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History

Exploration Era Exp-1) World Type

   No Suitable World (Go to Exp-2)
       Unfortunately, sometimes a prime spot simply lacks a nice place to drop your cities down, or your FTL drive wandered off-course. Time to build your own! 

Exp-2) No Suitable World (automatically change one dot of Ground doctrines for one dot of Fleet doctrines)

   Build Our Own (+ 300 PIP)
       Gerald O'Neil gave us the plans, all we need is effort.

Exp-6) Precursor Relics

   None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)

Exp-7) Feral Drones

   Extensive (+ 2500 fleet, + 100 Fabers)
       Extensive drone hives were almost exclusively found around red M-type stars. 

Exp-8) Posthuman Footsteps

   Hostile as fuck (+ 5,000 military)
       Nobody's quite sure what they're guarding, but they're really good at it. 

Exp-9) Location

   Strategic (+ 2,500 military)
       Too important to lose. 

Colonization Era Col-1) Axis Of Colonization

   Chinese Arm (+7,500 military, + 60 Population, + 100 PIP, go to Col-4) 
   Go to Col-7 afterwards for Local Affairs 

Chinese Arm Col-4) Shanghai Consensus For Colonization And Exploration

   Outer Expanse (+ 180 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 10 Transgene) 

Col-4B) Shanghai Consensus Transgenic Relations

   Headcount Increase Exercise (+ 60 Pop) 

Col-4C) Shanghai Consensus Colonial Economics

   Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population) 

Col-4D) Shanghai's Exhuman Insurgency

   Uprising! (+7,500 military) 

Local Events Col-7A) Local Affairs

   Warfare! (+2,500 military, go to Col-7C)
       General Veers, deploy your men 

Col-7C) Warfare!

   Full Scale War (+5,000 military, + doctrines)
       Your people fought a full on war, local but fierce. It's no doubt something you won't shut up about. 

Breakdown Era Break-1) Economic Upsets

   Communist Manifesto (+ 100 PIP, - 100 Wealth)
       Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse. 

Chinese Arm Break-4) Broken Shanghai Consensus

   Celestial Kingdom, Shattered (Go to Break-4C) 

Break-4C) The New Taiwans

   The Chinese are Coming - Probably (+ 200 PIP, + 5 Logistics, + 15,000 Military, - 200 Wealth) 

War Era and Aftermath War-1) Choose Your Side

   We'll Rebuild China (+ 60 Pop, +100 Wealth, +12,500 military, +5 morale, Chinese Tech Paradigm, Go to War-4) *Must be Chinese arm 

China & Taiwans War-4A) Chinese Politics

   Still Free (+ 2,500 Military, +100 PIP, + 1 logistics, + Morale, + CIS relations, - Chinese Relations)
       Some colonies are particularly adamant about not bowing to the CCA again. 

War-4B) Chinese Economics

   Nationalized (+ 200 PIP, + 100 CIP, + 2,500 Military, - Debt)
       To survive the Breakdown many once-private industries were nationalized as factories for export and trade lay rusting, keeping the colony's economy going at great cost to the government. 

War-4C) Chinese Military

   Got a PLAN (+ 2,500 military, + 100 PIP, + fleet doctrines, + ship application)
       With planets surrounded by space, it is no wonder that the first line of defense, and the best funded one for many 

Current Era Cur-1) The Business of Government

   Junta/Tyranny (+ 7,500 Military, +1 logistics, +2,500 Stockpiles, -60 Population, -2 Morale, ++Security, +Secrecy) 

Chaotic Events

   Communist Manifesto (+ 100 PIP, - 100 Wealth)
       Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.

Totals

20 SP (used) SP limit for options increased by +5 May not spend SP on dust 480 Pop 12 TG (+1 Str, +2 Stamina, >10% Population) 1700 PIP 180 CIP 0 Wealth 60,000 Fleet 15,000 Army 2,500 Stockpiles 100 Fabers +++++++Logistics ++++Morale ++Security +Secrecy +CIS relations -Chinese Relations -Debt 30xdoctrines (Line 5(12); Recruitment 3(5); Reserves 3(5); Navigation 4(8)) +fleet doctrines (???) +ship application (???)