Wending Skies Test Ships

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Some theoretical hull sizes and slot alotments.

Patrol Boat

Milieu: ML2
MDP: 1
Move: 4
Weapon Slots: 2
Engine Slots: 8
Option Slots: 2
Base Evasion: 5+ (1)

Small Warship

Milieu: ML2
MDP: 3
Move: 4
Weapon Slots: 6
Engine Slots: 8
Armour Slots: 3
Option Slots: 3
Base Evasion: 6+ (1)

Medium Warship

Milieu: ML2
MDP: 5
Move: 4
Weapon Slots: 12
Engine Slots: 8
Armour Slots: 8
Option Slots: 8
Base Evasion: 8+ (3)

Large Warship

Milieu: ML2
MDP: 10
Move: 4
Weapon Slots: 25
Armour Slots: 20
Engine Slots: 8
Option Slots: 8
Base Evasion: 9+ (5)


ML2

WWII destroyer

Weapons
+2 Naval Artillery
+1 ADCAP torpedoes
+1 ADCAP torpedoes
Engines
+2 Force Generators
+2 Scramrockets
Protection
N/A
Options
+2 Sonar


WWII cruiser

Weapons
+2 Cruiser Naval Artillery (size 3)
+2 Cruiser Naval Artillery (size 3)
+2 Naval Artillery
+3 Multibarrel Flak Autocannon (+2 AA)
Engines
+2 Force Generators
+2 Force Generators
Protection
+3 Rolled Steel Armor
Options
+2 Radar


WWII Battleship

Weapons
+2 Battleship Naval Artillery (size 4)
+2 Battleship Naval Artillery (size 4)
+2 Naval Artillery
+2 Naval Artillery
+3 Multibarrel Flak Autocannon (+2 AA)
Engines
+2 Force Generators
Protection
+4 Double-Hulled Rolled Steel Armor
+4 Double-Hulled Rolled Steel Armor
+4 Double-Hulled Rolled Steel Armor
+0 All-or-Nothing
Options
+3 Flagship


ML3

Space Virginia [Medium Warship]

Weapons (10)
+2 Very Large Missile Box (Size 4)
+2 Very Large Missile Box (Size 4)
+4 2 X Size 1 AA Missile (Small, +2 AA, Guidance)
Engines (6)
+2 Warp Drive
+2 Warp Drive
+2 Warp Drive
Protection (5)
+3 Composite Armor
+2 Bubble Field
Options (6)
+2 Radar
+2 Stealth
+2 Decoys


Caliburn Attack Ship

Weapons (6)
2 x 2/+5 Improved Extended AP Coilguns (+1 Attack, +100% Range, Soft -1)
2/+3 Multibarrel Flak Coilguns (+2 AA)
Engines (8)
2/+2 Warp Drive
2 x 3/+3 Power Drive
Protection (3)
3/+4 Hyperalloy Armor
Options (1)
1/+1 Catastrophic Survival Matrix


Niahm Logistics Cruiser

Weapons (10)
2 x 3/+4 Large Cluster Missile System (+2 AA, Supersonic)
2/+2 Cruiser Ortillery Thermal Beam (limited arc, bombard, incendiary)
2/+3 Multibarrel Flak Coilguns (+2 AA)
Engines (6)
3/+3 Logic Drive
3/+3 Ether Sail
Protection (8)
3/+4 Hyperalloy Armor
1/+1 Improved Bulkheads
2 x 2/+4 Enhanced PPB
Options (8)
3/+3 Full Spectrum Imaging
1/+1 Catastrophic Survival Matrix
2 x 2/+2 External Dockpoint


MacDuff Battleship

Weapons (24)
4 x 4/+3 Battleship Haywire Beam Cannons (Haywire)
2 x 2/+3 Multibarrel Flak Coilguns (+2 AA)
2 x 2/+2 External Dockpoint
Engines (2)
2 x 2/+2 Force Drive
Protection (15)
3 x 3/+4 Hyperalloy Armor
2 x 1/+1 Improved Bulkheads
2 x 2/+2 Energy Screen
Options (14)
4 x 2/+2 External Dockpoint
6 x 1/+1 Mid-Tech Hangars (24 DP total)

ML4

Cascade Strike Cruiser

Weapons (14)
4/+7 Valkyrie Strike Missiles (V. Large, Improved, Anti-Ship, Shaped, Supersonic, Destabilizer, boxed)
2 x 3/+6 SAM Grid (Large, Supersonic, AA, Brilliant)
2/+6 Medusa Beam Array (Vectored, Multimodal, Enhanced Tracking, Deep Mag)
2/+3 NGS Railgun Artillery
Engines (6)
3/+3 Logic Drive
3/+3 Logic Drive
Protection (8)
3/+3 Variable Shields
4/+4 Perimeter Shields
1/+1 Improved Bulkheads
Options (??)
+ decoys
+electronic shit