Nefer

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Nefer
System Info
System Name: Neferti
Map ID:
Surface Gravity: 1.0 G
Climate: Artificial
Atmosphere: Nitrogen-Oxygen Mix
Population: 30,000,000
Population Breakdown: 98% Baseline
Capital: Heliopolis
Type of Power: Independent
Infrastructure
Net Income 950
Primary Industry: 950
Complex Industry: 950
Military: 22,500
Strategic Resources: 500 Dust 200 Theta

History

[CLASSIFIED]


Timeline

2074 - Longshot mission departs Earth. Drawing population and resources from NATO allied nations, a massive vessel exits Earth Space and transits to the failed star 'Nefer' via a Post Human Longshot FTL drive.

2075 - Project Heliopolis begins the construction of a massive RAMA I Type Colony Cylinder.

2082 - Project Heliopolis is completed. Fabricators become of increasingly little use and are disassembled to provide specialized nanofabrication.

2095 - Project Cheyenne begins the construction of sixteen tertiary O'neill colony cylinders, to augment increasing population.

2108 - Feral Drones encountered in inner nebula. Colonial Administration Authority begins a military drive to destroy the menace.

2113 - Precursor ruins discovered on proto-planet 'Carmine', Delta Dust supplements existing production.

2141 - Posthuman Relic discovered in orbit of Nefer I, failed star and supermassive gas giant. Lengthy observation and testing ascertains that its purpose is to ignite Nefer I into a stable star. Why this has not occurred is yet unknown.

2152 - The Breakdown brings the cessation of trade. The overburdened Colonial Administration Authority collapses under its own weight. Systemic collapses lead to the destruction of infrastructure, and a state of near-anarchy as regional and municipal governments attempt to maintain control of food supplies and infrastructure bases.

2153 - The military science apparatus of the former government incorporates itself into a neo-corporate political concern known as 'Pyramid'; begins working to reorganize the civilian populace and police staggering crime rates.

2170 - Pyramid firmly entrenched as official Nefer Government. Populace once again united under one banner.

2172 - Nefer I ignites, post human ignition source shuts down. Pyramid begins disassembly and analysis. Domestic production of theta dust achieved.

2184 - Regional conflict with Tensor Industries research expeditions. Pyramid engages in corporate war.

2186 - Pyramid opens proper relations with ARROWs, contributes several older model vessels. Double-Bonded Lunar Titanium cracked.

2190 - Corporate war with Tensor ceases, Testament Treaty signed. Forced Fusion technology enters into mass use.

2194 - Inert Posthuman Relic discovered in Kuiper Belt, disassembly and analysis begun.

2195 - Pyramid launches first new wave of rimward exploratory missions since before the breakdown.

Places and Names

Argentum: The premier theotechnology institute on Heliopolis. Very high class, and holds a remarkable disdain for people who decry basic theotechnology in favour of theta-omega technology.

History Paths & Totals

A1: Longshot (+Fabbers)
A2: Dominantly Baseline (+60 Pop, +Logistics)
A3: No Suitable World | Build Our Own (+PIP)
B1: Artifact Find | Reverse Engineerables (+100 Dust, +100 Applications)
C1: Artifact Find | Reverse Engineerables (+100 DUst, +100 Applications)
D1: Isolated | Strange Discovery | Reverse Engineerables (+100 Dust, +100 Applications, +30 SP, +2500 Stockpiles)
E1: Independence (go to F1)
F1: Planet Wal*Mart (+200 PIP, +100 Wealth, +ARROWs Relations, -2500 Military)
F2: Center for Research (+4 Global Tech Level, +100 Applications, +100 CIP, -100 PIP)
F3: Supertech Bullshit (+100 Dust, +200 Theta, + 200 applications)
N1: Corporate Direction (+100 Wealth, +100 CIP, +100 Applications)
CE: Kinderfabber Surprise
X1: Skunkworks (++ Secrecy, +75 Applications, 20% Secrets, + 0% secret project cost)

Totals:

[In Progress]
100 Drexlers
360 Pop
880 PIP
880 CIP
880 Wealth
650 Dust
200 Theta
991 Applications
22,500 Military
20 Doctrines

Tech Indices

Global Technology Level: 22


Ground: 22 +2(sp) = 24
Aircraft: 22 +2(sp) = 24
Basic Theotech: 69 +2(sp) = 71
Beam/Pulse Weapons: 22 +6(n) + 2(sp) = 30
Electronics: 22 +6(n), +2(sp) = 30
Materials: 22 +6(n), +2(sp) = 30
Shields: 22 +2(n) = 24
Power: 22 +6(n) +2(sp) = 28
Propulsion: 22 +1(n) +2(sp) = 25
Shipbuilding: 24 +2(sp) = 26

SP Expenditures

36 SP

18 SP - 216 Application Points
10 SP - 20 Doctrine Points
8 SP - +20 to TL indices, no more than +4 to a single indice

Military

Weapons of Pyramid