Delten Technocracy
Indie Design
- A1 Longshot Mission (+ Faber)
- A2 Dominantly Baseline (+ pop, + logistics)
- A3 Terraformable World
- A7 Artifact Rush (+ PIP)
- B1 Artifact Find (+ Dust)
- B4 Active Machinery (+ Theta, - Dust)
- C1 Artifact Find (+ Dust)
- C4 Reverse-Engineerable (+ Tech)
- D1 Isolated (+ Stockpiles)
- D2 Strange Discovery (+ Dust)
- (B4) Extra Fabs (+ Faber)
- E1 Independence!
- F1 Be Interventionist (+ Military, + Logistics)
- F2 Expanse Production Center (++ PIP, ++ CIP)
- F3 Hypertech Bullshit (+ Theta, +Theta Tech, ++ Tech)
- L1 Future Government (++ Morale, + AI Tech)
Starting Tech Bonuses
- Independent ++ Tech, +6 Shipbuilding, Cruiser Construction, Capital Construction, + Beam/Pulse Tech
Chaotic Events
- Ran Outta People (+ Computer Tech, - Pop)
Summarized Rundown
- +2 Faber
- +2 CIP
- +3 PIP
- +2 Logistics
- +2 Dust
- +2 Theta
- +5 Tech (common)
- +1 Beam/Pulse Tech
- +1 Stockpiles
- +1 Military
- +2 Morale
- +1 AI tech
- +1 Computer Tech
- +1 Theta Tech
- +6 Shipbuilding
- Cruiser Construction
- Capital Construction
Magnate Design
- A1 Resource Base (+ PIP)
- A2 Dominately Transgene (++ Transgene)
- A3 Resource Rich World
- A6 Relic Dust (+ Dust)
- B1 Military Action (+ Military)
- B3 Miner Beatdown (+ PIP)
- C1 Artifact Find (+ Dust)
- C2 Reverse-Engineerable (+ Tech)
- D1 "I'm a Magnate!" (+ Morale)
- D5 Planning for the Long Term (+ Stockpiles, + PIP, + CIP, + Mothball Fleet)
- L1 Future Government (++ Morale, + AI Tech)
- M1 Time-Motion Engineers (++ PIP, ++ CIP, + Logistics)
- M2 Holy Shit it's the Clans (++ Techlevel, ++ Tech, + CIP)
- Ran outta people (+ Computer Tech, - Pop)
Starting Applications
- + Ground Application
- + Aerospace Application
- +5 Shipbuilding Application
- Cruiser Construction
- + Cybernetics Application
- [Time-Motion Engineers] Capital Construction
Summary
- +++++ PIP
- ++++ CIP
- ++ Dust
- ++ Transgene
- + Logistics
- + Military
- +++ Morale
- + Mothball Fleet
- +++ Tech
- + AI Tech
- + Computer Tech
- ++ Techlevel
- - Pop