LoranClementine

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PC version of Loran Clementine

Quote: “My family is considerate, not cowardly. Say that again, and I promise you I’ll be neither.”

Name: Loran Clementine
Heroic Ascent: Local Hero. 100 CP. Five additional trait points and one free stat point.

Distinguishing Features

1) Silver hair, strong roman nose.
2) Etheric colour dark purple
3)

Exploits 50 CP

Physique 4 (Adrenaline: 4/4) 14 CP
Senses: 4 (Focus:4/4) 14 CP
Intellect: 3 (Willpower: 3/3) 8 CP
Aether: 4 (Core Aether: 6/6) 14 CP

50 CP left

General Skills (13)

Alertness: 3 (4)
Athleticism: 4 (7)
Concentration: 2 (2)
Intuition: 1 (1)
Aether Channel: 3+1 (4) Heroic Skill

Covert Skills (4)

Stealth: 2+1 (2)
Disguise: 2 (2)

Combat Skills (19)

Firearms: 3+1 (4)
Melee Weapons: 7 + 1 (22)
Medicine: 1 (1)
Unarmed: 1 (1)
Tactics: 1 (1)
Leadership: 1 (1)

Vehicles Skills (4)

Drive: 1 (1)
Mecha Pilot: 2 (2)
Weapon Systems: 1 (1)

Social Skills (4)

Social Circles: 2 (2) Noble, Crusade
Graces: 1 (1)
Conversation: 1 (1)
One-Liners: 1 (1)

Etheric Skills (4)

Thaumatech: 3+1 (4)

Exotic Skills (2)

Seances 2 (2)

Quirks

Chivalrous: Your character is unfailingly polite and correct, following the ideals of noble decorum. Gain 1 CP if you respond to a heated event with haughty politeness. Gain 2 CP if your character spends the time before a fight starts to challenge their foes with a one liner.

Traits 1/10 Points

Jibrilite Noble (2 trait points) - Nobles are the leaders of the Jibril Dominions and are trained from birth to be paragons of their Chosen. They gain a +1 bonus to five skills and +2 Core Aether. As Jibrilites they get access to the Thaumatech Alpha trait for free.
Thaumatech Alpha Access (Free): Thaumatech Alpha Access is the basic ability to use and program Thaumatech praxi. It is not required to operate most Thaumatech machines, but can be required to maintain them and can be used to override or control them. This ability is mostly based on genetic encoding and some basic training. Because the Alpha level Thaumatech safeties can be breached with little effort, it can also be purchased by any character, however it is free for Jibrilites. Prerequisites: Skill: Thaumatech 1
Omega Logitike (1 trait point): Jibrilite combat Lotek Praxi.
(Aether + Aetherchannel mostly)
Convert Combat Advantage to Aura, up to characters Ether stat
Dyntron
Simple Transmutation
Aspex
Ether Bolt
Halo
Icicle
Deepfreeze
Armour Skin
Fimbulwinter
Ice Puppet
Synergent Autoclaire Operator (3 trait points)
Jibrilite Fencing Style (1 trait points)
Aetheric Aura (1 trait point): When a character spends Core Aether to gain Aura they gain one extra Aura. Prerequisite: Hero 1, Aether 4
Aerodyne Piloting (1 trait point)

Gear

Mattock Trion 4PS Custom
2d6+2, Range: 15m, Recoil +1, Ammunition: 1, Semi-automatic
Heirloom Arclave
1d10, Physical Factor 3 (?), +3 to Melee
Breastplate
DR25, Coverage 6.

Experience

Cameo 1: +1 CP
Session 1: +5 CP
Session 2: +3 CP
Session 3: +4 CP
Session 4: +3 CP
Session 5: +3 CP + 1 for Chivalrous
20 CP Open
Melee to 7, 11-CP
Athleticism to 4, 5-CP
1 CP, One-Liners to 1.
3 CP left
Session 6: +4 CP
7 CP left
Session 7: +3 CP