User talk:Andronicus

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Revision as of 23:49, 21 March 2015 by Andronicus (talk | contribs) (→‎The Salubri Cara: new section)
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Magic!

Mages (Training) (Upkeep)

  • Archmage (Badass; these'll be expensive) (#Books, #Gold) (#Books, #Gold, #Mana)
  • Master (# Books, # Gold)(#Books, #Gold, #Mana)
  • Adept (# Books, # Gold)(#Books, #Gold, #Mana)

Magic Ideas
Each magic effect has a level of power and a level of scale which determines cost. The levels scale from easy, simple, or weak to complex, powerful and large-scale. Take a simple fireball. Base power its a level two spell. But it has a scale of "small group" thus increasing it to a total level of three. A fireball with the scale of "large" would be a level four, "huge" level five.

Possible Levels

  • Level 4 - Missile Swarm
  • Level 3 - Fireball.
  • Level 2 - Burning hands.
  • Level 1 - Ray of frost.

Mage/Magic Limits
A Mage can only memorize, prepare for, and carry around so many books which limits the number of spells they can have on-hand. For example a Adept might have a max of ten effect levels onhand, a master twenty-five, and a Archmage a whopping fifty. Additionaly spells have a cost in books and mana to prepare.


http://dl.dropbox.com/u/991838/VodeAn_BrothersAll.mp3
http://dl.dropbox.com/u/991838/OneHeartofJustice.mp3

http://www.inisfail.com/bfg/bfg-latin-imperial-names.html

Zoycite Kaolin

Magus Novice Opus

Quwasan St-Briavelisa

Player: Andronicus
Magnum Opus:
Complications
Soul Jar. The seventh generation container of antediluvian Herumor Shalina.
Strange Ears. Not an alfar. Really.
Stats
Physical 2 (1 CP)
Smarts 3 (3 CP)
Perception 2 (1 CP)
Integrity: 3 (3 CP)
Charisma 4 (6 CP)
Specialties
7
Magic
Space-Time Summoning Art, called Albedo Rank: 1
  • Specialization: None (2MP)
  • Technique; Switch Teleport.
Homunculus Creation Art, called Citrinitas Rank: 4
  • Specialization: Quwasan-simulacrum (-2) (6MP)
  • Technique; Simulacrum Creation (Creates an copy of Quwasan under her control). +5d[2]
Accessories
Hat:
Cape:
Accessories:

The Salubri Cara

Vital Statistics

Concept:
Nature:
Demeanor:
Sect:
Sire:
Clan: The Demon
Embrace:

Things to Track

Vitae Pool 15

Blood Points:

Generation: 8 (3 points/turn)
Willpower: (= Courage Rating)


ADVANTAGES

Humanity: (Conscience + Self control)

Virtues (7; 1 dot in each starting)

-Conscience *
-Self-Control *
-Courage *

Clan Disciples: Auspex, Fortitude, Obeah

Auspex

--?

Fortitude

--*

Obeah

--**


BACKGROUNDS (Any 5)

Generation: 5


ATTRIBUTES 7/5/3

Physical 0

--Dex 1
--Strength 1
--Stamina 1

Social 5

--Charisma: 1
--Manipulation: 1
--Appearance: 1

Mental 3

--Perception: 1
--Intelligence: 1
--Wits: 1

ABILITIES 13/9/5

Talents 9

--Alertness: 3
--Athletics: 3
--Empathy: 3
--Brawl: 2
--Dodge: 4
--Expression: 3
--Intimidation: 3
--Subterfuge: 4 ( )

Skills 13

--Acrobatics: 2
--Etiquette: 3
--Meditation: 5
--Melee: 6 (Bladed)
--Stealth: 5 (Quiet)
--Survival: 1
--Streetwise: 1

Knowledge 5

--Lore (Yama Kings): 2
--Lore (Kindred of the East): 2
--Rituals: 3
--Medicine: 2
--Linguistics: 2 (Japanese, Chinese)
--Occult: 3