Talk:Second Sphere History Paths
Tech Index Bonuses
Design Concepts
- History should inform present focuses
- Slapping bonus SP on non-TI paths is grossly inelegant
- Slapping a TI on every path is too many bonuses
- Solution: Let people choose X of their Y TI bonuses
Path Structure
Exploration:
- World choice
- Precursor presence
- Velan presence
- Posthuman presence
Colonisation:
- Region
- Transhuman stance
- Economic development
- Special event (or colonial makeup)
- Local affairs
Breakdown:
- Economic upsets
- Circumstance
- Effect
- [for longshots] Isolated event
War:
- Unchanged
Current:
- Future Government
Chaos:
Proposed Bonuses
Exploration Era
- Adapt [+2 transgene]
- Limited Drones [+5 xenotech]
- Extensive Drones [+5 xenotech] x2
- Data Core [+5 basic theotech]
- Industrial Spacetime and Magic [+100 advanced theotech]