Aberrant: Exile (Team Tactics)

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Overview

This is where we write down the ideas we have for how the team should work together in case of a fight. The idea is not to create a step by step tactical manual, but rather to have some idea of how the team should work together as a team, rather than everyone fighting as individuals. E.g. who acts as each others wingmen, who is responsible for what, do we take prisoners, when do we retreat, and how do we preserve each others covert identities.

Ensign Squad

These are very common robots jokingly referred to as failbots. Their main strength is numbers, being fairly simple to make means that there are a lot of them. They are also roughly spiderlike in shape, but with eight legs and the front four legs can also double as arms. In battle they used human weapons, primarily coilguns and grenades.

Physical Attributes: Strength 8, Dexterity 3, Stamina 3

Abilities: Brawl 3, Might 2, Athletics 3, Firearms 3, Heavy Weapons 3, Resistance 3, Endurance 3

Mental Attributes: Perception 3, Intelligence 1, Wits 1

Abilities: Awareness 3, Tactics 3 (Grey Box +3)

Social Attributes: None

Health Levels: -0 x 2/-1 x 3/-2 x 2/-4 x 1/Incapacitated
Soak: 8B/8L/0A:

Attacks:

Light Coilgun (ClinTech M-60): Accuracy +1, Dmg 9L [5], Range 600, Rate 50/10, Magazine 100, Burst (5), AP (2), Mass 15, Min Str. 3

Alex's Custom VAS

A custom design VAS made to look somewhat like the Big Daddies from the wildly successful Bioshock franchise. It comes complete with a large drill and a machinegun.

Vacuum Assault Suit: Soak 15B/12L [hardened 8B/7L], Strength + 3 / Mega-Strength 2/Dexterity + 1/Perception + 1, +4 -0 HLs, Mass 55
Quantum 1 (5NP), Mega-Strength 2 (Additive) (12NP), Armor 2 (4NP)