Second Sphere Transgenic Rules
CAUTION! Very alpha!
Every + transgene provides X points to be used to buy Transgenic Templates or Supersoldier Upgrades.
To buy a transgenic template you must determine the base cost of the template (determined by what traits the template has and to what level) then determine what percent of the population possesses them, as the greater the percent of people who have the template, the more they cost.
Primary Stats
Enhanced Physique
- Primarily Effect: Infantry combat
- Secondary Effect: Piloting, Damage Control
Enhanced Reactions
- Primarily Effect: Individual Initiative
- Secondary Effect: Piloting, Ship Control
Enhanced Intelligence
- Primarily Effect: Electronics
- Secondary Effect: Ship Control
Enhanced Socialization
- Primarily Effect: Command, Diplomacy
- Secondary Effect:
Cost
- Level 1: 3
- Level 2: 7
- Level 3: 12
- Level 4: 18
- Level 5: 25
Secondary Stats
Secondary stats or 'Specialties' are more specific than primary stats, and consequently costs less.
Cost
- Level 1: 2
- Level 2: 5
- Level 3: 9
- Level 4: 14
- Level 5: 20
Integration Modifier
It takes a lot of time and effort to improve the human genome, and the more you improve it, the more it taxes your research. The integration modifier is a cost premium for more 'high end' templates.
Every dot of Primary or Secondary state increases the cost of a template by 2. Every 5 full points of Transgene reduces this by 1, to a minimum of 0.
Population Multiplier
- 10% of population: x1
- 25% of population: x2
- 50% of population: x4
- >90% of population: x7