Eudaimonia Equipment

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Overview

Technical Overview

Much of the technology in Eudaimonia is implausibly sophisticated and powerful, and often barely understood by those who use it. Those first humans who settled and terraformed the planet built technology that outlasted them and will likely outlast all successors on the planet, elegant in its simplicity and durability. Although few of their actual weapons survive to this day, many of their tools have thoroughly lethal applications. Their designs tended to be highly inclusive and versatile, featuring items with many modes, but tended to come in singular pieces and were not made for maintenance or retrofitting.

Contrasted, the devices of the True Human Empire and Mysterious Starfish Aliens make these devices seem plain. THE technology is sleek and ergonomic, and almost excessively modularized. The components of a suit of powered armor and the accompanying assault rifle can easily be prized into different systems on a whim, creating a lighter suit of armor and heavier cannon. Their materials science is slightly inferior to the first wave founders of the planet, in the sense that their weapons are actually destructible to anything less than catastrophic damage, but still amply durable and quite easy to repair. Expert systems called 'muses' often feature into devices larger than little pieces of jewelry and can give even a novice engineer critical step-by-step instructions at any point in a maintenance process.

Less is known about that of the MSA, save that it is substantially more fragile than either the works of the True Human Empire or founders, and seemingly made of biomimicking polymers and smart materials arranged in eerily organic-inspired shapes that lend them an almost living property. Like founder technology, they cannot actually be maintained, but generally heal themselves over time by drawing from ambient resources. Their most disturbing quality is their ability to repurpose themselves according to the will of their operator, quickly changing between multiple forms. Xenoarcheologists who've studied the design of MSA technology theorize that their devices are actually genuinely alive and endowed with subsapient, servile minds.

Natively made technology tends to be substantially poorer than the above, but tends to be easier to keep. Local gunsmithing techniques for example, have recently advanced to the stage of using recoiless rounds that burn a rhetorical smart liquid fuel which automatically adjusts combustion rates to hit implausible ranges and deliver high penetrative power at close ranges. These innovations tend to be inferior to those of non-native technology but their ease of acquisition and low cost makes them worth consideration.

Special Rules

When choosing a piece of equipment, a character must select the producer (i.e.: Founder, THE, MSA or Native). This has numerous in-game effects related to the type of equipment and changes their overall aesthetics.

Weapons

Armor

Vehicles

Transports