Talk:The League: Refuge in Distance

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Peelnotes

Globalnotes

  • Out of five defined worlds, the League has three single-party governments, one military junta, and one corrupt, unstable democracy. It also has two basketcase economies, one giant pile of fabricators, one black-market hub and a regional port. Their modern systems were built over two decades of total war (or preparation for). Complacent liberal-democratic idealism is dead. Their value systems and heroic assumptions are very different to the modern day.
  • The League didn't build civilian economies and then repurpose them for war. They built war machines and then repurposed them for peaceceasefire.
  • League values are defined in opposition to the Magnates. They uphold Great Men, who are needed to oppose faceless Magnate collectivity. Statues abound.
  • League culture glorifies and is saturated by violence even among the young.

Localnotes

  • Ares had an EU peacekeeping force on-planet when the breakdown hit. These informed the new professional militaries the League had to create.
  • Ares had a lot of railguns and fabbers to play with. They have the most advanced rail technology of the League and are proponents of exploring 'alternate weapon concepts'.
  • Azadistan can't hope to match Magnate supersoldier numbers or augmentation. How do they compensate?
  • Azadistan probably has a sizeable antidemocratic movement.
  • Finnegan's Folley has people still hiding out in the boonies with families, convinced the Magnates have taken over.