Talk:Not Created Equal
100thlurker Character skills proposals
Attributes
(Drop Cunning which is nearly never used, reformulate as two trees, Base 22 points instead of 24)
Mind
Charisma
IQ
Wits
Matter
Endurance
Physique
Skills
(Collapse overlapping and vestigial Court skills. Form new skills Knowledge and Science. Reformulate Bureaucracy/Horsetrading/Legal as Delegation and Connections. Plotting/Blackmail likewise more properly split into Investigation and Espionage. Martial skills reenvisioned to match collective proposals in Talk:Fleet Action and Talk:Battle Cry.)
Court
Academia
- Knowledge
- Science
Bureaucracy
- Delegate
- Connections
Conspiracy
- Investigate
- Espionage
Presentation
- Socialize
- Oratory
Martial
Art
- Coup d'oeil
- Command
Calculation
- Logistics
- Navigation
Leadership
- Maneuvers
- Fire Control
Demesne
Can sometimes add appropriate resource dice/lower TNs.
Major William Victor de Brightstar
- Virtue: Excellent Staff Officer
- Vice: Alcohol
- Minor Nobel Family (Baron)
- Third in line for the title (So unlikely)
- Allies: Lt Colonel Roger Eric de Brightstar (brother), Cadet Victoria Philippa de Brightstar (sister), Major General Hector Bermudez-Wu (mentor)
- Enemies/Rivals: Colonel Henry Humphries de Brightstar (brother), Admiral Mugombe, Major Katherine Marie Melio
- A strong Empire is a healthy Empire
- Aspirations and Goals: Ensure the advancement of Colonel Lasalle and by extension myself, obtain position in Grand Imperial General Staff and rise to top.
- Mixed Economy (the Empire must ensure a steady flow of resources to the military to ensure its safety)
- Space Easter/Space Christmas Space Catholic
- Bureaucracy: Expert
- Imperial Officer: Professional
- Politicking: Professional
- Protocol: Professional
- Range Weaponry: Professional
- Strategy/Tactics: Professional
- Streetwise: Layman
- Intelligence Gathering: Layman
- Culture/History: Layman
- Stay out of trouble: Terrible
Attributes
Mind
IQ 6 (+2 from Cunning)
Wits 8 (+2 from Cunning)
Charisma 7 (+2 from Cunning)
Matter
Endurance 2
Physique 3
Skills
Court
Knowledge 3 (from spare military skills)
Bureaucracy 6
Socialize 5
Oratory 3
Conspiracy 4
Martial
Talent
- Coup d'oeil 4
Field
- Maneuvers 1
- Fire Control 3
Science
- Logistics 5
- Navigation 3
Erzherzogin Lilavati Bakarne Merit zum Auloniad-Orpheum IV
- Virtue: Ambition tempered by duty.
- Vice: Perfectionism marred by vanity.
- Rank: Erzherzogin of the Orbital Archduchy of Auloniad-Orpheum.
- Other Titles: Imperial Seneschal, Keeper of the Gardens in the Imperial Palace.
- Allies: The lesser nobles and cousins of the House of Auloniad-Opheum, Phrixos Wigberht de Fries (Master of the Imperial Mint), Furisto (a loyal Jovian mastiff).
- Enemies: Astrid zum Aloniad-Orpheum (a legitimized bastard five years older, with a weak claim and boundless ambition), Tex Perses (a jilted lover and now Astrid's own).
- Politics: Conquests and plunder are good for the Imperial reserves, protracted wars with peer enemies are not.
- Religion: There are evils in human nature that not even science can cure. God is the answer.
- Economics: Imperial institutions are good. Legions of bureaucrats tempering noble adventurism is best.
- Aspirations and Goals: Funnel divestments from the Imperial bank to home for disaster relief and retrofitting, acquire husband in matrilinear marriage, produce heir(s), maintain house status, nurse some number of useful friendships.
- Adventurous Passtimes and Flirtations with Falconry
- Gardens and Finance are Rather Alike (Green is Best)
- Suddenly Strange Senior Siblings (Who Are Evil)
- Father Dies Under Strange Circumstances
- The Storm that Shook Orpheum
Captain Caster Pallas L'Orine
Player: BM
- Virtue- Refusal to Die on a Cellular,Cybernetic, and Spiritual Level
- Vice- Gambling and other Anti-prudent pastimes
- Rank - Captain, Minor Noble with Poor Standing Due to Social Gaffes
- Allies - Sister, Knightress Asterine L'Orine; Mentor, Admiral Lelienne Dorset; various crewmen over military career
- Enemies - Several Noble families due to lost scions in battles, Deacon Barbaricia due to the heretical application of cybernetics.
- Politics - Severe military vigilance, self-reliance
- Religion - God only cares when you are dead; man governs the living
- Economics - military spending, but otherwise indifferent to economic particulars
- Aspirations and Goals: Win glorious battles, face powerful opponents, help Princess forge legacy with or without Imperium. Win a Planet in a card game.
Events
- Duel at the West Academy
- Fleet Battle of the Fire Ships
- Death and (Cybernetic) Rebirth
- Violent Disagreement with Holy Bishop over the Machine's Divinity
- The Rigged Game and the Duel that Followed