Talk:Magnate War Aftermath
The League
Minkowski
The war allowed Minkowski the opportunity to flex their muscles free of Core interference, helping themselves and by extension the League achieve a position of local strength.
- Status: Winner
- Political Stance: Be Interventionist
Outremonde
- Status: Winner
- Political Stance: New Beginnings.
Sarreva
For most of its history Sarreva had been a prosperous, quiet world with no great ambitions of nationhood. Like many Rim colonies it was known more as a place than a political entity. The EU Deep Space Fleet maintained law and order on the trade lanes and ultimately Sarrevans didn't really pay much mind to the greater universe outside. The War changed everything. On the surface the damage has been repaired; trade is flowing, the slow transition away from military power has begun and the cities have been rebuilt. The biggest lasting legacy of the Magnates is the birth of Sarrevan nationalism; pride, cooperation and unity that would never have been possible before.
- Status: Winner
- Political Stance: Hyper-Patriotic Space Internet
Chatham's World
Chatham's World has been rendered largely uninhabitable by cataclysmic terraforming failure and the liberal use of weapons of mass destruction. With most of its population gone, its remaining holdouts do form a loosely cohesive political entity, although ultimately it is only a shell without much any real power in the League.
- Status: Loser
- Political Stance: Still Alive
Magnates
Remontoire
- Status: Winner
- Political Stance: We're People Too
The Eternal Dawn
Although The Eternal Dawn did not seize any Theta Dust for its own in the campaigns due to its primary supporting role, neither did it suffer significant defeats, and it has both forged close ties with the other Magnate worlds and used the combat experience to purge significant structural weaknesses in its doctrine.
- Status: Draw
- Political Stance: Exhumanize