Talk:Not Created Equal

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100thlurker Character skills proposals

Attributes

(Drop Cunning which is nearly never used, reformulate as two trees, Base 22 points instead of 24)

Mind

Charisma
IQ
Wits

Matter

Endurance
Physique

Skills

(Collapse overlapping and vestigial Court skills. Form new skills Knowledge and Science. Reformulate Bureaucracy/Horsetrading/Legal as Delegation and Connections. Plotting/Blackmail likewise more properly split into Investigation and Espionage. Martial skills reenvisioned to match collective proposals in Talk:Fleet Action and Talk:Battle Cry.)

Court

Academia

Knowledge
Science

Bureaucracy

Delegate
Connections

Conspiracy

Investigate
Espionage

Presentation

Socialize
Oratory

Martial

Art

Coup d'oeil
Command

Calculation

Logistics
Navigation

Leadership

Maneuvers
Fire Control

Demesne

Can sometimes add appropriate resource dice/lower TNs.

Major William Victor de Brightstar

  • Virtue: Excellent Staff Officer
  • Vice: Alcohol
  • Minor Nobel Family (Baron)
  • Third in line for the title (So unlikely)
  • Allies: Lt Colonel Roger Eric de Brightstar (brother), Cadet Victoria Philippa de Brightstar (sister), Major General Hector Bermudez-Wu (mentor)
  • Enemies/Rivals: Colonel Henry Humphries de Brightstar (brother), Admiral Mugombe, Major Katherine Marie Melio
  • A strong Empire is a healthy Empire
  • Aspirations and Goals: Ensure the advancement of Colonel Lasalle and by extension myself, obtain position in Grand Imperial General Staff and rise to top.
  • Mixed Economy (the Empire must ensure a steady flow of resources to the military to ensure its safety)
  • Space Easter/Space Christmas Space Catholic
  • Bureaucracy: Expert
  • Imperial Officer: Professional
  • Politicking: Professional
  • Protocol: Professional
  • Range Weaponry: Professional
  • Strategy/Tactics: Professional
  • Streetwise: Layman
  • Intelligence Gathering: Layman
  • Culture/History: Layman
  • Stay out of trouble: Terrible

Attributes

Mind

IQ 6 (+2 from Cunning)
Wits 8 (+2 from Cunning)
Charisma 7 (+2 from Cunning)

Matter

Endurance 2
Physique 3

Skills

Court

Knowledge 3 (from spare military skills)
Bureaucracy 6
Socialize 5
Oratory 3
Conspiracy 4

Martial

Talent

Coup d'oeil 4

Field

Maneuvers 1
Fire Control 3

Science

Logistics 5
Navigation 3

Erzherzogin Lilavati Bakarne Merit zum Auloniad-Orpheum IV

  • Virtue: Ambition tempered by duty.
  • Vice: Perfectionism marred by vanity.
  • Rank: Erzherzogin of the Orbital Archduchy of Auloniad-Orpheum.
  • Other Titles: Imperial Seneschal, Keeper of the Gardens in the Imperial Palace.
  • Allies: The lesser nobles and cousins of the House of Auloniad-Opheum, Phrixos Wigberht de Fries (Master of the Imperial Mint), Furisto (a loyal Jovian mastiff).
  • Enemies: Astrid zum Aloniad-Orpheum (a legitimized bastard five years older, with a weak claim and boundless ambition), Tex Perses (a jilted lover and now Astrid's own).
  • Politics: Conquests and plunder are good for the Imperial reserves, protracted wars with peer enemies are not.
  • Religion: There are evils in human nature that not even science can cure. God is the answer.
  • Economics: Imperial institutions are good. Legions of bureaucrats tempering noble adventurism is best.
  • Aspirations and Goals: Funnel divestments from the Imperial bank to home for disaster relief and retrofitting, acquire husband in matrilinear marriage, produce heir(s), maintain house status, nurse some number of useful friendships.
  • Adventurous Passtimes and Flirtations with Falconry
  • Gardens and Finance are Rather Alike (Green is Best)
  • Suddenly Strange Senior Siblings (Who Are Evil)
  • Father Dies Under Strange Circumstances
  • The Storm that Shook Orpheum


Captain Caster Pallas L'Orine

Player: BM

Virtue- Refusal to Die on a Cellular,Cybernetic, and Spiritual Level
Vice- Gambling and other Anti-prudent pastimes
Rank - Captain, Minor Noble with Poor Standing Due to Social Gaffes
Allies - Sister, Knightress Asterine L'Orine; Mentor, Admiral Lelienne Dorset; various crewmen over military career
Enemies - Several Noble families due to lost scions in battles, Deacon Barbaricia due to the heretical application of cybernetics.
Politics - Severe military vigilance, self-reliance
Religion - God only cares when you are dead; man governs the living
Economics - military spending, but otherwise indifferent to economic particulars
Aspirations and Goals: Win glorious battles, face powerful opponents, help Princess forge legacy with or without Imperium. Win a Planet in a card game.

Events

  • Duel at the West Academy
  • Fleet Battle of the Fire Ships
  • Death and (Cybernetic) Rebirth
  • Violent Disagreement with Holy Bishop over the Machine's Divinity
  • The Rigged Game and the Duel that Followed