User talk:Madwookie
Longshot Build
Final Stats
- SP: 47
- SP Limit: 30
- Population: 462 Base bonus: 231
- Trangene: 276
- Morale: 16.5
- Wealth: 300 + 231
- PIP: 800 + 415
- CIP: 450 + 415
- Fabbers: 600
- Delta Dust: 400
- Theta Dust: 0
- Military: 32500
- Doctrines: 35
- Logistics: 60
- Global Tech Level: 18
- Applications: 100
- Stockpiles: 0
- Debt: 0
SP Expenditures
- Additional Limit: 0
- Wealth: 0
- PIP: 0
- CIP: 0
- Dust: 15
- Theta: 0
- Pop: 7
- Mil: 0
- Tech Indices: 2
- Apps: 0
- Transgene: 23
- Doctrine: 0
- Logistics: 0
Tech Indices
- Shipbuilding: 18
- Parasite Construction: 18
- Carrier Construction: 18
- Aviation Warship Construction: 18
- Aerospace Construction: 18
- Mecha Construction: 18
- Ground Construction: 18
- Projectiles: 18
- Lasers: 18
- Railguns: 18
- Particle Weapons: 18
- Mega Particle Weapons: 18
- Missiles: 18
- Propulsion: 18
- Power: 20
- Materials: 18
- Shields: 18
- Electronics: 18
- Stealth: 18
- Transgenics: 27
- Mass Production: 35
- Civilian Technologies: 23
- Xenotechnology: 23
- Basic Theotechnology: 18
- Advanced Theotechnology: 18
- Floating Points: 15
Baron
- Physique: 2 (13)
- Reactions: 2 (15)
- Socialization: 1 (6)
- Command Secondary: 3 (12)
- Apperance: 4 (11)
- Cost: 57 x1 = 57
Vassal
- Physique: 3 (21)
- Reactions: 2 (15)
- Ground Combat Secondary: 3 (12)
- Hard Vacuum Tolerance: 1 (1.5)
- Zero-G Adaptation: 1 (1.5)
- Cost: 51 x1 = 51
Knight
- Physique: 2 (13)
- Reactions: 3 (24)
- Piloting: 3 (12)
- Zero-G Adaptation: 2 (6)
- Hard Vacuum Tolerance: 2 (6)
- Cost: 61 x1 = 61
Peasant
- Physique: 3 (21)
- Reactions: 2 (15)
- Hard Working Secondary (+PIP): 1 (3)
- Precise Secondary (+CIP): 2 (7)
- Harsh Environment Adaptation: 2 (3)
- Zero-G Adaptation: 1 (1.5)
- Cost: 50 x2 = 100 - 30 = 70
Serf
- Nerve Stapled: 3 (6.5)
- Zero-G Adaptation: 2 (3)
- Harsh Environment Adaptation: 2 (3)
- Cost: 12 x3 = 36
Caste System
- Industrial Modifiers
- PIP: 20% x4 = 80%
- CIP: 20% x4 = 80%
Morale Expenditures
- Morale: 16 - 2 [14]
Path Bonuses
- Space Monarchy (Autocratic): +3 Military Discipline, +3 Societal Closure, -2 Public Order, -2 Diplomacy
- Military Intelligence: +1 Military Discipline
- Transhuman Supremacy: +2 Military Discipline, +2 Societal Closure, -2 Diplomacy
Totals
- Public Order: -2 + 8 [6]
- Diplomacy: -4 + 4 [0]
- Military Discipline: 5 + 1 [6]
- Societal Closure: 5 + 1 [6]
- Taxes: 0
Universal Applications
Applications
Universal
- Shipbuild IV
- Aerospace Construction II
- Ground Construction II
- Craft Power II
- Ship Power II
- All Tier 1 Railgun Applications
- Naval Armor I
- Aerospace Armor II
- Ground Armor III
- Basic Armor Formulations
- Naval Shields I
- Aerospace Shields I
- Early Scattering Field
- Naval Propulsion II
- Aerospace Propulsion II
- Open-cycle Fusion Drives
- Obsolete Electronics
- Obsolete RAM
Political Paths
- Transhuman Supremacy: 500 Discretionary Points
Economic Paths
- Fab It Good!: 500 Discretionary Points
Military Paths
- Cyberjack: 200 Discretionary, +5,000 Military, +20 Logistics, +60 Pop, +200 PIP
- Ground Construction III
- Ground Armor IV
- All Tier 2 Railgun Applications
- Iridium Forging
- Basic Lamination
Discretionary Purchases: 1,200 Discretionary, 100 Applications
- Super Ground Construction: 100
- Mecha Construction III: 225
- Naval Armor II: 300
- Beta Titanium Casting: 75
- Improved Lamination: 100
- Flash Field: 100
- Craft Power III: 100
- Combat Electronics: 50
- Adaptive Chameleon Fabric: 240
- Optical Distortion Generator: 100