David Andrews
Overview
Appearance
Background
Lessons
Vital Statistics
- Name// David Filipo Taniwan (nee Andrews)
- Tradition// Cult of Ecstasy, Children's Crusade
- Concept// Teenage Bike Gang Leader
- Image Song// Lazerhawk - King of the Streets
- Nature// Bravo (Strength/Anger)
- Demeanor// Rebel (Individuality/Selfishness)
- Essence// Primordial, the Tiger Shark
- Chantry//
Things to Track
- Willpower// 5
- Temporary Willpower// 5
- Health Levels// -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
- Current Damage// 0
- Arete// 2
- Quintessence// 0/0
- Paradox// 0
Attributes
- Strength 4// Rough
- Dexterity 4// Agile
- Stamina 4// Tough Boy
- Perception 2//
- Intelligence 2//
- Wits 3//
- Charisma 3//
- Manipulation 3//
- Appearance 3//
Abilities
TALENTS/
- Alertness 3//
- Athletics 4// Throwing
- Awareness 2//
- Brawl 4// Dirty Fighting
- Intimidation 2//
- Leadership 1//
- Streetwise 3//
- Subterfuge 1//
SKILLS/
- Craft (Woodcarving) 3//
- Drive 5// Bikes
- Melee 5// Blunt Weapons
- Technology 2//
- Stealth 3//
KNOWLEDGES/
- Linguistics 1// Samoan, English
Paradigm
Foci and Spheres
- Time 2//
- Forces 2//
Rotes
Backgrounds
- Avatar 3// A powerful avatar removed from its native oceans.
- Followers 3// A teenage biker gang he leads to ride, cause mischief, get into brawls and do community service all around the East End.
- Resources 1// Sweeps up at the Boas for his adoptive mum, earning a bit of allowance. It barely covers the maintenance of the bike.
- Talisman 4// A screaming red, Etherite-built and Cult-spec superbike.
Equipment
Outfits
- Red Racer Biker Set// Soak: 2, Penalty: -1
- A full set of bright red leathers that are slightly stiff to the touch but protect from the rigors of high speed travel on the roads.
Transport
- Ether Liner S332// See A screaming red, Etherite-built and Cult-spec here for statistics.
- A bright red superbike, purchased with a lot of favors and hard work. This version has the equivalent of Parlor Tricks, featuring random glowy technological do-dads that don't add much but look cool and add some coincidentality ("Oh, it's just a prop from an old cyberpunk movie!"). Can disguise itself as a lesser form of two-wheeled death machine.
Weapons
- Cricket Bat// Strength +2L, Conceal: P
- Made of the finest British white willow and defaced with hand-carved figures from Samoan mythology.
- Balisong// Strength +1L, Conceal: P
- A compact knife of Filipino design which flips out of the handle, often used by hoodlums.
Misc
Merits and Flaws
Merits
- Code of Honor// Respect your elders in the Traditions, protect kids and never turn your back on your friends. Making him violate these is at a +2 dif (or he gets +3 dice to resist).
- Crack Driver// -2 dif to all driving-based actions.
- Daredevil// Risky actions reward an additional 3 dice and ignore a single rolled 1.
- Self Confident// On rolls with a base difficulty of 8 or higher, can spend WP. Ignores a botch, and a success refunds the spend Willpower. No benefit on easier rolls.
- Concentration// Negates up to +2 dif or d2 lost dice from environmental distractions or inconveniences.
- Perfect Balance// Basically won't fall unless pushed, has a -3 dif to all rolls involving climbing.
- Black Market Ties// Knows where to get his hands on cigarettes, the occasional buy of weed and semi-illegal bike parts (like fake license plates).
Flaws
- Child// Don't let the fact he's six foot-three and two-hundred pounds fool you, that peach fuzz and his shitty taste in music prove he's only sixteen.
- Vengeance// He knows that his father wasn't dying, but killed- and when he finds out when there'll be hell to pay.
- Enemy 1// Attacking the minions of An's enemies in the streets has made them his enemies. In this case, he's made it his business to mess with any ghouls mucking up around his corner of the East End, with one particular group of Tzimisce thralls in clown makeup being the subject of a rapidly-escalating rivalry.
Chargen
Attributes
Attribute Points 56/32/24
- Strength 2 (4)
- Dexterity 4 (24)
- Stamina 4 (24)
- Charisma 3 (12)
- Appearance 3 (12)
- Manipulation 3 (12)
- Perception 2 (4)
- Intelligence 2 (4)
- Wits 3 (12)
Abilities
Ability Points /80 +4
- 7 Ability 3 (63)
- 3 Ability 2 (15)
- 2 Ability 1 (3)
Backgrounds
Background Points 21/21
- Avatar 3 (9)
- Followers 3 (9)
- Resources 1 (3)
Spheres
Sphere Points 35/35
- Time 2 (17)
- Forces 2 (18)
Freebie Points
Freebie Points 118/118
- Refunded Sphere Points (+30)
- Refunded Arete (+16)
- Child (+3)
- Vengeance (+6)
- Enemy (+3)
- Strength 4 (20)
- 1 Ability 1 (3)
- 4 Ability 3 -> 4 (24)
- 2 Ability 4 -> 5 (16)
- 1 Field 3 (5)
- Talisman 4 (12)
- Code of Honor (3)
- Crack Driver (3)
- Daredevil (15)
- Self Confident (15)
- Concentration (3)
- Perfect Balance (6)
- Black Market Ties (3)
XP
Experience Gains
Experience Total/Spent/Unspent (0/0/0)
Experience Spending
Experience Total/Spent/Unspent (0/0/0)