Artifice Enhancements
Space
Space is much like a fabric brought to 3-D. A bit of twisting can create gravity without mass or negative mass.
Level 1
All powers of the GLS have access to basic inertial dampeners
Level 2
- Displacer Drive
Basic Inertialess Displacement Drives become available. While only sized for large ships, they allow acceleration without normal limits. These generally grant artificial gravity.
- Countergrav
Hover devices for land units, greatly increasing mobility
Level 3
- Spatial Shields
Shields that block a certain percentage of weapons firepower, but
- Matter Accelerators
Incredible effective analogs to railguns
- Advanced Displacer Drives
A more compact version of the IDD designed for strike craft
Tractor beams and gravitic sensors become standard here.
Level 4
- Spatial Distortion Field
By altering the nearby structure of space, ships are protected from harm and propelled without inertia. This functions as both a spatial shield and a displacer drive.
- Lesser Wormhole
You can teleport via wormholes within a solar system wide range.
- Black/White Hole weaponry
Unbelievable destructive power. While these weapons have a short duration, they are easily capable of destroying a planet or damaging a star.
Level 5
- Wormhole Drive
You can travel off the star ways on your own path
Energy
From accelerator cannons to zero-point manipulation, this is the art of making energy do things it shouldn't.
Level 1
All powers of the GLS have access to basic particle cannons and efficient power sources.
Level 2
- Accelerator Cannons
Heavy beams capable doing massive damage. Only seen on cruisers and battleships, but very powerful. Usually mounted spinally.
- Energy Shield
Useful against all forms of realspace attack. Slowly degraded by weapons fire, but it can recharge off of a power source.
Level 3
- Beam Rifles
Fires a visible bolt of energy, and is small enough to see use in strike craft and as weapons on tanks.
- Personal Energy Weapons
Whether a rifle or a wand, this grants powerful energy weaponry to individual people.
Level 4
- Advanced Beams
These are beam weapons that are clearly not physically possible, bending to seek targets and being capable of crossing dimensional boundaries.
Level 5
Dimension
Hyperspace. Subspace.
Level 1
All powers of the GLS have access to standard FTL or jump drives that operate along pre-determined star ways.
Level 2
Level 3
Level 4
Level 5
Life
Genetic or cybernetic enhancement taken to a new level.
Level 1
All powers of the GLS have access to amazing medical treatment for diseases and a basic immunity to genetic defects
Level 2
Level 3
- Enhanced Body
Whether cyborgs or genetically enhanced humans, you infantry is well beyond what a normal human can do.
Level 4
Level 5
Matter
Matter acts differently from Energy in Artificer arts.
Level 1
All powers of the GLS have access to basically any material familiar to pre-Artifice Earth.
Level 2
Level 3
Level 4
Level 5
Psyche
Soul. Spirit. Mind. The very essence of a being, whether a construct, an AI ship, or a person.
Level 1
All powers of the GLS have access to basic defenses against Oblivion attacks. These were distributed widely by GLS defense planners to reduce the capability of Demons to wreck havoc.
Level 2
- Mental Focus
A fraction of your population is capable of utilizing artifice without a device to channel the essence or energy