealth)
K3: High Tech Bullshit (+TL, ++Dust, ++Tech)

Application:

+ Technology (Common) ++ Shipbuilding + Capital Construction + Aerospace + Armour

++++++PIP ++++Logistics ++CIP +Morale ++Dust ++Theta ++Military ++Tech

Balls!

- Non-Rim Relations


Global Technology Level: 15


Artifacts! (+5 Basic Theotech)
|_Active Machinery (+100 Advanced Theotech)
Artifacts (+5 Basic Theotech)
Broken Down|Theta Hub (+5 Basic Theotech)
Future Government (+2 AI)
High Tech Bullshit (+3 Gobal Tech Level - Accounted For)
League Production Center (+3 Mass Production)


Technology (Specifics)

GTL: 15

Shipbuilding: 13
AI: 17
Mass Production: 18
Ground: 23
Basic Theotech: 25
Projectiles: 28
Feral Xenotech: 53
Advanced Theotech: 115


Military Fluff

Altus Military Personnel in standard League uniforms

Military Technology Application

The USS ALterprise

Battleship

   Mobility: 2 
Evasion: 1
Armor: 28
Structure: 18
Hits: 160
Space: 239/240
Power: 148/150
Engineering Coefficient: 10
Hull Coefficient: 8

Armour

10x Depleted Uranium Armour (80 Spaces, +20 Armour, +10 Structure, +120 Hits)

Power

10x Fusion Reactors (10 space, +150 power)

Propulsion

2x Fusion Thrusters (40 Spaces, -80 power, +2 Mobility, +1 Evasion)
2x Jump Drive (4 Spaces, -8 power)

Weapons

5x Cluster Missile Launchers (25 Spaces)
5x Anti-Ship Missile Launchers (25 Spaces)
5x Flak Cannons (10 Spaces, -10 Power)
5x Linear Cannons (25 Spaces, -50 Power)
10x Vulcan Point Defence (20 Spaces)


Destroyer Escort Ship

   Mobility: 5 
Evasion: 4
Armor: 42
Structure: 23
Hits: 40
Space: 60
Engineering Coefficient: 2
Hull Coefficient: 2


Power:

3x Fusion Reactor (3 spaces, +45 power)

Propulsion:

4x Fusion thrusters (16 Spaces, -32 power, +4 mobility, +2 Evasion)
2x Jump Drive (1 space, -4 power)

Armour:

10x Depleted Uranium Armour (20 Spaces, +40 armour, +20 structure, +30 hits)

Weapons:

2x Anti-ship Missile Launcher (10 Spaces)
2x DP Cannon (8 Spaces, -4 Power)
1x Vulcan Point Defence (2 Spaces)




Destroyer Escort Ship (Anti-Fighter Variant)

   Mobility: 5 
Evasion: 4
Armor: 42
Structure: 23
Hits: 40
Space: 60
Engineering Coefficient: 2
Hull Coefficient: 2


Power:

3x Fusion Reactor (3 spaces, +45 power)

Propulsion:

4x Fusion thrusters (16 Spaces, -32 power, +4 mobility, +2 Evasion)
2x Jump Drive (1 space, -4 power)

Armour:

10x Depleted Uranium Armour (20 Spaces, +40 armour, +20 structure, +30 hits)

Weapons:

2x Anti-ship Missile Launcher (10 Spaces)
4x Flak Cannon (8 Spaces, -8 Power)
1x Vulcan Point Defence (2 Spaces)


Back