Crusade Armsman

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Quote: "We're the bleedin' tip of the divine spear here, mate. Here to fuck. you. up."

Age: 18-30, Sex: 80% M / 20% F
Features: Jibrilite soldiers, speak with Jibril accents.
Clothes: White military fatigues with silver armour, face concealing helmet, livery and trim of specific Crusade Dominion.

The Armsmen are the regular infantry of the Jibril Crusades. They have fought from one end of Mikaela to the other, swept deep into the Rafaelan forests and jungles, and even tested their might against the soldiers of the Zenith Empire. They have a proud history of conquest, and with an arrogance born from centuries of supremacy, consider themselves the premier fighting force in the world. This attitude wins them no friends with the Constabulary, and there is usually friction between the foot-soldiers of the two arms when forced to work together. The average Crusade Armsman comes from a long line of military families, bred for a higher sensitivity to Ether, and also benefits from superior training compared to their Constabulary cousins - a fact that does nothing to deflate the Crusader's sense of superiority.


Convictions:
(G) I am a soldier in the greatest army in the world.
Fears:
(G) Failing my comrades.
Goals:
(G) Defeat the enemies of the Chosen.

Physique: 3, Senses: 3, Intellect: 2, Aether: 2

Adrenaline: 3
Focus: 3
Willpower: 2
Core Aether: 2

Max Physical Stress: 13
Max Mental Stress: 7

Skill Slate: 20 points - actual skills may vary slightly depending on role and assignment

General Skills

Alertness: 1
Athleticism: 2
Physical Conditioning: 2
Intuition: 1
Stealth: 1

Combat Skills

Firearms: 3
Melee Weapons: 1
Quick Draw: 1
Unarmed: 1
Weapon Systems: 1

Social Skills

Crusade Circle: 1
Ride: 1

Technical Skills

Drive: 1

Aetheric Skills

Aether Channel: 2
Read Auras: 1


Traits

Physical Training (X): Gain +5 maximum Physical Stress level.

Competent (Firearms) (X): The character can choose to take a result of a 6 on one die for the next skill check. When using this option, the character cannot critically succeed.

Equipment

1 x Mattock 15CL
Ammunition: 6mm Crusade-Long, Range 50m, recoil +6, Shots: 25, Fully Automatic

10 x 15CL magazines, Crusade-long bullets (4d6 Physical)

5 x Frag Grenades
Damage: 4d6 Physical, radius 20m

Crusader's Field Armour
Armour: 15DR, Coverage: 7

Aspex Praxis circuit - in Helmet
Usually one other minor combat Praxis, depending on mission.


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