Principles and Interests

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Belmar

Homeland
Stand vigilant against the foreigners who would threaten our domain!

Honor
Keep treaties. More importantly, always remember slights.

Reactionary
We'll return the world to what it was before. How it should be.

Monarchist
God save the Emperor!

Therson

Protect the Fatherland
With the ebbing of the Ether Storms the Konigreich found a universe in chaos. The world of Claxton and its people must be protect from the horrors that lurk. This belief is extended to those considered volksdeutsche. Possibly by bring them all under one banner.

Our Place Amongst the Suns
The best way to achieve this is to demonstrate the Konigreich's strength and powers.

Honor Our Alliances While the universe is in chaos there are powers who share similar beliefs and are helpful to the Konigreich in achieving its goals.

Free Will, Not Machine Logic The beauty of human comes from our ability to reason through and make judgements on our own. Even when the wrong choice is made the opportunity presents itself to make better choices. A world ruled by machines denies humanity this basic right and must be stopped whether it be the menace of the RDSU, the madness of The One Who Wants or most terrifying and unexplainable of all the Celestians who voluntarily choose to surrender their humanity and become machines.

Thetis

Freedom of Thought, Expression and Bodily Integrity
Thetis holds that as a matter of principal, sentients have various fundamental freedoms as autonomous individuals.

Fair Governance and Democracy
The nations of Thetis is some of the few democracies in the known galaxy and are proponents of the concept that all sentients are equal under the law and that government should represent those governed, not simply exist for the benefit of the elites.

Free Exchange of Trade and Ideas
As an exporter of both goods and culture, Thetis looks dimly upon nations that seek to impose substantial restrictions or, worse yet, outright barriers to physical and intellectual exchange.

Open Skies/Freedom of Navigation
While recognizing the rights of nations to territorial skies to govern as they see fit, the Federation does not recognize the right of nations or other groups to arbitrarily declare large areas of space 'off-limits' to innocent passage; nor does it recognize ADIZs.

Interstellar System
One of the key foreign policies of the Thetan Federation is that, in the same way that the weak should not be intrinsically subservient to the strong in a nation, that small nations with limited power should not be the toys of larger, powerful states and all should have a say in the interstellar system.

Franco

No Man A Slave – On Franco Domini, the basic aversion to slavery found in many societies and belief systems has been greatly magnified by the experience of the Flayer War. Perhaps even more disturbing than the concrete terrors and brutalities of that conflict, Frankish society is still grappling with the revelation that a huge swath of former Paradisium worlds have groaned under the thrall of the Illithid for centuries—and still languish in that living hell. As a result, passionate hatred for slavery and the desire to destroy it wherever it might be found is sweeping Frankish society. This is a sentiment that the highest military echelons and indeed Napoleon himself have actively encouraged. Unsurprisingly, it goes double for the enslavement of humans by nonhumans, and triple in cases where mental domination is at work or the slaves are fed upon.

One Nation, One State – Victory in the first phase of the Flayer War has made Napoleon’s declaration of Fourth Paradise real in the minds of many Franks: what was made as a defiant cry as the final darkness closed in is increasingly taken as a moral imperative calling for the unification of all Frenchmen (not only those liberated from the Flayers) under that paragon of human drive, genius, and achievement, the Bonaparte dynasty.

Hegemony – Besides its default imperial ambitions (and the genetic disposition of its ruler) and the sense that allies (or vassals) willing to follow it into the Yalcone Nebula someday soon are a strategic necessity, Franco Domini now carries the mantle of one of the great Empires of Man. In an ambitious and turbulent galaxy, perhaps no power so keenly feels itself perched on the precipice of destiny. In the minds of many Franks, a mystical alchemy has fundamentally fused national survival with the forging of a true empire. Of note, this perspective makes Frankish planners increasingly wary of the meddling altruism of the Interstellar Authority.

Trade Empire – In many things, Napoleon and the Senate regard the Thetis Federation as a valuable model. Accordingly, they have dreamed of developing significant foreign markets for Frankish (state-directed) trade for several years. With the mind flayers thrown back and Frankish naval power increasing, the goal may perhaps now be realized.

Ceterum autem censeo Maconem esse delendam – The Flayer War has not ended, and only can end with total victory or eternal slavery to the ultimate nightmare.

Kozun

Pan-Kozunism. All the sons and daughters of Kozun are subject to the Tenno since ancient times. All will return. As such Kozun aspires to reuniting the people back into a single Empire. If that's not possible, ally or vassalize them.

Colonialism. Expansionism for the shake of expansion is nothing more then wasted energy. Kozun expanded on Sahlin in order to reduce the influence of an enemy (OCTAGON) and to provide markets and resources for the homeland. The Great Empire of Kozun will benefit the people conquered just as much as it will benefit Kozun itself; the Tenno upon assuming rulership over foreign peoples assumes the responsibility to lead them as much as they themselves now must uphold the responsibilities of imperial subjects.

Cultural Superiority. Kozun has conquered some two hundred million slavs on Sahlin. Leaving this large group seperate and distinct from the 'regular' population of the Empire is in the long term sucidial. Therefore every group brought into the Empire is subject to a policy of aggressive Kozunification.

Ministry of Pure Thought. Foreign thought and ideology is nothing more then the influence of foreign states. States which seek to spread their beliefs to others are conducting a 'soft' attack no matter how they justify it. The only thought worth having is Kozunese thought and ideology. As such all non-pure ideas are to be purged from society and indeed prevented from contaminating the national body at all. . .

Lost Ground

Military Primacy
Actually we don't necessarily want to dictate to anyone else for the sake of dictating, but we also can't have assholes running around telling us what to do in our yard.

Anti-Interventionism
It's only okay when we do it.

Lebensraum
Lost Ground hardened Lost Grounders but it is also a dying world. The Empire must expand elsewhere (preferably with hot springs) so we can live and manage our industry numbers in peace.

Interstellar Empire
Since we're at it already, we may as well also build an empire across multiple stars.

Stand with Friends
Friends and allies are good - they make the galaxy a safer place and also make the worst enemies. Whether picked carefully or by necessity, do not lose them lightly.

Meritocratic Thaumocracy
At the end of the day, people who can't light people on fire should obey the ones who can since otherwise they are liable to be lit on fire. If you can light people on fire, it would still be unwise to burn those who are able and loyal.

Anti Mob-Rule
Stop with this democracy thing. It hurts everyone because inevitably, people get lit on fire.
Anti Magic-Haters
Eat shit.

We Are Goodguys
Everybody more evil than us are evil. Everyone less evil than us are leftists.

Tyran

Sanguine est vita – Blood is life. Tyrasans abhor the use of weapons which cause mass loss of life. Such indiscriminate slaughter can rarely be justified (and dwindles the supply of that precious blood).

Strong Nation, Strong Leader – Tyrasans consider it a natural law that the strong lead, protect and nurture the weak. A Society must have a stratified social order in order to best function and realize the potential of its people. A mountain does not let the pebbles vote.

Equality - Discrimination based upon trifling details such as gender and physical appearance are the domain of the weak and feeble minded.

Dominion under me - The conquest of an unwilling population for national gain is part of the natural law of the universe, the strong must lead the weak.

Mallable Morality - Tyrasans are willing to deal with even the most unsavory people, if it favors them.

Hegemony – Tyran is the successor state to the Tyranorum Astra Imperia, the Star Empire of Tyran, a notable vassal state of the Exalter Hyperion. It's people have realised the dream of becomming more than human and see it as their destiny to restore the sphere of influence in their region of space.

Exalter Hyperion - Tyrasans idealise their former clients, who aspired to becoming godlike beings themselves. Tyran considers all Exalter artifacts to belong to it by right and has similar aspirations of increasing their intrinsic to become even more powerful magical beings.

Those Meddling Sceptans – While Tyran pays lip service to the ideals of the Interstellar AUthority, it is in actual fact entirely opposed to the meddling of the Sceptans and longs to see the spacenoids brought to heel.