Oceania
Oceania
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Overview
Archetype: Loyalist PACT Spacenoids
Head of State: Prime Minister Roger Dalton
Government: Media Democracy
Political Alignment: PACT
About Oceania
"Oceania, a jewel of the galactic seas."
The Oceania is an Outer Expanse colony cluster founded by Indonesian mining interests that quickly rose to prominence as an important shipbuilding cluster and trade hub on the periphery of PACT space. Due to a lack of viable planets, nearly the entire 72 million people permanently in-system reside in space habitats located at Lagrange Points around the gas giant Pacifica.
History
Discovery Era [2078-2100]
Oceania was a system first charted and explored by Posthuman probes circa 2077. Originally believed to be the reformed remains of a star that went supernova several billions of years ago, indicators of Precursor intervention (mostly in miniscule pocket of functional Delta Dust locked into sub-atmospheric orbits) indicated the possibility that the system was manipulated to it current state but apparently abandoned before any viable or terraformable planets were created.
Despite a lack of livable space, several corporate interests, most notably Pacific Rim mining consortiums that had taken note of the abundant heavy metal and Helium 3 supplies the system held in its asteroid belts and numerous gas giants. The Indonesia and Australia were primary investors in the venture, while Singapore and New Zealand, eager to establish footholds off-world, bought in as secondary partners.
Within a decade years of its discovery, Oceania was quickly established as a logistical waypoint between the more distant colonies of the Outer Rim with a little under a hundred thousand colonists calling the system's first space habitat Pacifica-One home. For the next few decades, the population grew very slowly as the system remained mostly undeveloped by corporate interests.
Colonization Era [2101-2151]
It was only after the arrival of fleeing Transgenes, driven from Earth and denied entry into other Pac-Arm worlds, that Oceania's population swelled in size. A traditionally bioconservative Australia was reticent to allow potentially tainted Transgenes, any movement to bar them entry was vetoed by Indonesia and Singapore, which had long since embraced the advances of Chinese transhumanism. Everyone was welcome to Oceania.
Although the local shipbuilding industry was indeed more than capable of fulfilling quotas on building new habitats for normal immigration rates, migrants simply overwhelmed the industrial capacity normally available. Subsequently, many colonists made do by loaning ships from the government and using them as residences, or building their habs directly into hollowed-out asteroids.
By the 2120's, Oceania had become a vibrant and multicultural center of commerce and industry with a growing biotech field, in part due to deliberately unrestrictive laws in regards to transgenics and genetic engineering. With the majority of the population eventually adopting a template better suited to zero-g and spin-gravity life or giving one to their children, Oceania became an open market for firms suppressed by Straus-Kasserism on Earth. By the end of the decade, a little under a quarter of the population were using the Natural Diver transgenic template, a modified Alpha-type adapted to zero-gravity environments.
While many Outer Expanse states suffered abuses at the hands of Core interests, Oceania had escaped mostly intact and prosperous because of the high profitability the local He-3 harvesters and heavy metals and an aggressive negotiation style in its loaning of mining rights.
Because of these slightly underhanded tactics and its control of a catapult hub, corporations that weren't domestic often had to compete with one another to get contracts and permissions. Oceania's ability to negotiate itself into a position of relative safety was one of the reasons that they never saw any reason to secede and tensions never really fermented to the boiling point as they did elsewhere. Oceanians were perfectly happy with following the dictates of Core ethical standards (for the most part) and enjoyed trade with the rest of PACT.
Breakdown Era [2152-2180]
Shortly before the Breakdown, Oceania saw the introduction of the Artificial Diver bioroid, a nominally genefixed growth-accelerated human with network implants, intended for menial work and service labor in the larger hab structures. Designed to eventually integrate into society as citizens, Artificial Divers were designed to bolster the population, as well as to harmlessly disseminate zero-gravity adaptation genes among the baseline population.
Core reception was unfavorable, but a non-factor as the Breakdown quickly swept over the Pac-Arm. Oceania left was alone to define itself while it labored to rebuild its catapult node. Several of the companies that had previously withheld support where pushing for full integration, with many N-Diver and baseline families adopting A-Divers wholesale, and several biotech firms that had withheld support for the project were actively assisting a wider transhumanization of the population in the wake of potentially permanent isolation.
The Oceania that emerged from the Breakdown-induced isolation in 2162, having repaired its catapult successfully at great expense, was one that was rather different. Swelled by the addition of nearly twenty million bioroids and now more heavily transhuman than ever, the population of Oceania was ready to return to PACT.
Certain bioconservative factors such as São Galvão were reticent to resume association with an extremely transhumanist state, but the general atmosphere in PACT was receptive. As reconstruction continued in the Pac-Arm and Oceania made itself known as a staunch supporter of its fellow colonies, relations returned to normal.
ZOCU War Era [2181-2188]
Against expectations, Oceania threw its lot in with the Core during at the onset of the ZOCU War instead of joining the Zodiac Outworlds. This was for a variety of reasons, but the central theme understood by analysts was a lack of incentives to cut ties with the Core. Kanon wanted its transgene-biased aristocracy against the dictates of the UN charter, Haraway sought self-determination and freedom from EU exploitation, Oceania had no similar plights or wishes. It was left alone to its own endeavors and made a contributing member of PACT.
Liberal transgenics clashed with the ideology of castes and genetic aristocracy, and general transhuman superiority that many of the Outworlds espoused. The Divers (which later became general slang for any gravity-adapted Oceanian), forming the majority of the population were barely a generation and a half removed from Baseline humanity and had no reason to retreat from it.
Despite this, Oceania remained mostly inactive during the war. It acted as a ship depot, refueling station and staging ground for the assaults pushing around the blockade zone Horizon to attack ZOCU worlds, but never engaged in any of the major battles of the war. Well-protected by its in-system fleet and buoyed by reinforcements from the NorPac and ASEAN space fleets, it remained inviolate for most of the conflict.
However, towards the end of the war, things were becoming more desperate and Oceania had become less of a 'passive enemy' and more of a substantial threat on the 'Western front' as an impassable gateway system. Hoping to put them out of the war, a commerce raiding fleet using stealth systems flew past the picket line and hijacked the newly-built New Sydney Colony Cluster, severing the tether lines and evacuating the Cluster 1 O'Neil cylinder with nerve gas before attempting to accelerate it into the main shipyard cluster.
Disaster was only averted thanks to rapid response by the Australian Space Corps's 4th Fleet, which was stationed at the nearby New Queensland Cluster at the time of the attack. Ending with the destruction of the colony and its fall into the Pacifica gas giant, the New Sydney Colony Drop stands as one of the worst atrocities of the war, with a hundred thousand dead or missing by the end of the assault.
Postwar Era [2188-2195]
Relations with ZOCU were extremely bitter at the onset the Postwar Era, as ZOCU states disavowed any knowledge of the wrongdoing. Consensus was that the operation was a desperation attack by an isolated fleet, acting independently of the ZCM. The soldiers responsible were never put to trial or formally investigated and appeared to have simply vanished after the war, much to the displeasure of the Oceanian authorities.
However, relations with the Core and PACT in particular improved greatly after the end of the war. In recognition of its loyalty and the atrocities of the colony drop, the four nations that had founded the colony allowed it to peacefully gain independence while retaining its affiliation to the Core and PACT.
Entering the Postwar Era as one of the leading nations in the PACT frontier, Oceania is now pushing ahead and making its own destiny. Old grievances can be set aside to rebuild anew and the Divers continue their old way of life, settling the fringes of space one habitat at a time.
Politics
Society
Major Settlements
OSC
Resources
Ship Listings, Corps Listings, Etc...
Equipment
Vehicles
Mobile Weapons
Statistics
History Path
Starting Values
1100 PIP, 300 CIP, 1100 Wealth, 200 Dust, 720 Population, 27500 Military, 60 Transgenes, 5 Logistics, 6 Morale, 100 Application, 100 Ship Application, 20 Fleet Doctrines, 40 SP
Modified Values
1508 PIP, 734 CIP, 1476 Wealth, 200 Dust, 720 Population, 27500 Military, 80 Transgenes, 5 Logistics, 6 Morale, 100 Application, 100 Ship Application, 20 Fleet Doctrines, 20 Doctrines
- [19 SP] 19 Transgene
- [10 SP] 20 Doctrines
- [10 SP] 20 Tech Indexes
- [1 SP] 10 CIP
- [720 Population +15%] 408 PIP
- [720 Population +20%] 424 CIP
- [720 Population +5%] 376 Wealth
Exploration Era
- Exp-1) World Type, No Suitable World (Go to Exp-2)
- Exp-2) No Suitable World, Build Our Own (+ 300 PIP)
- Exp-6) Precursor Relics, None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on Dust)
- Exp-7) Feral Drones, None (+ 60 population, + 100 Wealth)
- Exp-8) Posthuman Footsteps, Untouched (+20 SP, SP limit for options increased by +5)
- Exp-9) Location, Hub (+ 60 Population)
Colonization Era
- Col-1) Axis Of Colonization, PACT Arm (+ 5,000 military, + 100 Wealth, + 100 CIP, + 100 Dust, go to Col-2)
- Col-2) PACT Colonization Authority, Outer Expanse (+ 120 Population, + 100 PIP, + 100 CIP, + 100 Wealth, + 10 SP, + 20 Transgene)
- Col-2B) PACT Transgenic Relations, Headcount Increase Exercise (+ 60 Pop)
- Col-2C) PACT Colonial Economics, Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)
- Col-2D) PACT actions during the Eridanus Campaign, Logistics Support (+ 2,500 military, +1 logistics, + 100 PIP)
- Col-7A) Local Affairs, Quiet (+ 60 population, + 100 Wealth, + 100 PIP, + 10 SP)
Breakdown Era
- Break-1) Economic Upsets, My Toaster Hit Singularity (+ 100 Dust, - 100 CIP)
- Break-2) Broken PACT, Road Repairs (+ 100 PIP, +1 logistics, - 100 Wealth, - 100 CIP, Go to Break-2B)
- Break-2B) Catapulted PACT Policies, Saved By The Catapult! (+ 60 Population, +5 logistics, + 100 Wealth, + 10,000 Military)
War Era and Aftermath
- War-1) Choose Your Side, Sign The PACT (+ 200 CIP, +200 Wealth, +10,000 military, +5 Morale Go to War-2) *Must be PACT arm
- War-2A) PACT World Politics, Transhumanize! (+ 20 transgene, +100 Wealth, + 100 CIP, + 100 application, - Morale)
- War-2B) PACT World Economics, Ignore the War (+ 200 wealth, + 120 pop, - logistics)
- War-2C) PACT World Military, The Fleet does the Flying (+ 2,500 military, + 100 PIP, + Fleet Doctrines, + Ship Application)
Current Era
- Cur-1) The Business of Government, Future Government (++ Morale, + Transgene)
Chaotic Events
- Hippies Under The Bed (+ 60 Pop, - 2,500 military)
Transgene Templates
Transgene Points: 79
- [19 -4] x3 (50%) N-Diver: +1 Enhanced Physique, +1 Enhanced Reactions, +3 Zero-Gravity Tertiary
- [9 -4] x2 (25%) A-Diver: +1 Enhanced Socialization, +2 Zero-Gravity Tertiary
- [28 -4] x1 (10%) Omoikane: +2 Enhanced Intelligence, +1 Enhanced Reactions, +1 Enhanced Socialization
Technology
Global Technology Level: 20
- Shipbuilding: +5 [25]
- Aircraft: +5 [25]
- Electronics: +8 [28]
- Beam/Pulse Weapons: +5 [25]
- Shields: +8 [28]
- Stealth: +8 [28]
- Transgenics: +0 [20]
- Civilian Tech: +8 [28]
- Materials: +8 [28]
- Mass Production: +2 [22]
[No Suitable World|Build Our Own] Shipbuilding +2
[Transhumanize!] Transgenics +3
[Ignore the War] Civilian Tech +5
[The Fleet does the Flying] Materials +5
[Future Government] Transgenics +2
[3 Index Points] Electronics +3
[3 Index Points] Materials +3
[3 Index Points] Shipbuilding +3
[3 Index Points] Civilian Tech +3
[3 Index Points] Stealth +3
[3 Index Points] Shields +3
[2 Index Points] Mass Production +2
Applications
- Shipbuilding VI
- Aerospace Construction III
- Mecha Construction II
- Ground Construction III
- Naval Armor VI
- Aerospace Armor VI
- Ground Armor VI
- Naval Propulsion IV
- Aerospace Propulsion V
- Naval Shields I
- Craft Shields I
- Railgun Fundamentals
- All deployments
- Particle Weapon Fundamentals
- Naval and Aerospace deployment
- Synchronous Fundamentals
- No deployments
- Belted Armor
- Depleted Uranium Armor
- Laminate Armor
- Scattering Fields
- Flash Fields
- Fusion Drives
- Fusion Powerplants
- Delta Jump Drives