Lasting Phantasm
Lasting Phantasm is a native of Harborhead where she was a member of the clan in control of the Leopard Seat. Her real name is Silya. As a princess of peripheral importance, she grew up witnessing the depredations of the Realm against her country, the burden of its tributes levied and its effective enslavement of her people without being directly embroiled in the intrigues forced upon the Leopard's immediate family. Though never particularly good with words, numbers or script, she always understood that, beneath it all, something was never quite right with how things were run.
A natural at martial pursuits, her life plan consisted of joining the Brides of Ahlat until everything was rudely interrupted by Realm satrap Cathak Voper poisoning the Leopard and executing the entire clan. Despite extra men being deployed to the job, the troops sent to kill Lasting were found dead the next morning. Two years later, a coldly beautiful female gladiator began making her name known in distant Gem.
Lasting belongs to the Izhalvi people of Harborhead; she has relatively light skin, amber, almond-shaped eyes and very long hair like drying ink. Her demeanor is succinctly describeable as dark and cold, though her eyes burn much brighter than any possible Abyssal. The usual gladiatorial outfit she wears are a cloak and kilt of black edged with red since she is billed as a Bride of Ahlat. In fact, the assassination of her family occurred shortly before she was scheduled to enter (and presumeably pass) the preliminary contests to determine her eligibility. That said, she's certainly trained with the Brides before and knows their fighting styles and tactics inside out. Her preferred weapons are spears - particularly the two-handed short spear though she usually packs a shield inside the ring.
Vital Statistics
Name: Lasting Phantasm
Age: 18
Concept: Tall, Dark and Vengeful
Caste: Dawn
Motivation: Destroy the Realm.
Essence: ●● (personal: 16/16; peripheral: 36/36; overdrive: 0/10; committed: 0)
Essence Recover: (relaxed: +4; resting: +4)
Willpower: 10/10 [5BP]
Damage: 0L+0B (-0)
Exp: 10/27
- Strength 3 (8xp)
- Presence 2 (1xp)
- Soul Fire Resurgence (8xp)
Virtues
Compassion: 1/1
Conviction: 4/4
Temperance: 2/2
Valor: 5/5 [3BP]
Intimacies (11)
Ahlat (Shaken Faith)
Unconquered Sun (Wary Respect)
Harborhead (Nationalist Pride)
Realm (Hatred)
Battle (Icy Enjoyment)
AKB (Fascination)
Summer (Ire)
-
-
-
-
Combat
Punch: Spd 5, Acc 11, Dmg +3B, PDV 6, Rate 3
Kick: Spd 5, Acc 10, Dmg +6B, PDV 4, Rate 2
DDV: 6
Javelin: Spd 5, Acc 10/14, Dmg +5L, PDV 6, Rate 2 (T, Th)
Fae Javelin:
Spear: Spd 5, Acc 15, Dmg +5L, PDV 7, Rate 2 (R, Th)
Shield: Spd 6, Acc 12, Dmg +4B, PDV 9, Rate 1 (M, Sh2)
Backgrounds
Contacts: ●
The gladiatorial scene.
Cult: ●
Dedicated fans.
Followers: ●
Any high level gladiator will have support staff. Manager. Arms Bearer.
Influence: ●●
Lasting Phantasm is a gladiator of rapidly growing status, having just reached the top levels of competition after a start in illegal private matches more interested in things besides fighting. She is billed as a Bride of Ahlat from distant Harborhead, though she isn't actually.
Resources: ●●
Wealth isn't exactly her main interest, but she isn't badly off.
Attributes
Physical
Strength: ●●●
Dexterity: ●●●●●
Stamina: ●●●●
Social
Charisma: ●
Manipulation: ●
Appearance: ●●●●●
Mental
Perception: ●●●
Intelligence: ●
Wits: ●●●●●
Abilities
Dawn
Archery: -
Martial Arts: ●●●●● (+2 Shields)
Melee: ●●●●● (+3 Spears)
Thrown: ● (+3 Spears)
War: ●●●●●
Zenith
Integrity: ●
Performance: -
Presence: ●●
Resistance: ●●●●●
Survival: -
Twilight
Craft (Terrestrial): -
Investigation: -
Lore: ●
Medicine: -
Occult: -
Night
Athletics: ●●●
Awareness: -
Dodge: ●●●●
Larceny: -
Stealth: -
Eclipse
Bureaucracy: -
Linguistics: ●●
- (Flametongue, High Realm, Riverspeak)
Ride: ●
Sail: -
Socialize: -
Charms
First Melee Excellency (1m/dice)
Second War Excellency (2m/success)
Third Resistance Excellency (4m/reroll OR add 5 to static value)
One Weapon, Two Blows (3m)
Roll damage twice for a single Melee or Martial Arts attack.
Peony Blossom Attack (3m; Simple (Speed 5, DV -1); Obvious)
Full pool Melee that applies to all enemies within 3 yards. Defenses resolved separately.
Essence-Gathering Temper (Permanent)
Regain overdrive motes for being hit or taking (non self-inflicted) damage.
- Struck but not damaged: 1m
- Bashing damage: 2m/point
- Lethal or aggravated damage: 3m/point
At Essence 3+, will also trigger if the Solar perceives allies (with positive intimacy) or Lunar mate being hit or damaged.
Soul Fire Resurgence (Permanent)
Once per action, may pay 1 wp to roll Valor (or another virtue dramatically appropriate) and regain that many health levels and negate even the most grievous injuries.
Durability of Oak Meditation (2m; Reflexive (Step 7))
Adds (Essence + Resistance) bashing and lethal soak against a single attack.
Iron Kettle Body (6m)
Adds (Essence + Stamina + Resistance) bashing and lethal soak for the rest of the scene. Incompatible with armour.
Battle Fury Focus (5m; Simple (Speed 7); Scene)
Grants +1 to all combat-related pools and reduces all wound penalties by 1. Costs 1wp to cancel prematurely. Limited range of other actions. (pp. 208)
Bloodthirsty Sword-Dancer Spirit (10m, 1wp; Simple (Speed 7); Scene)
Grants +3 to all combat-related pools and removes all wound penalties. Costs 3wp and 1 limit to cancel prematurely or 1wp if restrained by a loved one. Character is berserk! (pp. 208)
Traits
Merits
Born to Rule (2) - There's just something about her.
Gains +1 on all social rolls against social inferiors.
Tactical Genius (3) - Offhand dismissal of higher learning belies someone who can dominate a Gateway board. (pp. 60)
Flaws
Intolerance: Dynasts (-3)
Lasting nurses a deep hatred not only for Cathak Voper personally and the Cathak clan in particular, but for entire institution of the Realm.