Alexander Vincent (Exile)
Chief Mechanic Alexander Vincent
Basics
Name: Alexander Vincent
Codename: The Mechanic
Eruption Type: Semi-Deliberate
Concept: Pulp Fiction Inventor
Virtue: Caregiver: Regain WP when you receive tangible proof that you have helped another.
Vice: Hedonist: Spend WP to resist indulging in your chosen pleasure. Regain WP if indulging in such is obviously a bad idea.
Allegiance: European Union Liaison
Description
Stats
Attributes/Abilities
Physical (3)
Strength: ●
- Brawl: 0
- Melee: 0
- Might: 0
Dexterity: ●●●●● (Nimble)
- Athletics: 3 (Dodging)
- Drive: 1
- Firearms: 1
- Heavy Weapons: 3
- Legerdemain: 0
- Martial Arts: 0
- Microgravity Ops: 1
- Pilot: 1
- Stealth: 0
Stamina: ●●
- Endurance: 3 [free]
- Resistance: 3 [free]
Mental (7)
Perception: ●●●●● (Observant) ● (High End Electromagnetic Scan)
- Awareness: 3
- Investigation: 0
Intelligence: ●●●●● (Bookworm) ●●●●● (Engineering Prodigy)
- Academics [History]: 1
- Bureaucracy: 1
- Computer: 5
- Engineering: 5 (Spacesuit Maintenance +1; Vehicles)
- Intrusion: 1
- Linguistics: 1 (English & Mandarin Chinese)
- Science [Materials Science]: 5
- Medicine: 1
- Survival: 0
Wits: ●●●●● (Creative) ● (Quickness)
- Arts: 0
- Biz: 0
- Rapport: 0
- Tactics: 3 (Retreat)
Social (5)
Appearance: ●●●●● (Bishonen)
- Intimidation: 0
- Style: 3 (Smoking hot)
Manipulation: ●
- Diplomacy: 0
- Interrogation: 0
- Streetwise: 0
- Subterfuge: 0
Charisma: ●●
- Animal Training: 0
- Command: 0
- Etiquette: 0
- Perform: 0
Other
Initiative: +11
Movement: walk 7m, run 17m, sprint 35m
Willpower: 10 (10)
Quantum Energy: 45 (45)
Quantum: ●●●●●
Taint: ●●●
Soak:
- Natural 7B/6L
- Second Skin 10+4B / 10+3L
Attacks
- Strike: d5, +0 difficulty, 4B
- Kick: d5, +1 difficulty, 5B
- Clinch: d5, +0 difficulty, 4B
- Tackle: d5, +1 difficulty, 5B, both roll athletics at +2 diff or suffer knockdown, target destabilised (+1 diff for next turn) on success
- Block: d5
- Dodge: d8
Health Levels
- [ ]: Bruised, -0
- [ ]: Bruised, -0
- [ ]: Bruised, -0
- [ ]: Bruised, -0
- [ ]: Bruised, -0
- [ ]: Bruised, -0
- [ ]: Hurt, -1
- [ ]: Injured, -1
- [ ]: Wounded, -2
- [ ]: Maimed, -3
- [ ]: Maimed, -3
- [ ]: Maimed, -3
- [ ]: Maimed, -3
- [ ]: Maimed, -3
- [ ]: Crippled, -4
- [ ]: Incapacitated
- Dead
Powers
- Mega-Perception ● (High End Electromagnetic Scan)
- High End Electromagnetic Scan: By spending 1 Quantum he may see through and inside an object up to 120 meters away.
- Mega-Intelligence ●●●●● (Engineering Prodigy)
- Engineering Prodigy: Add dice equivalent to Mega-Intelligence to any engineering roll.
- Mega-Wits ● (Quickness)
- One additional action each round
- Molecular Manipulation ●●●●●
- On a Per + MM roll he may identify the chemical composition and properties of any object up to 200 meters away
- Animation: Animate objects with a Man + MM roll.
- Destruction: On Dex + MM roll inflict 10L damage on inanimate objects up to 100 meters away
- Molecular Alteration: Int + MM roll lets you temporarily change and transform stuff up to 50M away.
- Second Skin: Soak +10B +10L with
- Shape Alteration: Wits + MM roll lets you permanently mould things at touch range.
- Body Modification
- 4 Levels of Extra Maimed Health
Backgrounds
- Eufiber: ●●●●●
- Dormancy: ●
- Node: ●●
Merits/Flaws
Taints
3 Taint points
- No facial hair, no body hair away from pubic area
Bookkeeping
Construction Track
- Will 10: -14 BP
- Background +1: -1BP
- Attributes +7: -3.5 NP
- Dexterity +1
- Stamina +1
- Perception +2
- Intelligence +1
- Wits +2
- Quantum 5: -11NP (Three tainted)
- Mega-Perception 1: -2NP
- Mega-Intelligence 5: -10NP
- Mega-Wits 1: -2NP
- Molecular Manipulation 5: -15NP
- Additional Skill Points 6: -1.5NP
- Computer +2
- Engineering +2
- Science [Materials Science] +2
- Body Modification (Extra-Health) 2: (6 taint XP)