Delten Technocracy

From Sphere
Jump to navigation Jump to search

Indie Design

A1 Longshot Mission (+ Faber)
A2 Dominantly Baseline (+ pop, + logistics)
A3 Terraformable World
A7 Artifact Rush (+ PIP)
B1 Artifact Find (+ Dust)
B4 Active Machinery (+ Theta, - Dust)
C1 Artifact Find (+ Dust)
C4 Reverse-Engineerable (+ Tech)
D1 Isolated (+ Stockpiles)
D2 Strange Discovery (+ Dust)
(B4) Extra Fabs (+ Faber)
E1 Independence!
F1 Be Interventionist (+ Military, + Logistics)
F2 Expanse Production Center (++ PIP, ++ CIP)
F3 Hypertech Bullshit (+ Theta, +Theta Tech, ++ Tech)
L1 Future Government (++ Morale, + AI Tech)

Starting Tech Bonuses

Independent ++ Tech, +6 Shipbuilding, Cruiser Construction, Capital Construction, + Beam/Pulse Tech

Chaotic Events

Ran Outta People (+ Computer Tech, - Pop)

Summarized Rundown

+2 Faber
+2 CIP
+3 PIP
+2 Logistics
+2 Dust
+2 Theta
+5 Tech (common)
+1 Beam/Pulse Tech
+1 Stockpiles
+1 Military
+2 Morale
+1 AI tech
+1 Computer Tech
+1 Theta Tech
+6 Shipbuilding
Cruiser Construction
Capital Construction


Magnate Design

A1 Resource Base (+ PIP)
A2 Dominately Transgene (++ Transgene)
A3 Resource Rich World
A6 Relic Dust (+ Dust)
B1 Military Action (+ Military)
B3 Miner Beatdown (+ PIP)
C1 Artifact Find (+ Dust)
C2 Reverse-Engineerable (+ Tech)
D1 "I'm a Magnate!" (+ Morale)
D5 Planning for the Long Term (+ Stockpiles, + PIP, + CIP, + Mothball Fleet)
L1 Future Government (++ Morale, + AI Tech)
M1 Time-Motion Engineers (++ PIP, ++ CIP, + Logistics)
M2 Holy Shit it's the Clans (++ Techlevel, ++ Tech, + CIP)
Ran outta people (+ Computer Tech, - Pop)

Starting Applications

+ Ground Application
+ Aerospace Application
+5 Shipbuilding Application
Cruiser Construction
+ Cybernetics Application
[Time-Motion Engineers] Capital Construction


Summary

+++++ PIP
++++ CIP
++ Dust
++ Transgene
+ Logistics
+ Military
+++ Morale
+ Mothball Fleet
+++ Tech
+ AI Tech
+ Computer Tech
++ Techlevel
- Pop

Tech Spread

Global Level 22
Transgenics 35
Basic Theotech 32
AI 24
Railguns 26
Materials 26
Ground 26
Xenotech 36
Shipbuilding 26
Weapons Tech 24
Civilian Tech 18

Deltenian Shipyards

Battleship

Principality Battleship
Principality Battleship

Mobility: 2
Evasion: 1
Armor: 14
Structure: 15
Hits: 108
Space: 300
Engineering Coefficient: 10
Hull Coefficient: 8
Hull Expansion: +20

Hull expanded five times
+ 100 Spaces
Spaces Available: 300

Power Generation

Fusion Reactor
Spaces: 1
Power Output: 15
Twenty fitted
Spaces Used: 20
Power Output: 300

Engines

Fusion Thrusters
Spaces: 20
Power: 40
Mobility: +1
Evasion: +0.5
Two fitted
Spaces Used: 40
Power Consumed: 80
Mobility: +2
Evasion: +1
Jump Drive
Spaces: 2.5
Power: 8
Two fitted
Spaces Used: 5
Power Consumed: 16

Defensive Equipment

Depleted Uranium Armor
Spaces: 8
Armor: +2
Structure: +1
Hits: +12
Three fitted
Spaces Used: 24
Armor: +6
Structure: +3
Hits: +36
Structural Reinforcement
Spaces: 16
Structure: +2
Hits: +16
Two fitted
Spaces Used: 32
Structure: 4
Hits: +32
Shields (To be determined type)
Spaces: 8
Power: 64
One fitted
Spaces Used: 8
Power Consumed: 64

Weaponry

Large Railcannons
Spaces: 20
Power: 16
Range: 32
Accuracy: -5
Penetration: +15
Strength: +15
Damage: 3
Three mounted
Space Used: 60
Power Consumed: 48
Medium Railcannon
Spaces: 10
Power: 8
Range: 24
Accuracy: -3
Penetration: +10
Strength: +10
Damage: 2
Three mounted
Space Used: 30
Power Consumed: 24
Small Railcannon
Spaces: 5
Power: 4
Range: 16
Accuracy: -1
Penetration: +7
Strength: +7
Damage:
Six mounted
Space Used: 30
Power Consumed: 24
Vulcan Point Defense
Spaces: 2
Power: 0
Twelve mounted
Spaces Used: 24
Power Consumed: 0
Flak Cannon
Spaces: 2
Power: 2
Range: 12
Accuracy: +5
Penetration: +0
Strength: +0
Burst Bonus: +6
Twelve mounted
Space Used: 24
Power Consumed: 24


Overall Power Consumption: 280

Power Remaining: 20

Spaces Used: 297

Spaces Remaining: 3