Aralesia
Who are these people stumbling into the light after a thousand years underground?
Those who call themselves the inheritors of the Earth.
Look for them and deliver a message for me:
While you were sleeping, the world moved on.
- Torrad III
The New World
Earth that was is gone, though a few survived its fall. Over miserable decades of impact winter, anarchy and nanomachine plagues, some sliver of humanity eeked out a marginal existence in the ashes of the golden age. It took whole centuries, but nascent civilizations emerged for a second time on the changed face of the world. One of them formed on the edge of the Aral Sea, where three princes laid the groundwork of an alliance of tribes that eventually rose above the chaos and anarchy of the post-apocalypse and transformed into a state. Now the greatest nation of the so-called techno-barbarians of Earth, they all strive to emulate its laws, stability and success.
Aralesia remains unified by its utterly harsh environs in the Eurasian wastelands, taking measures as a civilization against the creeping growth of semi-organic forests and the expansion of hostile life that rose up with the spectacularly disatrous attempts to restore the biosphere with nanomachinery.
National Stats
Population:
Major Polis: 26
Advantages: (3)
Barbarian Allies - Don't go! The tribes need you! They look up to you!
Second Amendment - The idea of being a helpless civilian is both alien and horrifying to Earth's post-apocalyptic denizens. Someone who can't even defend themselves is a disgrace or a failure.
Transhumanoid - Sometimes survival just means whatever happens, you keep on living. Not everyone who went into the wastes came back the same.
Disadvantages: (1)
Ascended Barbarians - Welcome to the Post-Post-Apocalypse!
Economy: (2)
Rank 2: 70+25
Infrastructure: (2)
Rank 2: 70+25
Growth: (2)
Rank 2 - 1
Military: (3)
Rank 3: 490+250
Military Support: (3)
Rank 3: 675+300
Military Quality: (5)
Rank 3
Superweapons: (5)
Rank 4
Espionage: (2)
2 - Average!
General Advancement: (0)
0 - Zero.