Ooyama Shinki

From Sphere
Revision as of 17:02, 19 March 2016 by Exhack (talk | contribs)
Jump to navigation Jump to search

Overview

Appearance

Background

Lessons

Vital Statistics

Name//
Tradition//
Concept//
Image Song//
Nature//
Demeanor//
Essence//
Chantry//

Things to Track

Willpower// 5
Temporary Willpower// 5
Health Levels// -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
Current Damage// 0
Arete// 4
Quintessence// 5/5
Paradox// 0

Attributes

Strength 5// Overwhelming Force
Dexterity 2//
Stamina 4// Ox-Bodied
Perception 5// Bloodhound
Intelligence 2//
Wits 2//
Charisma 2//
Manipulation 2//
Appearance 4// Statuesque

Abilities

TALENTS/

Alertness 1//
Athletics 3//
Awareness 3//
Do 5// Unity of the Closed Fist
Intimidation 3//

SKILLS/

Acrobatics 1//
Crafts (Weapons) 4// Impractical for Weaklings
Heavy Weapons 2//
Meditation 1//
Melee 3//

KNOWLEDGES/

Academics (Philosophy) 1//
Body Control 3//
Cosmology 1//
Law (Akashaic Codes) 1//
Strategy 1//

Paradigm

Foci and Spheres

Life 3//
Matter 3//
Spirit 3//

Do Limbs

Dhyana// Awareness, Enigmas, Meditation
Prajna// Academics (Philosophy), Cosmology, Law (Akashaic Codes)
Dharmamukti// Alertness, Do, Dodge
Shastamargas// Crafts (Weapons), Melee, Strategy
Tricanmarga// Acrobatics, Athletics, Body Control

Do Maneuvers

Escape Arts// Break out of restraints with Dex + Do at variable dif depending on level of restraint. Amateur restraints are automatically escaped without a roll.
Iron Shirt// Add (Do) to Stamina to resist Bashing damage, receive 1 level if the inflicted damage exceeds (Stamina).
Jou Chuan// Disarm or redirect melee and unarmed attacks with Dex + Do at dif 7 and score more sux than opponent on their attack roll.
Kiaijutsu// Once per combat can roll Manipulation + Do at a dif of (target Willpower +2) and attempt to demoralize an opponent, increasing the penalty of their actions by 1 to a maximum of +3. Can also roll Charisma + Do at dif 8 and add successes to Performance, Leadership or Intimidation rolls for the scene.
Peaceful Way// All Craft (Weapon) actions have a dif -1 of normal. Anyone who passes a relevant skill check at dif 8 can sense that the character is a skilled martial artist from the results of the craft and techniques used.
Plum Flower Blossom//
Weapon Art// Shikomizue (Sword), Chain, Tetsubo (Club) receive Do dif reduction.
Ten Thousand Weapons/ Any object is a weapon, inflicting minimum bashing dice equal to (Do). Weapons which inflict Bashing instead deal Lethal, and Lethal weapons gain +1 dice.
Snake Step// Dodge with a pool of (Dex + Do + 3) at dif 5.

Rotes

Backgrounds

Avatar 5
Legend (Aka-oni) 3
Resources 1//
Totem 5//

Equipment

Outfits

Transport

Weapons

Misc

Merits and Flaws

Merits

Acute Sense (Smell)//
True Love//

Flaws

Notoriety//
Otherworldly Taint//
Primal Marks//

Chargen

Attributes

Attribute Points 7/5/3

  • Strength 5
  • Dexterity 1
  • Stamina 4
  • Perception 5
  • Wits 2
  • Intelligence 1
  • Appearance 4
  • Charisma 1
  • Manipulation 1

Abilities

Talents 13

  • Alertness 1
  • Athletics 3
  • Awareness 3
  • Do 3
  • Intimidation 3

Skills 9

  • Acrobatics 1
  • Heavy Weapons 1
  • Crafts (Weapons) 3
  • Meditation 1
  • Melee 3

Knowledges 5

  • Academics (Philosophy) 1
  • Body Control 1
  • Cosmology 1
  • Law (Akashaic Codes) 1
  • Strategy 1

Backgrounds

Background Points 7/7

  • Avatar 3
  • Legend 3
  • Resources 1

Spheres

Sphere Points 6/6

  • Matter 3
  • Spirit 4

Freebie Points

Freebie Points 22/22

  • Notoriety (+3)
  • Otherworldly Taint (+2)
  • Primal Marks (+2)
  • Acute Sense (1)
  • True Love (1)
  • Avatar 5 (2)
  • Arete 3 (8)
  • Totem 5 (10)

XP

Experience Gains

Experience Total/Spent/Unspent (100/99/1)

Experience Spending

Experience Total/Spent/Unspent (100/99/1)

  • Arete 4 (24)
  • Life 3 (34)
  • Dexterity 2 (4)
  • Manipulation 1 (4)
  • Charisma 1 (4)
  • Intelligence 1 (4)
  • Do 5 (14)
  • Craft (Weapons) 4 (6)
  • Heavy Weapons 2 (2)
  • Body Control 3 (3)

Freebies