CNT Muscle Wizard
This isn't a muscle wizard ordinary humans can become.
Identity
A man long dead, grafted to machines your builders did not understand. -Marathon
Dominic Hargreave/Project AJAX Unit 026
Virtue: Machine
Vice: Masochist
Convention: Iteration X (Shock Corps)
- Favored Sphere: Forces
Genius: Primordial
Attributes
Attributes (7/5/3)-Mental/Physical/Social
- Diminished Attributes: -4 Physical
Physical
Strength 2 + 5
- Quality: Brute Force
Dexterity 2 + 3
- Quality: Precise
Stamina 2 + 5
- Quality: Undying
Mental
Perception 2 + 1
Intelligence 5
- Quality: Methodical
Wits 3
Social
Charisma 2
Manipulation 2
Appearance 2
Abilities
Abilities (13/9/5)
Skills
Skills (13)
Drive 1
Firearms 3
Hypertech 1
Martial Arts 3 (Hard Style-LINE)
Melee 1
Technology 1
Security 1
Stealth 1
Talents
Talents (9)
Alertness 3
Awareness 1
Athletics 1
Dodge 1
Intimidation 1
Leadership 2
Knowledges
Knowledges (5)
Academics 1
Computers 1
Medicine 1
RD Data: Superstitionists 1
Science (Cybernetics) 1
Strategy 1
Backgrounds
Backgrounds (7 + 13 freebie + 3 negative)
Genius 4
Prime Energy 4/4
Dominic doesn't have an "avatar" as the Traditionalists would call it. Rather, he just has an unending drive to push onwards, fight harder, and become ever-stronger. One might call it an obsession with iterative self-improvement. If something doesn't work, better yourself so it does work.
Device 4
Exoskeleton: 8 points
- +4 Strength
- +4 Stamina
- +6 -0 HLs, soak lethal/aggravated with Stamina
- 8d Armor
- 3d Countermagic
Enhancement 5 (10)
15 pts of Enhancements, +3d Primium, +1 Stamina for soaking, soak lethal/agg with full Stamina, +4 physical structure enhancement:
- Cyberlungs (Gills) -2
- Multipurpose Computer Implant -3
- Lightning Calculator
- Time Sense
- Implanted Digital Interface Armband: -1 difficulty for Drive/Pilot rolls, halved time for computer hacking
- Double Finger Needlers -4
- +1 Strength for punching, gripping
- Damage 5L, Rate 4, Range 40, Clip 16 (regular/silver) per Needler
- Physical Structure Enhancement -2: +1 Dexterity
- Neural Co-Processor -2: +1 Perception
- Online Access -2: Gets great internet reception anywhere. Also, sensory access to the Digital Web.
- Physical Structure Enhancement (4 free): +1 Strength, +1 Stamina, +2 Dexterity
Requisitions 2
It's something.
Uncanny 3
- -3d to stealth rolls, disguised with Int + Subterfuge at difficulty 7
- Look, you'd be Uncanny as well if you were a 2 meter tall killer cyborg.
Enlightened Science
Enlightenment: 3
Spheres (5 + 1 Forces)
- Entropy 1
- Forces 2
- Mind 1
- Time 3
Enlightenment: 3 (8 freebies)
Things to Track
Willpower: 6 (1 freebie)
Temporary Willpower: 6
Health Levels: -0 x 7, -1 x 2, -2 x 2, -5 x 1, Incapacitated
- Current Damage: None
- Soak: 8d Armor + 7d Stamina + 1d Enhancements Bonus = 16d
- Countermagic: 6d Primium (Diff 7)
Prime Energy: 5
Paradox: 3
- Permanent Paradox: 3
Miscellaneous
Paradigm: Technology is the true source of power. Society runs on machines, even as it fails to notice them. The conjunction between humanity and technology creates this power-and I am an exemplar of conjoining flesh and machine.
Equipment
- Kevlar vest with tons and tons of pockets
- Thick synthetic-fiber combat pants
- Large steel-toed boots
- Short-barreled shotgun: Damage 8L, diff 6
- M134 Minigun: Damage 8L, Rate Lots (bursts/auto only), Magazine Lots, Range 200
- Backpack full of ammunition
- Flash and tear gas grenades
Attacks
Finger Needlers
- Bionic hands with 2mm electromagnetic coilguns in the index fingers. You can literally make finger-guns, yell "BANG!" a lot, and kill people. Less whimsically, they have reinforced strike faces and superior strength that provides +1 Strength for gripping, punching, and crushing things.
- Damage 5L, Rate 4, Range 40, Clip 16 (regular/silver) per Needler
Martial Arts (LINE)
- Linear Infighting Neuro-Override Engagement was originally designed for Iteration X cyborgs. Attempts to introduce it to the masses in a more limited format have met with mixed results-but the Shock Corps still practices it, and its high lethality is considered a feature, not a bug.
- Death Strike: Difficulty 5, Damage Str + 2L (10L)
- Hard Strike: Difficulty 5, Damage Str + 1B (9B)
- Nerve Strike: Difficulty 7, Damage Str + 3B (11B), Stuns if target fails Stamina roll @ diff 8.
- Joint Lock: Difficulty 5, Damage (Dex + Martial Arts)L (8L)
- Throw: Difficulty 7, Damage Str + 0B + 1B for every 10ft of movement. Throwing enemy into other enemy deals 1B per dot of Stamina of thrown enemy plus any bonus damage for movement.
Merits
Acute Sight (1 pt)
- Cybereyes are awesome.
- -2 difficulty to sight-based sense rolls.
Language (1 pt)
- Mandarin Chinese
Language (1 pt)
- Spanish
Self-Confident (5 pts)
- Yea, though I walk in the valley of the shadow of death I shall fear no evil, because I am the baddest motherfucker in the valley.
- Regain WP if spent on a roll of difficulty 6+ and the roll succeeds.
Flaws
Diminished Attribute (+12 pts)
- -4 dots from physical attributes.
- He was weak, and now he is strong. He was man, now he is machine. He was human, now he is so much more.
Echoes (Cyborg) 5
Cybernetic echoes mean multiple inconveniences, including:
- Requires specialist medical care (Technocracy-trained doctors and medics only)
- Heals at half effectiveness from Life, requires Matter 2 to fully heal
- Masses ~190 kg, will sink in water
- Requires far more food than normal humans do
- Scares animals that aren't used to killer robots.
XP and Background
Freebie Points: 15 + 12
- -8 for Enlightenment 3
- -1 for Willpower 6
- -8 for Merits
- -10 for BG points
- +12 from flaws
XP History
- +4: Makeup XP
- -3: RD Data (Superstitionists) 1 (1)
- +13: Some Proper XP Accounting (14)
- +3: Interrogating Orphans (17)
- -4: Strength to 2/7 (13)
- -4: Stamina to 2/7 (9)
- -7: Forces to 2 (2)