Kai (none)
Name: Something Something
Convention: Void Engineers: Border Control Division(Favored Dimensional Science)
Concept: Shepard-Commander
Nature:
Demeanor:
Attributes
Social/Physical/Mental
- 6 freebie XP
Physical
64 - 4
- Strength 3 + 2 (12) [Deadly] (+3 Strength if using Hardsuit)
- Dexterity 4 + 1 (24) [Precise]
- Stamina 4 + 2 (24) [Unstoppable]
Social
54 - 2
- Manipulation 3 (12)
- Charisma 5 (40) [Inspiring]
- Appearance 1 (0)
Mental
24 XP + 12
- Perception 3 (12)
- Intelligence 3 (12)
- Wits 3 (12)
Abilities
Skills/Talents/Knowledges
- 60 freebie XP
Skills
39 + 27
- Firearms 5 (21) [Big Fucking Guns]
- Helmsman 2 (5)
- Hypertech 2 (5)
- Leadership 5 (21) [Doing The Impossible]
- Pilot 2 (5)
- Technology 3 (9)
Talents
27 + 33
- Alertness 3 (9)
- Awareness 1 (3)
- Brawl 5 (21) [Right Hook]
- Dodge 3 (9)
- Intuition 3 (9)
- Expression 3 (9)
Knowledges
15
- Subdimensions 3 (6)
- Science (Physics) 3 (6)
- Tactics 1 (3)
Willpower, Paradox, Quintessence, and Health
- 20 freebie XP
Willpower
Willpower 8 (20)
- Temporary Willpower 8/8
Quintessence and Paradox
- Paradox: 5 (5 permanent)
- Quintessence: 4/4
Health
-0/-0/-0/-0/-0/-0/-0/-1/-1/-2/-2/-5/Incap/Dead
- Current Damage:
Enlightenment and Enlightened Science
(2 freebie XP)
- Arete 4
Spheres
65 + 2 freebie
- Applied Physics (Forces) 2 (18)
- Psychology (Mind) 2 (18)
- Hyperspatial Physics (Dimensional Science) 3 (31)
Backgrounds
21 XP + 42 freebie
- 12 for Avatar 4
- 9 for Device 3
- 15 for Device 5
- 15 for Device 5
- 12 for Device 4
Avatar 4
Device 3
- Exomuscle, +3 permanent paradox, +2 Strength, +1 Dexterity, +2 Stamina, +1d Primium CM, +6x -0 HLs, soak lethal with full Stamina, +2d Armor, HUGE.
Device 5
Hostile Environment Assault Armor (10 pts)
- Martinez Robust Hardsuit (9)
- Arete 4, roll Arete if armor penetrated, on a botch suit shuts down
- 35/35 Quintessence, uses 1 point per hour base
- 5d Armor, +3 Strength, +1 unarmed damage, integral heating and cooling
- Heavy Armor (1)
- +2d armor (total of 7d), normal movement is 12m/turn
Device 5
Hardsuit Optional Modules
- Life Support System
- Survive hostile environments, uses 1 Quintessence per 2 hours
- Movement Assist
- Move at full speed when active, add Strength to jumping, jump 1m vertically/2m horizontally per success, uses 1 point per jump
- Primium Plating
- +2d Countermagic
Device 4
Armor Armament Submodules
- MARAUDER Tokamak Plasma Cannon
- Arete 6, Forces 3/Prime 2 aggravated damage death bolts
- Uses suit Quintessence storage
- 10mm Caseless Short-Range Weapon Module
- Base Damage 6L, Range 50, fires full-auto and bursts
- 4 x 30 round magazines, can use X-5 Protector special ammunition
- HUD Uplink adds +2d to aiming (aiming adds +3d for the first turn instead of +1d)
- Less-Than-Lethal Stun Module
- Diffculty 5, Base Damage 5B, Range up to 5m
Resources 1
- Pension from the MARINES. The Void Engineers don't need spending money that much.
Merits and Flaws
Freebie Points
130/105 XP + ??? Flaws/Merits
- 6 for Attributes
- 60 for Abilities
- 20 for Willpower
- 2 for Spheres
- 42 for Backgrounds