BoringPodPeopleS2

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The Paths Exploration Era Exp-1) World Type

Hell World (Go to Exp-3) Various reasons exist to land on hell worlds. Habitability is not one of them.

Exp-3) Hell World Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics) We've defeated everything this world could throw at us.

Exp-6) Precursor Relics None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust) Some star systems were simply never touched by the Precursors.

Exp-7) Feral Drones None (+ 60 population, + 100 Wealth) Feral drones generally left G-type stars alone.

Exp-8) Posthuman Footsteps Untouched (+20 SP, SP limit for options increased by +5) I guess this was just a really boring star system.

Exp-9) Location Backwater (+ 100 PIP) Nice and quiet.

Colonization Era Col-1) Axis Of Colonization Longshot (+2,500 military, + 100 PIP, + 100 CIP, + 20 SP, +5 to SP limit go to Col-6)

Longshots Col-6) Leaving on a wormhole ship . . . Outer Expanse (+ 60 population, + 100 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)

Col-6B) Prides and Prejudices No Thank You! (+ 60 Pop, + 10 SP, -20 Transgene)

Col-6C) Idealism, Meet Reality Pod People (+ 180 Population, + 300 Wealth, + 100 CIP)


Col-6D) Colonial Demographics Pioneers (+ 100 PIP) Some decided to go to space because it was there

Col-6E) Backing Civilian Government Sponsored (+ 60 Pop) A government backed your effort to move into space

Col-6F) Colonists Whoever we could get (+60 pop) Lowering the bar sure did supply a lot of applicants though

Local Events Col-7A) Local Affairs Quiet (+ 60 population, +100 Wealth, + 100 PIP, + 10 SP) Nothing like happiness and prosperity to keep a government stable

Breakdown Era Break-1) Economic Upsets Stability! (no modifiers) Some people emerged from the breakdown's economic chaos more or less where they started.