Dr. McAllister
Background
Name: Dr. Zachary McAllister Jr.
Concept: Zach McAllister's Son
Allegiance: Phoenix International
Nature: Expert
Mental (7)
- Intelligence 5 Mega 2 (Bright)
- Wits 5 Mega 2 (Saw That Coming)
- Perception 5 Mega 2 (Sharp Eyes)
- Eidetic Memory: The Nova may in effect have up to [Mega-Intelligence + 3] "phantom" dots of knowledge abilities stored in his memory, with no single "phantom" ability having a rating higher than (Mega-Intelligence/2 or 3, whichever is lower, round up) dots. These dots act as the ability in all respects, but are not actually purchased.
- Quickness: Quickness actions may explicitly not be split into multiple actions, and moreover allow all actions, including the use of Quantum powers. A Nova may not take any more Quickness actions than he or she has Mega-Wits.
- Electromagnetic Vision: The Enhancement stays in effect for a scene. Adds (+Mega-Perception) dice for sight rolls instead of +3d.
- Quantum Attunement: This enhancement allows the Nova to perceive Psions (as holes in the quantum background) at a higher difficulty, as well as tracking quantum powers.
- Fast Learner:
Physical (3)
- Strength 2 Mega x
- Dexterity 5 Mega 3 (Coordinated)
- Stamina 3 Mega 1 (Resolute)
- Fast Tasks: On extended rolls which require effort and knowledge, divide the timeframe of a roll by (Mega-Dexterity). Simple tasks such as painting or gardening can be completed in one combat round (3 seconds). When Fast Tasks is active, a Nova may take advantage of their increased speeds, reloading, drawing, or changing ammunition for weapons as a reflexive action.
- Adaptability: Adaptability renders the Nova biologically immortal and adds (Mega-Stamina) dice to any roll to resist toxins or diseases which the Nova is not immune to.
Social (5)
- Charisma 5 Mega 0 (Charming)
- Manipulation 3 Mega 0
- Appearance 3 Mega 0
Willpower
7
Quantum
4
Quantum Pool 55
Powers
- Mental Invulnerability 1
- Pretercognition 1
- Telepathy 1
- Quantum Link 1
Biomods
- Multitools
- Regenerator
- Extra HLs
Abilities
- Academics
- History 1
- Arts 0
- Athletics 5
- Awareness 5
- Biz 4
- Brawl 1
- Command 1
- Computer 5
- Drive 1
- Endurance 3
- Engineering (Spacesuit Maintenance 1)
- Mechanical 5
- Electrical 3
- Nuclear/Quantum 3
- Firearms 5
- Gunnery 0[1]
- Instruction 4
- Interrogation 0
- Intimidation 0
- Intrusion 1
- Investigation 5
- Helmsman 0
- Legerdemain 0
- Linguistics 4
- Martial Arts 0
- Medicine 5 (Novas 3)
- Melee 0
- Might 0
- Perform 0
- Pilot 0[1]
- Rapport 3
- Resistance 3
- Science
- Biochemistry 5
- Quantum Physics 3
- Psychology 3
- Stealth 1
- Streetwise 1
- Style 0[1]
- Etiquette 1
- Tactics 1
- Subterfuge 1
- Survival 1
- Zero-G 1
Backgrounds
- Cipher 4
- Eufiber 5
- Node 5
- Resources 5
- Phoenix Interstellar
- Holdings on Eden and in nearby star systems
- Office Tower in the business district with stores on the lower floors and labs in the basement. Has plenty of briefing rooms if we end up need to hold meetings there.
- Apartment Buildings for Unity personnel and other people of importance. Top floor is a large penthouse, easy access to office tower and research complex
- Industrial/Research Complex with able workspace for Unity scientists, an entire wing for the Chitra Bantu, Zach's vast, well-equipped lab and second home, and the factories making various Phoenix products.
- System 306-PHI - Identified early on as a mineral rich system by early Aeon astronomers and mapped by a probe in the late Nova era, the system is one of several Zach has obtained from the Aeon society archives, but it is the only one practical for regular extraction. The lease agreement with the Eden government has kept Phoenix Interstellar well-funded.
- Followers 2
- Marie Clements
- Military Demonstration Pilot turned Astronaut
- Piloting 7D, Helmsman 6D, Gunnery 6D, Drive 6D
- Luisa Delacruz
- Intelligence Contractor Turned Sensors Officer
- Using Sensors 7D, Computer Use 6D, Deception 6D, Fluent in English, Spanish, & Tagalog
- Second Stage Nova 6
- Fugitive: Aeon -5
Tactial Info
- Base Soak - 4B/3L/2A
Field Suit - 4B/6L/0A- Vacuum Assault Suit 12B/9L/0A {hardened 8B/7L}
- Total Soak - 16B/12L/2A
Initiative - 15
Weaponry
- Custom Electrolaser Pistol
- Accuracy +4, Dmg 5S/10S/5L, Range 75/100/125, Magazine 200/50/6, RoF 9/6/3, Mass 1kg, Multiple Settings (low stun, high stun, lethal) Incorporates an improved laser (non-magnifying) sight and ultra-high capacity power cells.
- Base Attack - 14 {15} + 3
These weapons were obtained from an unfortunate sniper guard at the Norca facility.
- Laser Carbine (L-K Vindicator II) (Marksman variant w/ ECS)
- Accuracy +5, Dmg 13L, Rng 300, Rate 15, Magazine 45, AP (1), Conceal O, Mass 3, Min Str. 1
- Base attack - 15 {16} + 3
- Heavy Autopistol (Stavros Auto) (Non-Magnifying Sight)
- Acc +1, Dmg 8L, Range 50, RoF 9, Magazine 9, Conceal J, Mass 2, Min Str. 2
- Base attack - 11 + 3
Health
-0 [ ] [ ] [ ] [ ] [ ] [ ] { } { } { } { }
-1 [ ] [ ] [ ]
-2 [ ] [ ] [ ]
-4 [ ] [ ]
Incapacitated [ ]
-0 x 6/-1 x 3/-2 x 3/-4 x 2/Incapacitated
Miscellaneous
- Languages
- Technical English
- Technical Spanish
- Casual French
- Casual Japanese
- Casual Arabic
- Casual Chinese
- Morse Code
- Gear
- Custom Electroshock Pistol, constructed from basic components as a project with his dad.
- Top-of-the-line laptop designed for rugged use. Note that this has some classified or forbidden data that would not be in the official data banks, such as Niran's papers on Nova evolution, plans for the Archangel suit, and records of Resolute Security's exploits.
- Stylish shades and James Bond watch
- A Scrapbook of various proud moments of his life, autographs from famous people, and other mementos, such as
- Autographed copy of the first edition Relativistic Warrior Lorentz-Chan manga.
- Picture of himself with Dr. Flint and Dr. Collins at an ancient temple deep in the jungle.
- Piece of Caran's shuttle and autographed schematics of the Xenon Destiny spacecraft he assisted in constructing.
- Set of pictures from his vacation with CITrINE imprinted with her nano-signature.
Experience
Total - 46 Free - 0
- Adapt or Die - 7xp
- Mega-Perception 1 -> 2 (-5)
- Extra HLs (-2)
- NPC 1xp
- Brave New World - 8xp
- Psychology 1 -> 3 (-6)
- Followers 2 (-4)
- Mission:Impossible 14xp
- History 1 (-3)
- Mega-Intelligence 1 -> 2 (-5)
- Quantum Attunement (-5)
- Hotel Tentaculat 5xp
- Mega-Wits 1 -> 2 (-5)
- Choices Beget Consequences 10xp
- NPC (Muramasa) 1xp
- Quantum Link 1 (-6)
- Fast Learner (-5)