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Name: Something Something
Convention: Void Engineers: Border Control Division(Favored Dimensional Science)
Concept: Shepard-Commander
Nature:
Demeanor:

Attributes

Social/Physical/Mental

6 freebie XP

Physical

64 - 4

Strength 3 + 2 (12) [Deadly] (+3 Strength if using Hardsuit)
Dexterity 4 + 1 (24) [Precise]
Stamina 4 + 2 (24) [Unstoppable]

Social

54 - 2

Manipulation 3 (12)
Charisma 5 (40) [Inspiring]
Appearance 1 (0)

Mental

24 XP + 12

Perception 3 (12)
Intelligence 3 (12)
Wits 3 (12)

Abilities

Skills/Talents/Knowledges

60 freebie XP

Skills

39 + 27

Firearms 5 (21) [Big Fucking Guns]
Helmsman 2 (5)
Hypertech 2 (5)
Leadership 5 (21) [Doing The Impossible]
Pilot 2 (5)
Technology 3 (9)

Talents

27 + 33

Alertness 3 (9)
Awareness 1 (3)
Brawl 5 (21) [Right Hook]
Dodge 3 (9)
Intuition 3 (9)
Expression 3 (9)

Knowledges

15

Subdimensions 3 (6)
Science (Physics) 3 (6)
Tactics 1 (3)

Willpower, Paradox, Quintessence, and Health

20 freebie XP

Willpower

Willpower 8 (20)

Temporary Willpower 8/8

Quintessence and Paradox

Paradox: 5 (5 permanent)
Quintessence: 4/4

Health

-0/-0/-0/-0/-0/-0/-0/-1/-1/-2/-2/-5/Incap/Dead

Current Damage:


Enlightenment and Enlightened Science

(2 freebie XP)

Arete 4

Spheres

65 + 2 freebie

Applied Physics (Forces) 2 (18)
Psychology (Mind) 2 (18)
Hyperspatial Physics (Dimensional Science) 3 (31)

Backgrounds

21 XP + 42 freebie

12 for Avatar 4
9 for Device 3
15 for Device 5
15 for Device 5
12 for Device 4

Avatar 4

Device 3

Exomuscle, +3 permanent paradox, +2 Strength, +1 Dexterity, +2 Stamina, +1d Primium CM, +6x -0 HLs, soak lethal with full Stamina, +2d Armor, HUGE.

Device 5

Hostile Environment Assault Armor (10 pts)

Martinez Robust Hardsuit (9)
Arete 4, roll Arete if armor penetrated, on a botch suit shuts down
35/35 Quintessence, uses 1 point per hour base
5d Armor, +3 Strength, +1 unarmed damage, integral heating and cooling
Heavy Armor (1)
+2d armor (total of 7d), normal movement is 12m/turn

Device 5

Hardsuit Optional Modules

Life Support System
Survive hostile environments, uses 1 Quintessence per 2 hours
Movement Assist
Move at full speed when active, add Strength to jumping, jump 1m vertically/2m horizontally per success, uses 1 point per jump
Primium Plating
+2d Countermagic

Device 4

Armor Armament Submodules

MARAUDER Tokamak Plasma Cannon
Arete 6, Forces 3/Prime 2 aggravated damage death bolts
Uses suit Quintessence storage
10mm Caseless Short-Range Weapon Module
Base Damage 6L, Range 50, fires full-auto and bursts
4 x 30 round magazines, can use X-5 Protector special ammunition
HUD Uplink adds +2d to aiming (aiming adds +3d for the first turn instead of +1d)
Less-Than-Lethal Stun Module
Diffculty 5, Base Damage 5B, Range up to 5m

Resources 1

Pension from the MARINES. The Void Engineers don't need spending money that much.

Merits and Flaws

Freebie Points

130/105 XP + ??? Flaws/Merits

6 for Attributes
60 for Abilities
20 for Willpower
2 for Spheres
42 for Backgrounds