Quasar
Vital Statistics
CODENAME: Quasar
Alias: Freja Zoe Galbraith
Player: Rex290/Andronicus
Allegiance: Daedalus League
Concept: I am Become Light Illuminator of Worlds.
Eruption: Fell into a nuclear reactor
Nature Bravo.
Virtue: (Virtue): Regain WP when you defeat a seemingly equal or superior foe or force him to back down.
Vice: Spend WP to resist your self-righteousness and accept a compromise. Regain WP if compromise would be a far better idea than self-righteous one-true-way moralizing.
Quantum: 1+4 (5 x -0, 5L/5B)
- Quantum Pool: 50/44
Willpower: 0/8
Health
Mega-Stamina eliminates ? points of wound penalty
• [ ]x16 Bruised: -0
• [ ]x11 Hurt: --1
• [ ]x8 Injured: -2
• [ ]x8 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead
Attributes/Abilities
Physical (7)
Strength: 5 (Athletic)
- Might: 5
- Brawl: 5
- Melee: 2
Dexterity: 9 (Fast)
- Athletics: 4
- Pilot: 2
- Firearms: 1
- Stealth: 3
- Microgravity Ops: 2
Stamina: 5 (Resilient)
- Endurance: 3
- Resistance: 3
Social(5)
Charisma:2
Manipulation: 2
- Subterfuge: 3
Appearance: 7 (My eyes are up here)
- Intimidation: 5 (Obey or Die +2)
- Style: 5 (Seduction +1)
Mental(3)
Wits: 4 (?)
Intelligence: 2 (Clear-headed )
- Medicine: 0
- Engineering: 2 (Spacesuit Maintenance +1)
- Linguistics: 2 (English, Russian, Persian)
Perception: 2
- Awareness: 3
Backgrounds
7+5
Eufiber: 5 (p142)
Dormancy: 5 (p143)
Node: 3 (p143)
Resources: 1 (Linked to....)
Enemy: 1
Cipher:4 (free)
Quantum
Mega-Stamina 3
- Adaptability.
- Resiliency.
- +6B/6L Stackable soak. 3 x -0, 3 x -1, 3 x -2, 3 x -4 HL.
Mega-Str 2
- Quantum Leap. Each success on a Jump roll allows the Nova to leap up to two kilometers horizontally or half a kilometer vertically, times her number of dots in Mega-Strength.
Mega-Int 1
- Taint Resistant.
Nuclear Control ***** (Blast, Sphere, Shield, Propel) Q-3
- Nuclear Blasts ROF: 20
- Attack: d14 + Damage: Bashing [15] levels + [20] dice [Instant]
- Attack: d14 + Damage: Lethal [10] levels + [20] dice [Instant]
- ??
- Sphere Radius 100 meters, [10] + 20 Bashing, [10] + 15 Lethal. [Instant]
- Storm d9L and reduce enemy dice pools by 5 if they fail a opposed roll
- Shield (Ablation) 14/14 HL [Maintenance] [Regenerates 5HL on her Next Turn]
- Propel 70 meters/action, 200 KH out of combat. [Maintenance]
Warp * (w/Supercharge) Q-2
- Quantum+Warp (d6) + 5 Auto sux from Quantum
Combat
Movement
- Sprinting: Dex x 3 (+ 20 Meters)
Attacks
- Strike: Accuracy +0, Damage (Str + 2B), Difficulty +0
- Kick: Accuracy +0, Damage (Str + 4B), Difficulty +1
- Grapple: Accuracy +0, Damage (Str + 0B), Difficulty +0, holds target (Str + Might contests)
- Disarm: Accuracy +0, Damage (Str + 0B), Difficulty +1, disarming
- Tackle: Accuracy +0, Damage (Str + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions
Defense
Natural Soak (quantum5/stamina5/m-stamina6) 2A/13L/16B
Armoured Soak 6B/5L
- Eufiber 5B/5L
- Tough Skin +1B stackable armoured soak
Character
Taint
Permanent Points: 4
Temporary Points: 1
Transhuman Ascendence: Appearance
Aberrations (1pts):
• Aberrant Eyes
Body Modifications
Physiology
• Redundant Organs x 4 (-16XP) 6 x -0, 6 x -1, 2 x -2, 4 x -4 HL.
Quantum-Taint Sideffects (8XP)
• Inhuman Dex. (-6XP)
• Tough Skin (-2XP) +1B stackable armoured soak
Merits and Flaws
Lusty (+1). Attempts to seduce you gain three extra dice, and you are at +1 difficulty to resist.
Bonus Points
15+1.
6 x Backgrounds (-6).
5 x Willpower (-10).
Nova Points
52.
4 x Tainted Quantum (-8).
16XP of Body Mods (-2).
Mega-Stamina 3 (-6) w/Resiliency (-1)
Mega-Str 2 (-4).
Mega-Int 1 (-2) (Taint Resistant).
Nuclear Control ***** (-15) (Blast, Sphere, Shield, Propel, Storm).
Warp w/Supercharge * (-5).
14 Attribute Dots (-7).
12 Ability Dots (-2).
Experience
Psion (2XP) + Robots (5XP)
Session 1 (9 XP)
Session 2 (8 XP)
Experience Plans?
- Clone 1 (-9XP)
Nuclear Templating (Clone) * d6
- Each sux equals one clone, costing 1 Quantum per clone. The clone has the exact attributes, abilities, powers, clothes and equipment and so fourth. CLones lose one die from all traits for each clone created. The clone(s) has half their creators Quantum Pool.
Intangibility
- Density Control 1 (-6XP) linked to Invisibility 1 (-6XP) by a 2-point Activation Delay (P143 PG), Reduce dice pool for Invisibility by 1, and a 2-pt Dependency (Invisibility must be active to use Density Control). 5 points of weaknesses exchanged to turn density control to a Level 1 power. Density Control to 2 (1XP), 3 (4XP), 4 (6XP).