Everpresent Diamond Law
Type: Infernal
Caste: Malefactor
Motivation (Driving Passion): To devise a universal code of laws for the entire Creation, and spread it to every corner.
Urge (Cecelynian):
Intimacies
- Lawmaking (Duty)
- Weiwood, her home city (Nationalistic Love)
- Weiwood's Courthouse (Fond remembrance)
- Her Cult, Diamond Law (Liege's Duty)
- Wandering (Love)
- Wine (Love)
Appearance
Everpresent Diamond Law is a tall woman of austere beauty, with long, rail-straight red hair of deep hue and bright green eyes. She wears a hooded mantle of dark green and purple, the modified attire of her city's judges.
Law has three seperate tattoos engraved on her body, the product of grafted chalcanth of several Demons of the First circle. Her Chrysogona tattoo is a weeping mask amid a wreath of branches splayed across her back; the Angyalkae appears as a two hands with hundreds of weaving tendril fingers reaching from the branches and embracing her abdomen; finally, the silver fires of the Gilymine play down her hips and thighs. The tattoos are covered in her standard attire.
Shalnadar of the High Seat
Concept: Former life of Law's Exaltation: Ancient Zenith King
Origin: Past Lives Background
Motivation: To restore his mighty kingdom and dominate Creation with the power of the First Age
Fingers
Concept: Former life of Law's Exaltation: Master thief/crime boss
Origin: Throwback Flaw
Motivation: To create a world-wide black market under his control, with all the world's government either in his pocket or cowed into submission.
Stats
Variables
Attacks
- Telekinetic Blow: Speed 5, Accuracy (16), Damage (4)B, Defense (16), Rate (4), Range (14)
- Telekinetic Clinch: Speed 6, Accuracy (16), Damage (4)B, Rate 1, Range (14)
- Telekinetic Blade: As Telekinetic Blow, but Damage (4)L piercing (aggravated to creatures of the Wyld).
Defenses
- DDV: 9 (5 natural, +4 Force-suppression)
- PDV: 20 Mind-hand (Occult, weapon stats included, +4 Force Suppression ), 6 Mind-hand (Melee, weapon stats not included), 9 melee (weapon stats not included, +4 Force Suppression)
- MDV: 9 (10 vs. Persuasion and Solar Exalted)
Soak
Total
- Bashing: 19
- Lethal: 10
Natural
- Bashing: 5
- Lethal: 3
Peronelle
- Bashing: 4
- Lethal: 2
Peronelle Charm
- Bashing: 10
- Lethal: 5
Hardness (Peronelle Charm)
- Bashing: 5
- Lethal: 5
Essence
- Personal: 22
- Peripheral: 51
- Expansion 1/10
- Committed: 9
Attributes
Social Primary (9), Mental Secondary (7), Physical Tertiary (6)
Physical
- Strength:**
- Dexterity:***
- Stamina:****+* (Artifact Angyalkae)
Social
- Charisma:*****+*** (Artifact Angyalkae(*)/Gilmyne(**)) LOVE MEEEEE! :D
- Manipulation:****+* (Artifact Chrysogona)
- Appearance:****+* (Artifact Angyalkae)
Mental
- Perception:****+* (Artifact Chrysogona)
- Intelligence:***+* (Artifact Chrysogona)
- Wits:***
Abilities
50 points + 10 specialties
Slayer
- Archery:
- Martial Arts
- Melee: **
- Thrown:
- War: ***
Malefactor
- Integrity: *****
- Persuasion +1, Solar Exalted +1
- Performance: *****+** (Artifact Angyalkae(*)/Gilmyne(*))
- (Artifact Angyalkae: Harp +1),(Artifact Gilmyne: Dancing +2)
- Presence: *****+* (Artifact Angyalkae)
- Commanding: +2 (Artifact Chrysogona: Persuasion +1)
- Resistance: ***
- Survival: ***
Defiler
- Craft:
- Investigation: *****
- Compiling Evidence: +1
- Lore: ***
- Law +2
- Medicine:
- Occult: *****+* (Artifact Angyalkae)
- (Artifact Angyalkae: Divination +1)
Scourge
- Athletics: +* (Artifact Gilmyne)
- Awareness: ***
- (Artifact Angyalkae: Hearing +1)
- Dodge: *+* (Artifact Gilmyne)
- Larceny: **
- Stealth:+* (Artifact Chrysogona)
Fiend
- Bureaucracy: *****+* (Artifact Chrysogona)
- Legal Systems +2, Black Market +1 (Artifact Chrysogona: Corruption +1)
- Linguistics: ****
- Ride:
- Sail:
- Socialize: *****+* (Artifact Chrysogona)
- (Artifact Chrysogona: Courtly Intrigue +1)
Languages
- Native Language: Forest Tongue
- High Realm
- Low Realm
- Old Realm
- Guild Cant
Backgrounds
Free * in Cult, Backing and Influence (Cecelyne)
- Artifact: *** (Demon Tattoo: Chrysogona)
- Artifact: *** (Demon Tattoo: Angyalkae)
- Artifact: *** (Demon Tattoo: Gilmyne)
- Backing (Cecelyne): *
- Cult: ***** (2 WP/6 hours. 12 m/hour)
- Familiar: *** (Peronelle - +2 Stamina)
- Influence (Cecelyne): ***
- Past Lives: ****
- Savant: **
- Spies: **
Virtues and other things
- Compassion: **
- Conviction: ***** (converted to successes via Charm, one extra channel)
- Temperance: ****
- Valour: **
- Essence: ****
- Willpower: ***** *****
Charms
- Caste Yozi – Cecelyne
- Favoured Yozi – SWLiHN
Excellencies
- 1st Cecelyne Excellency
- Add 1 die per mote spent on anything pertaining the Cecelyne's nature, up to (Attribute + Ability). (1m per)
- 2nd Cecelyne Excellency
- Adds options to 1st Cecelyne Excellency. Add 1 sux per mote spent on anything pertaining the Cecelyne's nature, with every autosux counting as two dice to the maximum of (Attribute + Ability) like the 1st Excellency. (Permanent)
- Cecelyne Mythos Exultant
- May be used on a stunt that could benefit from Cecelyne's excellency if you do not use said Charm. You may receive both Willpower and motes on a successful two-or-three point stunt, rather than having to choose. (Permanent)
- Cecelyne Inevitability Technique
- Whenever you use 1st Cecelyne Excellency, you may spend 1wp to reduce the target number to 6 as a Shaping effect. Note that this does not effect an individual target, so the Excellency use is not considered Shaping. (Permanent)
- Effortless Cecelyne Dominance
- Every time you activate 1st Cecelyne Excellency in a scene, the next use's cost reduces by one mote to a minimum of zero. (Permanent)
- So Speaks Cecelyne
- May use 1st Cecelyne Excellency as an innate power rather than a Charm. You must use it as a Charm to get the benefit from Effortless Cecelyne Dominance (Permanent)
- 1st SWLiHN Excellency
- Add 1 die per mote spent on anything pertaining the SWLiHN's nature, up to (Attribute + Ability). (1m per)
- 2nd SWLiHN Excellency
- Adds options to 1st SWLiHN Excellency. Add 1 sux per mote spent on anything pertaining the SWLiHN's nature, with every autosux counting as two dice to the maximum of (Attribute + Ability) like the 1st Excellency. (Permanent)
- SWLiHN Mythos Exultant
- May be used on a stunt that could benefit from SWLiHN's excellency if you do not use said Charm. You gain double Willpower on stunts. (Permanent)
- SWLiHN Inevitability Technique
- Whenever you use 1st SWLiHN Excellency, you may spend 1wp to reduce the target number to 6 as a Shaping effect. Note that this does not effect an individual target, so the Excellency use is not considered Shaping. (Permanent)
- Effortless SWLiHN Dominance
- Every time you activate 1st SWLiHN Excellency in a scene, the next use's cost reduces by one mote to a minimum of zero. (Permanent)
- So Speaks SWLiHN
- May use 1st SWLiHN Excellency as an innate power rather than a Charm. You must use it as a Charm to get the benefit from Effortless SWLiHN Dominance (Permanent)
Malfeas
- By Pain Reforged
- Take no penalties from bashing damage for one scene. Bashing spills over onto lethal without incapacitating Law, though lethal and agg work normally (1hl)
Cecelyne
- Hellscry Chakra
- When activated, allows the target to see demons and other creatures of Malfeas. Add 4 successes to attempts to perceive demons, and can spend 1 WP to autosucceed if they're not using magic to contest. (5m)
- Demonic Primacy of Essence
- Any demons of lower Essence than Law suffer a MDV penalty equal to the difference. Greater Essence demons inflict the difference penalty on her. (Permanent)
- Penitents Like Scattered Grains
- Hear any prayers to you from anyone in a place of desolation. If the prayers are from a Holy Land Infliction Zone, the Infernal can warp an item and talk through it for one Willpower. (5)
- Temple-Self Apotheosis
- Double Willpower and Essence gain from Cult (for a total of 12 motes every hour and 2 willpower every six hours), or instead replace the willpower with healing of 2 bashing or 1 lethal level per point. Anyone who prays to you must spend willpower reflexively against UMI or gain a reverence intimacy to you. If Law preys on this in social combat, she gets the full +3 appearance bonus over her opponent regardless of the actual appearance difference. (Permanent)
- Transcendent Desert Creature
- Suffer no ill effects from a place of desolation. All foraging rolls of 4+ difficulty count as 1. Total penalty for starvation or thirst cannot go about -3 in a place of desolation. All mundane attempts to track Law autofail. Add essence to the difficulty of all attempts to notice Law with an Awareness roll (does not work in spiritual desolation places even with charm) (Permanent)
- Untouchable Infinitude Reflection
- Every time you spend WP against mental influence, your MDV increases by 2 for the scene. (4m, 1wp)
- Counter-Pronouncement of Enythememic Law
- Proclaim a law to counter a social attack as a perfect defense. Spend one Willpower or gain an Intimacy to the Law. (5m)
- Sandstrike Blast
- Blast people with Sand. Roll Charisma+Occult (14) and do Essence + Cult (9) + attack sux lethal piercing damage. Range of EssenceX50 (200) yards and drains 1 Willpower as a Shaping Effect. Costs 1m in a place of desolation and 3m elsewhere. Attack costs 3m and 1wp is added if you're dematerialized and attacking material entity. (1m; 3m; 3m, 1wp)
- Dune-burst Onslaught
- Adds a new option to Sandstrike Blast. Blast an area with sand in a radius of EssenceX2 (8) yards with an environmental effect doing Essence + Cult (9) lethal piercing damage with Essence (4) Trauma, plus 1 Willpower damage as Shaping. Transcendent Desert Creature makes you immune. Can be triggered on a Sand Through Fingers Defense use for two extra motes. Disrupts visibility like fog for 10 minutes afterwards. (Permanent)
- Holy Land Infliction
- Creates a desert area 10 yards wide, that can expand with prayer or the sacrifice of a god or Exalt. (15m, 1wp)
- Withered Soul Wastes
- Treat places of spiritual desolation as physical desolation for a day (corrupt cities/districts, war-zones, dilapidated ruins) (10m, 1wp)
- Transcendent Desert Within
- Gives you a 10m expansion on your Peripheral Essence pool that may only be filled using motes from Cult. (Permanent)
SWLiHN
- Factual Determination Analysis
- Determine if a statement is true or false. (2m)
- Analytical Modelling Intuition
- Read a target's mind. They are aware someone is doing this as they relive the memory being read. (3m, 1wp)
- Cosmic Transcendence of Conviction
- Gain one extra channel of Conviction every day. all conviction rolls have their dice converted to automatic successes. In addition, you may use Conviction to resist emotional or memory manipulation and Illusion effects. May not act against your Intimacies unless you spend Willpower to ignore for a scene.(Permanent)
- Essence-Dissecting Stare
- All-encompassing Sorcerer's Sight. Cost is 8-[Lower of Perception or Occult] (3m)
- Counter-Conceptual Interposition
- Perfect Parry against any physical attack, by creating something between you and the attack as a Shaping effect (stunt it!). Can parry unblockable attacks. Costs 5 extra motes if you don't know about the attack or Charm being used on you. (5m)
- Ego-Infused Pattern Primacy
- Heal one Shaping effect per hour. (Permanent)
- Mind-Hand Manipulation
- Telekinesis. Dexterity is Willpower (10), Strength is Essence (4), uses Occult (6) for abilities. If used to wield another weapon, use the lower of the relevant skill or Occult, at -3. (10m)
- Principle-Invoking Onslaught
- Mind-Hand Manipulation attacks turn killed targets into Resources materials one less than your essence (Resources ***), and can create a continuous clinch for 1wp more. (1m; 1m, 1wp clinch)
- Force-Suppression Barrier (Combo-OK, Obvious) one scene.
- Solidifies your anima into a force field at that adds Essence as a shield modifier (+4 DV), and makes all direct telekinetic attacks -0 DV attacks. (4m)
- Will-Crushing Force
- If you do two or more damage with a telekinetic attack, you can forgo damage to do one willpower point of damage. Those reduced to zero have their minds reshaped. (Permanent)
- Chirality Prohibition Index
- Creates a zone of wierd geography that draws people in and manipulates their minds. (10m, 1wp)
- Hollow Mind Possession
- Possess a material intelligence in a Manse, an automation, an intelligent strider, a hellstrider or other hellforged wonder, or a fae dream-eaten. Roll Wits+Presence+Essence (13) against target's Manse/Artifact rating. Leaves a Sorcerous backdoor that allows you to possess without a roll. (5m, 1wp)
Heretical
- Emerald Angel Unfurling
- Grants Law a barrier against Shaping with her Integrity (5) in layers, represented by five emerald wings. Rolls Willpower+Essence (14) against the user's Essence; if succeeded, the effect is cancelled; if failed, a layer vanishes and the effect is cancelled; if botched, all layers are destroyed. You may reflexively pay the cost again to reactivate upon a layer's destruction. Cannot be shaped by Pure Chaos more than once an hour. (6m, 1wp)
Merits
- Driving Passion
- Adds +2 dice to any action that directly furthers Law's motivation
Flaws
- Throwback: Fingers
- Enemy: The Lunar Mate of the Exalted she refused to save
- Code of Honour: Law cannot betray those she has allied with; her sense of justice forbids her from working against those whom recognizes as direct comrades.
BP Expenditure
Total: 30
- Conviction to 5 (2)
- Temperance to 4 (2)
- Willpower to 10 (3)
- Integrity to 5 (3)
- Presence to 5 (3)
- Resistance to 3 (2)
- Charisma to 5 (4)
- Cult to 5 (2)
- Spies to 2 (2)
- Past Lives to 4 (2)
- Savant to 2 (2)
- Artifact to 3 (3)
- Artifact to 3 (3)
- Charm: Cosmic Transcendence of Conviction (3)
- Driving Passion (3)
- Throwback (+4)
- Enemy (+3)
- Code of Honour (+2)