Zilvekust
You asked for greatness. I have given it to you. You asked for victory! It is within our grasp. Do not ask me to surrender to our enemies, I will not!
The Republic of Zilvekust is a nation on the southern coast of Kefka, formed from the ancient city states and the grassland farming communities of that region. Badly wounded by the war, much of the damaged land's population still live as refugees crowded into the remaining great coastal cities. In the postwar years a steady succession of contenders have attempted to take power, culminating in a successful military coup led by officers sympathetic to the Socialist Renaissance Party in 1973.
The SRP's current strongman, President Clarence Froelich, has managed to somewhat revitalize the country's flagging economy through vigorous development of previously untapped offshore reserves of natural resources and making any number of questionably ethical deals with foreign business interests. Zilvekust has become a favorite flag of convince for Kefkan shipping firms, and the once empty harbors of Nassau Bay and Lockport are once again teeming with commercial vessels.
While some outside observers have suggested that these policies indicate that the once hardline militant government of Zilvekust is at last reintegrating into the international community, it's also unquestionably true that Froelich has also over the last decade carried out considerable military reforms. The once increasingly outdated Zilvekust National Army has taken great steps toward modernization and new air and naval arms have been built out of nearly nothing. Is Zilvekust just looking out for itself in a still dangerous world or preparing to pursue greater ambitions? Everyone has a guess as to the answer but only time will tell who is right.
Geography
The Coast
The heartland of Zilvecust is its coastal provinces, centered around the three remaining great cities. Most of the country's population and economic activity is crammed into these urban centers, safely removed from the ever less hospitable grasslands to the north. Nassau Bay is the largest and most vibrant of the trio, the country's capital and home to its largest port.
Nassau Bay
Developed Countryside (10)
- Coastal (5)
- Major River (5)
- Mega-Metropolis (150)
- Siege Defenses (35)
- Military Base (25)
- Military Spaceport (25)
- Military Naval Port (15)
- Maglev Hub (10)
- Mineral Extraction (10)
- Habitations (5)
- Cost: 295
- Upkeep: 35 Support, 40 Wealth
- Output: 1,825 Wealth, 14 Support
Lockport
Developed Countryside (10)
- Coastal (5)
- Major River (5)
- Metropolis (50)
- Fortifications (10)
- Military Naval Port (15)
- Mineral Extraction (10)
- Habitations (5)
- Cost: 110
- Upkeep: 20 Support, 10 Wealth
- Output: 825 Wealth, 15 Support
Melville
Developed Countryside (10)
- Coastal (5)
- Metropolis (50)
- Fortifications (10)
- Mineral Extraction (10)
- Habitations (5)
- Cost: 90
- Upkeep: 20 Support
- Output: 775 Wealth, 15 Support
The Near Plains
To the immediate north of the coast are the Near Plains, which were until the 1930s and 40s fairly peaceful countryside. But first came the crystals, and then the war that broke them. Today only part of the area remains in any sort of condition for human activity, particularly around the fortified military enclave at Hessmer that controls the region's surviving crystal concentration. Beyond are nothing but lands lost to the mist, where only the bravest or most foolhardy tread.
Hessmer
Countryside (10)
- Major River (5)
- Town (10)
- Fortifications (10)
- Military Base (25)
- Mineral Extraction (10)
- Science Station (10)
- Blue Crystalium (50)
- Cost: 130
- Upkeep: 2 Support, 10 Wealth
- Output: 425 Wealth, 425 Materia, 10 Support
Fairfield
Countryside (10)
- Town (10)
- Fortifications (10)
- Mineral Extraction (10)
- Cost: 40
- Upkeep: 2 Support
- Output: 375 Wealth, 10 Support
Eastern Mist Plains
Countryside (10)
- Mist Creep (0)
- Cost: 5
- Output: 25 Wealth
Northern Mist Plains
Countryside (10)
- Mist Creep (0)
- Cost: 5
- Output: 25 Wealth
Western Mist Plains
Countryside (10)
- Mist Creep (0)
- Cost: 5
- Output: 25 Wealth
The Northern Plains
Once quiet grasslands reduced to ruin by the long years of war. Few people remain in the ruins left to the blight, especially around the almost completely leveled city of Granite Heights.
Granite Heights
Wastes (1)
- Blight (1)
- Cost: 2
Eastern Blight Plains
Wild Countryside (5)
- Blight (1)
- Cost: 6
Northern Blight Plains
Wild Countryside (5)
- Blight (1)
- Cost: 6
Western Blight Plains
Wild Countryside (5)
- Blight (1)
- Cost: 6
Great Southern Banks
For many centuries the Great Southern Banks were renowned as one of the most productive fishing areas near Kefka, and in recent years Zilvekust has moved to better control and exploit its offshore wealth. Fishing ships have been joined by huge drilling platforms, and then by the boxy new warships of the Republican Navy.
Eastern Banks
Marine (15)
- Oceanic Mineral Extraction (12.5)
- Cost: 27.5
- Output: 300 Wealth, 12 Support
- Oceanic Mineral Extraction (12.5)
Central Banks
Marine (15)
- Oceanic Mineral Extraction (12.5)
- Cost: 27.5
- Output: 300 Wealth, 12 Support
- Oceanic Mineral Extraction (12.5)
Western Banks
Marine (15)
- Oceanic Mineral Extraction (12.5)
- Cost: 27.5
- Output: 300 Wealth, 12 Support
- Oceanic Mineral Extraction (12.5)
Southern Banks
Marine (15)
- Oceanic Mineral Extraction (12.5)
- Cost: 27.5
- Output: 300 Wealth, 12 Support
- Oceanic Mineral Extraction (12.5)